Chapter 76 Raiders of the Faceless
Now it seems that we are back to the time when the land was first opened, and we are constantly destroying and constantly working together.
However, the mental outlook of the people in the Second Group is no longer like the first time. A team that has not been crushed by the pressure of clearing up cannot be regarded as a truly good team. It is said that no one can break or establish. A team must bear, collapse, awaken, and be firm. Only when facing difficulties can they be more flexible, like a spring, and more vigorous as a warrior, and more courageous as a warrior.
Professional players have their own professional spirit. As people who make a living by making a living by games, this is not obvious in their team.
But it is particularly obvious in ordinary teams.
This is true for many teams. When they first entered the online game, they were ambitious to establish a super guild or become a top-notch independent team. Whether it is a guild or an independent group, one thing remains unchanged, that is, using dungeon progress means strength.
Whether you can get a difficult copy in front of others is the embodiment of your strength.
Compared with professional players and professional players, and compared with ordinary players, the two are generally not in conflict with each other. Fast dungeon progress means that you can raid better equipment, get higher glory, attract more people, and - vulgar words - can achieve success.
Refining land is a very hard thing, and refining land means countless failures.
This is often the case - the entire team is tortured to be unconscious, the commander's thinking becomes numb from clear, the voice of the team leader goes from loud and hoarse, and every person who makes mistakes in the team is scolded to the point of being scolded. Every time the mistakes are made, the DKP is deducted terrible. Then the boss can't get it down, but he can't get it down.
This is a very frustrating thing, especially in an era of pursuing success, which is even more unbearable. People usually talk about the success of so-and-so in their lives, in newspapers, and in the news, which creates an illusion that it is not difficult to accomplish something. But when countless failures come to their own heads, especially this failure seems to have no end, no dawn, and no hope of victory, which can easily make people doubt themselves.
However, suffering often does not only come from the torture of failure, but also brings guilt from the sense of honor of the team. Because in the boss battle in the landbreak, if one of them makes a small mistake, it will basically lead to the destruction of the entire team. Perhaps the leader just scolds you, but for responsible people, you will feel that you have wasted everyone's time and failed everyone's efforts. Even if a person is strong and not afraid of failure, he still suffers such pain.
Then the team members' emotions will become lower and lower, until the thought of giving up occurs.
This was the case with the collapse of the second group last time. Although they were an old team, they opened up like professional players for the first time. The pressure they were under was imagined. But fortunately, they survived. Once they passed this hurdle, the resilience of the entire team would become very different. Perhaps there was no difference in technology, but such a team was already qualified to challenge the professional team.
They destroyed more than a dozen times and finally fully understood the skills of the Faceless Man.
(According to convention, boss is divided into several stages. We abbreviated the first stage as p1, abbreviated the second stage as p2, the third stage as p3, and so on)
"So, this boss is divided into two stages." Yang Hai arranged the strategy based on the skills of the Faceless Man and was explaining it to his teammates. Each of them was listening carefully: "P1, the boss will constantly cast arcane impact on the current t. Every time he releases, the boss's casting speed will be increased by 10%, and the damage suffered by the current t will also increase by 10%, so you need to change to t at the 5th floor. Starting from the second arcane impact, the boss will release arcane explosion in the interval between the two arcane impacts. King, you have the Holy Light Track Mark, so you can brush his blood for the person named. Regarding the arcane explosion, this requires that all the long range stand outside and stand separately. When the boss's arcane aftershock is superimposed to the 10th floor, the casting speed will increase by 100%, and you will start to enter p2."
Yang Hai raised his head and asked, "Do you have any questions about this p1?"
They all shook their heads.
"Ok, then the second stage." Yang Hai continued: "After entering the second stage, the boss will perform a floating technique and float up. The arcane aftershock effect on his body and the arcane aftershock effect on his body will disappear. Then he will release the arcane traction, tie us up and cannot move. The faces on the ceiling will surge down. Although it does not cause any damage, it will make us forget a spell at random. After that, the boss will let us go, cast arcane destruction, and cause damage to the entire team.
"After this process is over, the face returns to the ceiling, the boss lands, and then returns to p1. Then there is a cycle from p1 to p2, p2 to p1. In addition, the forgotten spells are forever forgotten in this battle, and in p2, the damage caused by the destruction of the faceless arcane is related to the number of spells you have forgotten."
Yang Hai took out the data: "For the first time entering p2, everyone forgets one spell, Arcane Destruction This skill will reduce the health of the entire team by 1/3; for the second time entering p2, everyone forgets two spells, Arcane Destruction This skill will reduce the health of the entire team by 2/3. Although we failed to enter p2 for the third time, we can speculate that if we enter the second stage for the third time and we still fail to get the boss, then this time Arcane Destruction will directly send us all to heaven."
"That is to say, we must kill the boss before the third p2 ends?" The captain understood.
"That's right," Yang Hai nodded, "It's a little difficult. This is a boss that is a bit of testing the team's DPS. In addition, there is another thing, remember the grimaces in the Panser Trail?"
"Of course!" said the devil loudly: "I forgot about a holy blow to me, and I will only return to normal after I die."
"That's it." Yang Hai said: "In the boss battle, every skill that is forgotten will cause the boss to cause 1/3 of damage to you when he releases the arcane destruction. So I guess, if I am forgotten two skills in the corridor, then after the war starts, when the first time entering p2, those faces will forget one skill, then I will be killed instantly by the boss's arcane destruction."
"That is to say, it is not allowed to be hit in the corridor?" the king asked.
"That's right." Yang Hai nodded. "Let's go, let's continue to open up the land."
At the same time, mirotic people are interpreting the saying "hard work pays off" in an alternative way.
Chapter completed!