2938 [Game Adaptation Movie]
"To be honest, the game adapted movies are facing many problems." Xia Tian smiled slightly when he heard him say this.
The first problem facing a game-adapted movie is the story problem.
Many games do not have any rigorous storylines, such as "Street Fighter", "King of Fighters", "Super Mario", etc., but there are only some stories and characters settings. If you want to adapt it into a movie, the screenwriter needs to enrich and supplement it.
However, because those character settings have been written long ago and the screenwriter cannot modify them at will, it is equivalent to creating a topical essay, which is naturally very difficult.
Also, the story of the game itself is too complicated. It is also not easy to extract a main line and make players recognize it.
For example, the famous World of Warcraft is a large book with a thick official set alone. The story of the trilogy of Warcraft is already very complicated, and World of Warcraft has released seven expansion packs, including various heroes, villains, artifacts, monsters, etc., and it is naturally very difficult to clarify the clues.
Therefore, the first difficulty in adapting a game lies in the story arrangement. If the story is well arranged, it will certainly attract unanimous praise from players and audiences, such as "Silent Hill", the first two films of "Resident Evil", "Tomb Raider", etc.
If the story is not well arranged, it will easily lead to negative reviews from players and audiences. For example, "The Phantom of the Haunted House", "The Vampire Ryan", "Dungeon Siege" directed by the well-known "destroyed travel" Yuvipol, etc.
Second, the narrative techniques of games and movies are different. In games, players can usually explore and make their own choices, so they can gain a deeper sense of substitution and satisfaction.
However, the movie is a movie that players have to accept the director's arrangements and experience the director's personal aesthetic pursuits and way of thinking. Therefore, it is very common to have a difference between the story characters in the movie and the game.
This will lead to a deviation in the emotional experience of players and a sense of identity will naturally be lacking. Therefore, it is not surprising that game-adapted movies are difficult to gain recognition from players.
However, the gradual integration of games and movies is a major trend in the future.
Adding a lot of g animations and videos to the game has gradually become the mainstream of game development.
Games like Blizzard often have a large number of exquisitely produced G animations. In terms of precision, they are definitely no worse than Hollywood animations. Therefore, Blizzard is also called a "film company that is delayed by games."
In the games such as "Command and Conquer" and "Red Alert" launched by Ximu Studio, there are also a large number of cutscenes shot by real people, which greatly enhances the player's sense of immersion.
Movies are also drawing on game experience methods. For example, "Black Mirror Pandasnaij" and "Night Car", etc. have introduced interactive elements to enhance the audience's sense of substitution and experience and change the audio-visual experience of traditional movies.
...
"Mr. Xia, I also know that the game adapted movies do face some problems, but I think we can give it a bold try."
Brookheimer told Xia Tian, "There are many popular games now, and there are so many young people who like games. There is a big market in it. If we succeed, we will no longer lack good scripts, good ips, and there will be no shortage of audiences in the future."
Although the Hollywood film industry can produce tens of thousands of scripts every year, unfortunately, less than 5% of the scripts can be made into movies. More scripts are written rubbish and worthless.
Because of the low yield of high-quality scripts, Hollywood is actually short of excellent scripts, which also leads to it having to learn from overseas and take excellent script stories from other countries and regions to Hollywood for adaptation.
If game-adapted movies work, it will help Hollywood a lot. Because there are as many as thousands of games produced in the United States every year, even if five percent of them can be adapted, it will meet Hollywood's needs.
Furthermore, film companies have always racked their brains to attract young audiences. Because young people have always been the largest contributor group in the box office of movies, but they are the most unstable group.
Their hobbies are changing. A movie type may still be popular this year, but they may lose their favor next year. Their change of mind is comparable to a scumbag, which hurts the hearts of the film company.
So if the game adaptation movie can be successful, then you can use the popularity of the game to attract audiences, and the film company will not worry about losing audiences.
"It's not as easy as you think. If the game adaptation movies are easy to do, then Hollywood will not lose money." Xia Tian waved his hand and smiled, "But if you are willing to try, that's fine, but the cost should not be too high, and the steps should not be too big. Let's start with small things, and the cost should be limited to 50 million US dollars."
Fifty million US dollars is enough to make a B-level film. Like the first part of the famous "Resident Evil", the cost is only 30 million US dollars.
"Okay, thank you Mr. Xia for your support." Brookheimer nodded.
If he gets 50 million US dollars, it is enough for him to try it first. In fact, he also saw that the user groups of the game were highly overlapping, so he had the idea of adapting game movies. He was not sure whether he could do it. Therefore, as Xia Tian said, he should start from a young age and not take too much steps. Try it first.
...
"By the way, Mr. Xia, "Darkward" has achieved great results. I want to continue to work hard and release a spin-off film "Erika". What do you think?" Brookheimer asked for instructions again.
When a movie became popular in Hollywood, it was common to shoot sequels and legends. For example, after the "Harry Potter" series was completed, "Where Are the Fantastic Beasts" was released soon. After the "Lord of the Rings" trilogy, "The Hobbit" was released soon.
Erica is the girlfriend of Daredevil. She is the daughter of a Greek diplomat. She loved martial arts since she was a child and had the strength of a black belt at the age of twelve. Later, she joined the famous Marvel villain organization Shuhehui, preparing to dismantle the villain organization from within. However, she was noticed by Shuhehui and brainwashed it, becoming the strongest sword under Shuhehui.
Erica finally got rid of Hand Hehui's control and was chased by the organization. Later, she defected to the overlord of American Taoism, Jin Geng, and had a conflict with King Geng's number one killer, Bull Eye, and eventually died at Bull Eye's hand.
It can be said that Erica is an anti-hero who is both good and evil, and her character setting is similar to that of Daredevil. Moreover, as a female superhero, she has a hotter figure and more sexual appearance, and is more ornamental than Daredevil.
Chapter completed!