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Chapter 238: A little more truth, a little less false

After reading the 500 experimental reports transmitted by third-level artificial intelligence living organisms, Li Ang nodded with satisfaction.

These 500 experimental reports are nothing else, but the test of the npc function in the past few months.

In the past few months, with the opening of the second batch of specialty stores, the sales of Hongxing brand Haomeng helmets have steadily increased. The sales of the two versions of helmets together have exceeded 300,000, and are entering 500,000.

Among these more than 300,000 customers, Li Ang carefully selected 500 "lucky people" to enable the test-specific [Friday Mode] for their game "One Man's Isle".

This mode is very simple, it is reasonable on the island and provides players with a helping npc.

After all, for this type of game, it is still very difficult and boring to explore alone and struggle alone. If there is someone by his side, even if he can't help, as long as he can communicate and talk, it is also excellent. It can also relieve a lot of loneliness and loneliness and make it more exciting to play.

Just like the most famous novel about survival in the island, "Robinson Crusoe", does the protagonist in it have an indigenous subordinate named "Friday"?

Of course, due to the complexity of the element npc, this model is not suitable for large-scale opening and not suitable for too many people to know.

Moreover, due to the test-specific mode, the npcs built in this mode are created based on the player's greatest obsession!

This faces a very serious problem, that is, the peeking of the player's brain, the collection of players' memories, and the collection of thoughts.

This is a very serious problem that has touched the bottom line of human ethics, and is even more serious than experiments like "Clone" that are strictly prohibited by internationally banned.

Of course, there are also ethical issues and image rights issues caused by the simulated objects...

Once these problems are exposed, they will inevitably cause public opinion. If lawsuits come to the door, the helmets and the company may be thrown into the forefront and cause a major reputation blow.

Therefore, this test experiment only enclosed 500 people, with a very small range, and each person was carefully selected and selected one in a thousand.

The selection criteria are very simple, that is, their obsession with someone in their hearts! It is so deep that they don’t care about their memories being peeped at all and collect their thinking. It is so deep that in order to protect the right to use this model, they can never leak secrets.

Fortunately, although this kind of person is rare, it is not difficult to find with a base of more than 300,000 people. Artificial intelligence quickly screened out 500 people, some of whom had serious obsessions and had even reached the category of psychological shadows, psychological trauma, and psychological diseases.

Once such obsession is satisfied, other things are no longer important to them. Options such as leaks and disclosures are not within their considerations. What they are most worried about is whether the game company will suddenly turn off this mode, and they will not be able to play such things in the future.

But why choose these people to do this test?

The reason is also very simple. The most important one is Li Ang’s positioning of the element npc.

In other words, in future virtual reality games, players should be provided with what kind of npc and this positioning should be provided.

Li Ang positioned as "realistic".

Realism, as the name suggests, is to simulate the real thing with fake ones. In other words, let the performance of npc is the same as that of a real person, and to the point where an npc and a real player are placed in front of others, others cannot tell which player is and which is npc!

Why realistic?

In Li Ang’s view, virtual reality is to simulate reality by using electronic computers virtual methods. It is different from ordinary electronic devices. What it pursues is itself a simulation of the real world.

Even if it is not a human, it is a cat-eared girl, an orc, a lizard man, a stone man, an energy consciousness body, etc., it is also a simulation of smart creatures in the real world.

Therefore, in Li Ang's planning, in virtual reality, NPC, regardless of race, appearance, wisdom, and function, they all have their own independent intelligence, independent personality and independent personality!

Instead of standing at the entrance of the village and seeing the player coming, he said, "Oh, adventurer, you are finally here, I have a mission to hand over to you," or "I have a great weapon, adventurer, don't you come?" Such mission release machines, humanoid functional machines, they are living people in the virtual reality world!

They have their lives, their desires, their thoughts! They don’t just exist for the sake of players!

It can be predicted that when helmets become popular in the future, the virtual reality world will represent one-third of its lifespan, and the importance of this world will not be inferior to the real world! In virtual reality, people will also have the right to have a realistic experience that is the same as the real world! Whether it is the scene or the characters!

This is Li Ang’s definition of npc.

However, no matter how you think about it, it is still quite troublesome to do it. Smart creatures cannot be perfectly simulated by simply issuing an order to the third-level artificial intelligence living organism. This requires continuous simulation, testing, improvement and optimization.

So what is the best way to simulate, test, improve, and optimize?

It's learning!

Learn from players who are also smart creatures!

Simulate the player, test the player's reactions, and improve and optimize according to the player's performance.

Therefore, Li Ang selected these five hundred people and gave them the five hundred NPCs that they had deeply obsessed with, so that these five hundred players could get along with NPCs every day and learn!

In fact, the NPCs provided by Li Ang at the beginning were not only the same as the people they were obsessed with, but the others were very different. They instilled with a fictional memory of passengers or crew members. Moreover, their personalities were mostly very simple, either taciturn, serious, and stern, or they were dependent on players, stingy and submissive...

In fact, people's senses are very keen. Even if they are not professional expressionists, when they are with others, they can often get a lot of information from a tiny expression, a tone of voice, or a subtle movement. If they are acquaintances, such perceptions will be more keener, and they can often easily judge their current mental state and good mood within a few minutes.

Just like some of the current CG technologies, the images produced by high-end ones are no different from those of real people, but with just opening their mouths, the audience can immediately determine that their fake ones are not real people.

Therefore, this close learning process is indispensable.

In addition, doing this experiment is also considered doing good deeds.

Li Ang was not very interested in the memories of their peeking and reading their thinking. For example, the player's bank card number, password, etc., could he still steal the money? For example, the player once cheated on his colleague, could he even tell their partner if he wanted to? These things were meaningless to him.

And the five hundred people participating in the experiment are all guys with deep obsessions.

The so-called obsession is nothing more than "greed, anger, and ignorance", which means separation from love, failure to seek, and inability to let go.

In fact, most of them know that being persistent is not good. Even if you persist for a lifetime, there will be no change. But why is it easy to let them go?

They themselves cannot get out of the horns and cannot listen to the persuasion of the people around them. If they continue to do so, they will inevitably lead to various psychological diseases.

If it is a little more serious, it is not impossible to go on the road of crime because of love and hate.

At this time, help them, use the media of npc to satisfy their desires, release their obsessions, soothe their minds, eliminate hidden dangers in the bud, and build a harmonious society together, which is naturally not a mistake.

Moreover, from the moment, most of these people have changed significantly, and the results are pretty good.

Seeing the NPCs gradually changing, their eyes became more agile, their expressions became more abundant, their tone became more abundant, and their movements became more careful... and their movements became more realistic, Li Ang nodded with satisfaction.

According to this progress, the NPC experiment should be completed before the end of the year, so let’s start the monster experiment.
Chapter completed!
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