Character cards (added from time to time)(1/3)
--Erquette Brownnestad (cr52) --
Natural Elf. True Ancestor (perfect)
Medium-sized human creatures, chaotic and evil (not when it is explosive, it is neutral and kind)
Number of dices: 40d10+600+850(1850) Quick medical 20, regeneration 20 (40~100 below the month)
Flame resistance 50, cold resistance 50, electric shock resistance 50
Immune negative energy, disease, toxins, quasi-god immunity
Adjustment of first attack power: +15
Speed: 900 feet (flexibility: good)
Protection level: 69 (+15 Agility, +12 Insight, +12 Lucky, +20 Born), Contact 49, caught off guard 54
Attack: Four times +84 claw strikes (melee, +12 natural weapons), or +80 spells, +80 short-range contact attacks
Damage: 10d4+47/19-20 additional 4d12 filthy damage (melee, claw)
Special Attack: Perfect Horror Charge, Tear, Fear Aura, Proficient Grabbing, Imagination, Destruction of Arms, Magic Explosion
Features: True Ancestor's trait, damage reduction of 35/+15 or kindness, rapid medical treatment 20, regeneration 20 (40~100 in the month), magic resistance 60, fierce momentum, quasi-god
Savings: Strong +76, Reflection +57, Will +52
Attributes: Strength 40, Agility 40, Physical 45, Intelligence 35, Perception 43, Charm 45
Expertise:???
Spell-like abilities:
Random: Detect the invisibility (level 45), accelerate (level 45), fear technique (dc48).
Imagination ability:
Elquit does not have the level of a vague master, her vague ability is purely talented ability. The vague point is 2325 (based on perception, equals three times that of a vague master of the same level and attribute...)
She does not have any fixed unimaginary superpowers, and generally only performs the following functions:
Equivalent to level 1: present daily necessities (reality)
Equivalent to Level 3: Small-scale environment change
Equivalent to Level 6: It has large-scale chains.
Equivalent to level seven: a large-scale vacuum is present.
Equivalent to level 9: existing towns.
Legendary fantasy: Moon Set (imagination difficulty dc70)
Note: A utopian is an overview profession, similar to a psychic warlock. When casting a legendary utopian, use imagination skills instead of spell identification.
In addition, the ability of a vague master does not mean that the manifestation of a vague dream is not the ability to realize. For a vague practitioner, the manifestation of a vague dream is a ability that is hard to come by.
Alquit and Alteluki are both virtual gods, and so are Strauss.
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Tono Makoto
Level 1 Wanderer/21 Shadow Temple/6 Warrior (character level 28, challenge level 38)
Male half human half Sarnaga god
Medium-sized humanoid alien creatures
Number of dices: 1d6+21d8+6d10+140?hp:257?
First attack power: absolutely first attack, +15 agility
Speed: 1200 jump on the ground or in the air, perfect maneuver
300 feet dark vision, 10 feet mental sensing, 240 feet shock
Defense level: 91=+10 natural birth + 38 premonition insight + 15 agility correction + 8 career perception correction + 10a.t force field? Touch 81; no hysteresis?
Reduction: 10/+6(3/-)
Attack: 6 times of melee main hand + 91? 1d8+8+4+4+1d6 flame + 2d10 dissociation damage to normal objects or 1d8+6+4+4+1d6 flame + 1d10 dissociation damage/+8 lightsaber [13-20]? 6 times of secondary hand + 84 (1d10+10+2d10 negative energy, hit 1d4 level absorption, dc36 strength saving throw, +10 long sword Cong Yunya)
Special abilities: Sarnaga God-civilian characteristics, semi-apostolic characteristics, human characteristics, time distortion, sense of death, heterogeneous existence
Spell resistance: 31
Faction: Chaos neutral (facing evil)
Check: Strong +23, Reflection +52, Will +39
Attributes: Strength 16, Agility 40, Physical 20, Intelligence 22, Wisdom 26, Charm 15
Height: 176cm
Weight: 59 kg
9 specialties: virtual moves, skilled weapons, specialized weapons (lightsaber), specialized weapons (lightsaber), proficient in heavy blows (lightsaber), proficient in knockdown, dodge, and one-strike in death
7 legendary specialties: legendary precision, taking the opportunity to raid, flexible and tough, legendary weapon specialization (lightsaber), enhanced assassination, legendary dodge, self-hidden
Career surcharge:
9d6 Deadly Attack
3 points of saint power bonus for all saving throws
Lightsaber's boosted heavy strike multiplier, advanced weapon specialization, Qi and heavy strike
25% hidden
Any instant accurate and error-free teleportation (15m)
Immune spell detection, mystery lock, and aura.
Augmentation with the lowest level of Shadow Temple class or perception bonus, and magic resistance of class level +10
Perfect blind fight
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Quick and proficient
Death's health is -15
Electrical damage to treatment
Immunity negative energy, level absorption, attribute absorption, immunity time stop, sneak attack, opportunity attack, maze technique, imprisonment technique, mental impact
Laws and spells require will identification.
There are the number of opportunities attacks equivalent to the number of agility correction value plus the perceptual correction value in one round.
Attacks and ac bonuses at 10+ characters
Constant signs (recovery will be restored at the end of each encounter...)
Absolutely attack first (no need to make a first attack check, you must take the first move.)
Most checks have two chances (including attack and dodge).
Each attack in each round will not be punished by -5 per strike (left and right hands, each)
Perfect combat control: It will not necessarily fail because of the attack, and it will not necessarily win because of the opponent's 20 when attacked.
Death Feeling: When using slashing and piercing melee weapons, the enchantment level of the weapon will be 5 levels higher than the original one (no increased attack and damage as a result).
A successful hit will add 20 damage, and there will be a strength check of dc (damage caused + perception bonus + Shadow Jedi Temple level, lightsaber is generally around 65) to cause decapitation, cutting off the body, cutting off hands and feet, cutting off weapons, cutting off armor, etc. (based on the hit position, it can destroy items or force fields)
A natural dual weapon expert can automatically obtain the corresponding dual weapon attack skills as long as he is agile (perfect dual weapon attack)
Perfect Mastery Dodge: You can use Advanced Mastery Dodge for all saving throws
Equipment capability
3d2 rounds of prison dragon break once (Under normal circumstances, it should be a spell position with a total level of 10)
Once a day, the dragon breaks the slash (fake) or the repeated breaks the slash (fake)
―――――Yiwen Jielin.a.k.McDowell (cr38)――――
Neutral evil (??) small humanoid creature (evil, dead man)
First attack +9; sensory dark vision 60 feet, real vision; listening +37, reconnaissance +37
Telepathy 100 feet
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Defense level 40, contact 30, caught off guard 35 (+5 agility, +10 natural, +15 skew)
Life 522(30hd); Quick healing 10; Damage reduction 20/Cold iron and kindness or +10
Immune to cold, poisoning, negative energy
To be continued...