Chapter 263 Poisonous Council
~Date: ~October 22~
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I owe everyone a chapter, I am guilty... I feel uncomfortable these days, so let me rest for a few days and make up for it later.
This is not the first time that the No. 2 BSS in the Death Swamp fight. Before the land reclamation work was put on hold, Dark's elite group had more than 160 experiences in destroying the group. The No. 2 BSS poisonous council was indeed unable to fight because it was too difficult.
This time, because he was competing for the world-class BSS FD, Yang Hai and Tiger had carefully planned and started to challenge the highly toxic parliament again. Natural History was fully prepared - in fact, this preparation was mainly the plan provided by Tiger, and Yang Hai was responsible for implementing it, because he was busy reading books and doing experiments every day, and he didn't have much time to think about anything else.
Each of them attached all the equipment that can enchant natural resistance and shadow resistance on their bodies to deal with the damage of highly toxic substances. All the inscriptions that can be inscribed with resistance were also treated the same way. However, the resistance potion and Shadow jaw potion were also provided with sufficient doses - although this cost a lot of money, the expenses for the sake of fd's honor are worth it.
The process of the Death Swamp 2 BSS Poisonous Parliament is as follows.
When players walk out of the woods and come to the clearings outside the woods and outside the dark cave, they will wake up the projection of the poisonous demon Hami who is sealed in the astral world in the cave. Hami will instruct his believers to come and test the players.
Hami will use soft poison to paralyze all players, paralyzing players and unable to control their bodies.
Then three totem poles will appear in the middle of the clearing, namely "Poisonous Totem: Pain", "Poisonous Totem: Resentment" and "Poisonous Totem: Sadness".
Because of the different colors, we call them red totem, yellow totem and blue totem respectively. The three totems are located in three different corners on the clearing ground, forming a triangle.
Pain Totem: Players will be affected by Pain Totem and bear toxin damage of 20:3 seconds. Whenever they are damaged by other toxins, the triggering probability of their resentment totem will be increased to 100% in the next 5 seconds.
Resentment Totem: Players will be affected by resentment Totem. 1% of all damage and healing caused may not be effective for the target, but will instead be effective for the target's target.
Sad Totem: Players will be affected by Sad Totem. If they use healing spells, they will not only need to pay for the mana that must be consumed by the healing spells, but also need to pay the same amount of life.
These three types of totems are long debuffs in BSS battles.
In other words, in the battle, players will accompany these three types of debuffs. The debuff of the red totem and the long AE damage is not easy to explain, but considering that the milk tea only has 600 health, the damage of 20:3 seconds is really stressful, because this is obviously only part of what they need to heal.
The second effect of the red totem mainly causes stress to the treatment.
Under the influence of the red totem, if the player is damaged by other toxins, they will trigger the effect of the yellow totem 100% in the next 5 seconds.
The meaning of yellow totem: Take Yang Hai as an example. He cut the bss with one knife, which should have caused damage to the bss, but if the effect of the yellow totem is triggered, then he will cause damage to the target of the bss - the target of the bss is tank. The king adds blood to the tank. If the effect of the yellow totem is triggered, then the king's healing target will become the target of the target, which means that the king's blood will be added to the head of the bss.
The connection between these two totems is very effective in suppressing the entire team. People must be extra careful when attacking. Otherwise, the treatment will be cut off immediately.
Blue Totem is specifically targeted at healing. For example, a sacred shock from Uncle King requires 60 mana points. Under the influence of Blue Totem, his use of this skill will reduce 60 lives.
The grasp of the three totems is the focus of the entire battle.
The three presbyterians of the Poison Council appeared from the caves and stood next to three different totem poles, and then began to meditate.
Meditation: The Poisonous Council Elders will use meditation to get their souls away from their bodies and take the power of their totem toward another totem. When they reach a new totem pole, the totem will be affected and mutated.
This mutation is like a mixture of colors, reflecting the sharpness of the highly toxic demons and poisons.
If the soul of the Red Elder goes to the blue totem, then it will be on the blue totem - as is well known, red + blue = purple - will attach a purple halo to the blue totem and greatly enhance the blue totem.
After more than a hundred team destructions, the people from the Dark Elite Group summarized the following ways to mix poisons:
Red + blue = purple, when the purple poison appears, it will double the energy consumed by the player using all skills.
Red + yellow = orange, the appearance of orange poison will increase the triggering chance of yellow poison from 1% to 10%.
Blue + yellow = green, the appearance of green poison will cause players to lose the same proportion of energy when their health is damaged.
If an elder's soul starts from his own pillar, walks through the other two pillars, and walks around the field for a while, white poison will be produced and the whole group will die immediately.
According to previous experience in land reclamation, it can be said responsibly that the three poisonous totems of red, yellow and blue are enough to drink a pot of the whole group. Not to mention the white poison, even if the three poisons of orange, green and purple are added, they will immediately cause the team to collapse.
In the face of the draw, the elder's soul walks very, very slowly. If they don't need it, they will walk to the next totem, and if they don't need it, they will walk around the field for a while.
But obviously the toxic council is not that simple.
When the war begins, the poisonous demon Hami will give his poisonous spirit to one of the three elders. When the state of "poisonous spirit" takes effect on one of the three elders, the red "pain spirit", the yellow "resentment spirit" and the blue "sad spirit" will be summoned according to the elders. When these three spirit monsters are killed by the players, they will become poisonous spirits again and possess them on the body of another elder to produce new spirit monsters.
The different abilities of these three spiritual monsters constitute the key content of p1.
Although the abilities of spiritual monsters are different, their purpose is the same, that is, spiritual monsters accelerate the walking speed of the elder's soul by releasing their own skills, so that they can speed up the speed of walking to the next totem pole.
The Spirit of Pain: The Spirit of Pain has powerful attack power (when the Spirit of Pain exists on the field, the movement speed of the red soul will be increased by 200%. The red totem will be enhanced, and the ae damage suffered by players will be changed to 40 points and 3 seconds.
The time to test DPS has come. There is nothing to say about such a spirit monster except for forced killing. If it is a red spirit monster, then use the skill to force the killing.
The Spirit of Resentment: The vitality of the Spirit of Resentment is very fragile. When the Spirit of Resentment exists on the field, the movement speed of the yellow soul will be increased by 200%, the yellow totem will be enhanced, and the trigger probability will be increased to 50%.
The probability of yellow totem is increased to 50%, which is a very deceptive fact. Players must control their own techniques as much as possible. The spirit of resentment is indeed very fragile. However, it extremely tests the player's control.
Sorrow Spirit: Sorrow Spirit will obtain all the healing obtained by the player. When the Sorrow Spirit exists on the field, the blue soul's movement speed will increase by 200%.
Another time to test treatment, how can we choose between saving people and giving up people? How can we stabilize the team's bloodline without allowing BSS to survive for a long time?
After killing all three spirit monsters, p1 ends.
The three elders will leave the meditation state and are no longer invincible targets – yes, the battle between the players and the elders has begun.
The p2 stage will prove a truth - once NP uses a shameless trick of killing an ants, it is really difficult to deal with.
The Red Elder has the passive debuff pain essence. Every time he attacks the Red Elder, he will stack a layer of painful poison on his body. Each layer will force the person infected with the pain poison to bear the damage from the elder. At the 10th level, the player will almost lie in seconds.
The yellow elder has the passive debuff resentment essence. Every time he attacks the yellow elder, he will stack a layer of resentment poison on his body. Each layer will increase the triggering chance of resentment totem by 10%.
The Blue Elder has the passive debuff sadness essence. Every time he attacks the Blue Elder, he will stack a layer of sadness poison on his body. Each layer will passively reduce the player's attributes by 10%.
The way to play at this stage is like this. If all three poisons are infected and 10 layers of infection, neutralization will occur and all debuffs will be eliminated. The yellow elder is too tricky and will definitely be left to the end. One t pulls the yellow elder, and the other tank will pull the two elders red and blue together. Once the two poisons are stacked with ten layers, then go directly under the yellow totem, neutralize the poison on your body, and then continue to fight.
But it is impossible to rely on BSS to be honest. BSS will release highly toxic infusion and will randomly call it. The person named will immediately have the ten-layer buff of the BSS, which is a very test of the ability to adapt to the situation.
Of course, another problem is that whenever the toxin is neutralized once, a MP with great combat effectiveness will appear - sometimes, the MP with a MP with a MP with a faster appearance than killing. The appearance of the MP with a MP with a MP with a very strong impact on the killing of the BSS, but the MP with a MP with a strong ability to learn from the BSS, and it is necessary to kill at a limited level.
At the end of the fight, it was really apart. It was in chaos and the entire audience was full of poisonous MPs who could not be killed. The elders comfortably put out various poisonous infusions. It is conceivable that the poisonous infusion should eliminate debuffs. If there are too many monsters, they cannot be killed. If there are too many monsters, they cannot be killed. If there are too many monsters, they cannot be killed. If there are too many monsters, they cannot be beaten. If there are too many poisonous attention, they must be eliminated... and then there is a dead cycle until the collapse group is destroyed.
This is a completely test of dps. As the saying goes, dps can solve all problems. This is an extreme statement, but in fact, it is almost the same rhythm here.
Kill the three elders and the battle is over.
If DPS is not enough, it is a delusion to play P2. After several D equipment accumulation, the members of the second group have improved a lot of equipment. Although DPS is still not comparable to Blake, the monster Blake, the competition with himself in the past has obviously improved qualitatively.
What's more, Yang Hai had prepared a hand very early and finally could use it at this time.
A long time ago, when Yang Hai and Zhao Mengxiong were fighting against the G-Gang Group, they met a priest named Zeng Da. Yang Hai was attracted by the sharpness of the priest's hidden profession and his outstanding overall view. He brought Zeng's ultimate move into the Dark Guild and handed it over to Zhen Yuan and Tiger to train. Zeng Da's holy word technique can completely eliminate Yang Hai's hatred and let Yang Hai let go of his hand in the dungeon. This means that another Blake in the second regiment appeared.
Zeng Dajin fell off the captain. There was nothing we could do about this. For the sake of progress, the captain agreed readily.
If you play four DPS, Blake will firmly sit in the throne, and tiger will not be able to move. He is an important tactical maker for the team, and the DPS is also very high; Yang Hai will not be able to leave, he will still command, and Noah must stay in the team because of his super high DPS.
Then only the captain is the most suitable person to be replaced.
One more treatment can greatly relieve stress; Zeng Da can release Yang Hai's entire attack ability, which seems to be missing one dps, but once Yang Hai is liberated, it is equivalent to one more dps, and the meaning is completely different.
But before this, Zeng Da's technique was too rough - perhaps it was already good among the savages, but it was still possible to enter the face of the dark elite group. According to the situation of tiger, Zeng Da's qualifications are average, but they are not relaxed and hardworking can make up for their shortcomings, so the progress is also satisfying. Hai too knows Tiger's knowledge. Tiger's use and judgment of adjectives is different from that of ordinary people. This is what translated into normal people's words.
General qualifications = outstanding talent, non-relaxation = extremely diligent, progress is pleasant = great progress is surprising. Zeng Da is very talented and willing to work hard, and has made great progress.
"Will joining the elite group hold back?" Yang Hai asked
"The technology is definitely not as good as Zhenyuan, but it is better than King and Ruoshui." Tiger replied.
"Then call him to join the group and we will be treated for four." Yang Hai said firmly: "This time we are very prepared and strive to win the BSS in one day."
"How sure are you to win Tny this time with FD?" Tiger asked curiously.
"Any 80%." Yang said with a smile. "tny, he is not a super ie, right? Although his team members are much better than us, I think we will win."
"Just like the one you tied with me back then?" Tiger laughed.
"If I count it carefully, I should have won."
"You win, that's a draw!"
...(To be continued...
Chapter completed!