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Chapter 232 Development of Mecha

Chapter 232 The Development of Mecha

This starts with the second type of summoning.

After the trial was over, Chen Xiaoming's summoning system completely changed.

The Soul Devourer still uses the original summoning method and manipulation method, called the first type of summoning.

The ms-0 mecha has been replaced with a new control method, but it is controlled by the second type of summoning that Chen Xiaoming has learned. The different summoning modes and control methods have brought Chen Xiaoming a very bad user experience.

After recalling childhood memories, Chen Xiaoming suddenly changed from being furious to helpless. Although he knew the reason, he was unable to change it.

[Mecha Super War] is a macro-level strategy game. The player uses a controller to group operations, unified operations, and other centralized operations in various modes such as several mechas in the game through a controller manipulator. It has a very good human-computer dialogue control center and can promptly and conveniently respond to any commands of the player to the mecha team.

However, it is precisely this point that determines Chen Xiaoming's current sorrow.

The second type of summoning manipulation method belonging to Chen Xiaoming was derived from the [Mecha Super War] and thus inherited the manipulation characteristics of the [Mecha Super War], excellent macro manipulation, but poor individual details manipulation.

Let’s review Chen Xiaoming’s actions after the start of the battle.

The beginning was very smooth, and the ms-0 mecha ran easily and skillfully, and crossed one asteroid after another in a simple and effective way. This was achieved by Chen Xiaoming using inaccurate control. The most basic command to run from point a to point b, but the command object was changed from a preset team of mechas to a mecha.

Under this command, the handle simulates a simple virtual machine to manipulate the target mecha and complete Chen Xiaoming's command in any way. As for how this method is done, it is fine-tuned by the fixed AI of the mecha. If the mecha has no AI, the handle will uniformly simulate the simplest travel mode.

To put it bluntly, Chen Xiaoming wanted the mecha to run from a to b. He only needed to use the handle to enter a simple command to run from a to b to the mecha, and then the handle would tell the mecha that you need to run from a to b and the rest of yourself.

If the mecha has a brain, it will complete the commands according to habits or thinking. For example, a mecha with strong jumping ability will directly jump over obstacles, while a mecha that likes to fly will choose to fly over.

On the contrary, if the mecha has no brain, the handle will tell the mecha to run from a to b, jump over when encountering obstacles, and avoid when encountering enemies. At this time, even a mecha with flying functions will only choose to jump over obstacles instead of flying.

The benefits of this operation method are obvious, allowing the operator to truly command the mecha instead of simple manipulation. There is no doubt that this is a very important type of summoning for mecha summoners, and its role is many times stronger than the first type of summoning in team combat.

It allows the summoner to command a war, rather than just being a pilot-like presence.

Of course, the premise is that the mecha summoner has a large amount of mechas in the rack space.

The disadvantages of this manipulation method are also obvious. Excessive control loses the detailed manipulation of individual soldiers. Details determine success or failure. If a single operation of the mecha is completely lost, it will often lead to fatal consequences.

Therefore, almost all analogy rockers that integrate mechas can make movements came into being.

It has to be said that the design of [Mecha Super War] is very well-established, integrating command and control and individual manipulation on a handle button, but it is seamless, allowing players to easily get started and appreciate the style of Mecha Battle in the game.

Chen Xiaoming has always praised this controller operating system, and has fantasized about the dream scene of turning on the mecha with the controller and fighting more than once.

However, when the controller operating system was really in hand, Chen Xiaoming collapsed.

As we all know, the manipulation of any type of mecha is very complicated.

The most primitive mechanical mecha integrates the behavior pattern of the mecha into the keyboard and buttons, and completes various actions of the mecha through a locomotive-like control method.

The use of this type of mecha is very difficult and requires high demands on the driver. One of the very important indicators is hand speed (referring to standard humans, different creatures have different control modes - such as claw speed, tentacle speed, etc.).

Only when the hand speed is fast enough can you complete enough and accurate operations on input devices such as a large keyboard at the same time, and accurately command the mecha's actions.

This type of mecha is the most mechanical, but it still has the advantage of accurately responding to the pilot's ideas. The opponent's speed requirements also show how complicated this mecha is.

For example, the mecha that senses the body signal. This mecha operates the mecha by directly converting the pilot's action signal.

If the pilot in the cockpit kicks his legs, the mecha will also kick his legs; if the pilot scratches the itch, the mecha will also scratch his legs.

It seems simple, but it is not easy to operate at all. While it is derived from the heavy machinery exoskeleton, this mecha has stronger armor and weight, more fierce firepower, stronger power, more sensitive battlefield perception, and richer behavior patterns while becoming larger.

But it also brings characteristics that are difficult to operate. The asymmetry between the mecha and the human body is the key. If a person takes only half a meter, how far can the mecha go, ten meters or twenty meters? Can the mecha only make movements that humans can do? How should a special form of mecha operate? How can people make more effective movements within the bearable range of a simple range of motion? This type of mecha research topic.

In the end, in addition to the original model of the giant standard exoskeleton mecha that can only feedback human body movements, most of this type of mechas form a mode of intelligently assisting body feedback. The pilot's body movements perform synchronous mecha manipulation, and at the same time, communication and adjustments are made through the pilot and the mecha's AI, and the purpose of symmetric coordination and the use of special skills is achieved through buttons, brain waves, voice control and other forms.

In addition to the body-managed mechas, of course, there are also mechas that are purely manipulated in mind mode.

This type of mecha completely abandons the use of the pilot's body, and only retains the effect of the pilot's thoughts on the mecha, so as to achieve the effect of jumping as you want, moving as you want, and moving as you want, and no problem is there.

It can be said that even if you only have one brain, the pilot can control the mecha.

However, mechas that can use this control mode often consume very high resources or are expensive, and at the same time have very high requirements for pilots.

Depending on the technology used by the mecha, the requirements for the pilot are often different, but most of them require the pilot to have the ability to emit brain waves (or high mental power, magic power).

But a contradiction arises here, biological civilizations with these abilities often do not develop mecha civilization.

And the civilization that can develop mechas is often scarce.

Moreover, since all manipulation is carried out through the pilot's thoughts, brain waves or mental power, when the mecha is damaged, the damage will also be fed back to key parts such as the pilot's brain or mental center, which makes this type of pilot suffer greater danger than ordinary pilots.
Chapter completed!
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