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Chapter 26 What's wrong with a man shooting a gun!

There are a total of fifteen game planning cases in Li Ang’s “Beloved Game Planning Case” folder, three of which are online game planning cases, and the other twelve are all stand-alone game planning cases.

But two of them are just an idea, without detailed planning or setting, so there are only ten that can be truly developed. Moreover, among these ten planning projects that can be developed, half are small independent games with small investments, small productions, small frameworks, simple content and extremely short process.

Since there are third-level artificial intelligence living organisms in hand and there is no problem with technology, Li Ang thought about it again and again and decided to develop a large-scale stand-alone game with large-scale frames first.

While his eyes swept, Li Ang selected one of the game planning plans, which was a single-player game in first-person shooting!

First-person shooting game, abbreviated as fps in English, is a shooting game based on the subjective perspective of the player.

The most classic game of this type is "Counter-Terrorism Elite" back then. Players are divided into two waves of police and terrorists, and they shoot each other with guns. It was the most popular game in the computer room or Internet cafe more than ten years ago! There is no doubt about it.

Even now, with great development in the Internet and various online games emerging one after another, first-person shooting games are not at all lonely.

There are countless new first-person shooting online games every year, the most famous of which is the dream of gunfighting with 300 million mouse: "Crossing the Line of Fire".

In the stand-alone game world, and even in the 3a-level stand-alone game, first-person shooting games have been popular. As one of the three major sales guarantee types, as long as the quality is not too bad, the sales of first-person shooting single-player games have always been excellent.

For example, the famous "Mission·Call" series, "War·Land" series, "Armed·Rail" series, and "Honor·Medal" series are all super game IP series that can easily sell millions of copies as soon as it is launched.

On GPang's Stim, first-person shooting stand-alone games are often frequent visitors to the sales rankings. For example, GPang's own "c·s:go" has always been in the top ten game sales rankings.

However, in China, there are many online games in first-person shooting, while there are very few single-person shooting. More famous ones are also classic games developed more than ten years ago, from the golden age of domestic stand-alone games, such as "The Great Qin Dynasty" and so on.

But now, there are very few domestic first-person shooting stand-alone players, either painting big pie and bragging, or having extremely poor technical strength, and making things that are a mess. A few of the models that have been on sale in recent years also lack quality, have a very poor reputation, and are extremely low in sales, so they cannot be put on the table.

Over the past decade, China is a first-person shooting game series, and has not yet been established, and a classic and famous single-player first-person shooting game has not appeared.

In Li Ang's opinion, as for "The Great Qin Dynasty", if it can develop year by year and produce new products from generation to generation, until today, it will not be difficult to compete with the famous IP series abroad.

However, hope is beautiful, reality is skinny, and the IP "The Great Qin Dynasty: The Strongest Man" was eventually submerged in the tide of history.

There are many reasons why domestic first-person shooting stand-alone players are so declining.

First of all, investors are unwilling to invest. After all, first-person shooting online games are more profitable. Even if the quality is not excellent, they can recover their investment in two or three months by selling guns. Even if the game goes bankrupt in two or three months, they will make a profit. If the game is successful and can still be operated, it will be an old hen that can only lay golden eggs. Of course, compared with towering trees like "Crossing the Line of Fire", other first-person shooting online games are still broken by Tusen.

Secondly, the development technology of first-person shooting games is extremely difficult! First-person shooting games are not that easy to make. Many new works in the first-person shooting single-player game series abroad can be called 3A masterpieces.

What is a 3a masterpiece? High development budget, large development team, highest level of picture, perfect artistic expression ability, strict operation tests, outstanding applicability, game balance from beginning to end, good operating interface, target market covering a wide range of people... It has countless clear and strict standards.

However, these standards are something that Chinese game developers cannot meet.

Yes, in the entire China, no single-player game developer can develop a level 3a game masterpiece!

Even if you add the game development department of a large company like Penguin, Pig Farm, or even the online game development department, and invest enough money, you still cannot develop a 3a-level stand-alone game masterpiece!

This is the gap in technology, this is the barrier in technology!

The development company of the "Mission·Call" series, the development company of the "War Land" series, the development company of the "Armed·Rail" series, and the development company of the "Honor·Medal" series... They all have various technologies related to first-person shooting games developed together with this entire game series!

Their unique technology! The most advanced technology at present! Technology that is not open to China! Even if you acquire that development company, you may not obtain technology due to the country's policies!

Yes, this is the technology blockade for China under the leadership of Miligan! It is not only blocked in other fields, but also in gaming technology and programming technology!

For example, Penguin acquired Miligan's Palm Company and acquired the supercell company of the Thousand Islands Kingdom, but those companies are still dominated by foreigners, and the high-end programming technology controlled by those companies has not flowed to Penguin Company or China.

If you want to obtain this technology, you can only accumulate it yourself, learn, summarize, create, experiment, modify it from generation to generation, and finally summarize and accumulate it to become your own technology. Just like the mushroom bullets in China back then.

But fortunately, Li Ang doesn’t need to consider these. He has a third-level artificial intelligence life form and does not need to worry about investment or technology. He can create and create a real 3A-level domestic first-person shooting stand-alone game masterpiece!

However, even the brainless first-person shooting game requires themes, such as the science fiction mecha theme of "The Great Qin·The Warrior", "Mission·Summon", "War·The War", World War I, World War II, near-future themes, and different themes will directly affect the most important choice of firearms and weapons in the game.

Of course, science fiction gun weapons can be exaggerated and more gorgeous, while real historical ones need to be realistic and accurate, and even relevant data on real firearms are required.

However, the game planning case in front of Li Ang is a combination of science fiction and history, a collision of absurdity and seriousness.
Chapter completed!
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