Chapter 487 Domain(2/2)
This world has been calm for too long, and something should have happened...
Interesting. So interesting...
Whether in the fantasy world or in reality, human abilities will encounter bottlenecks...
The process of breaking the bottleneck is called evolution...
Of course, this does not mean that human abilities cannot continue to improve when they reach a certain level. Instead, as human abilities approach a certain level, the time and energy it takes to increase exponentially as they achieve improvement at the same level...
For example, for an ordinary person, being able to run a hundred meters in seconds is already a sign that is close to the limit of physical fitness. After that, exercise. At best, it is only able to maintain this state or improve his or her performance at a very small order of magnitude...
This speed is an almost insurmountable bottleneck for ordinary people...
For those with ability, their physical coordination and explosive power are far more than ordinary people, and they can have ten times or even more speed with ordinary people. However, even so, they will have their own limits. Unless their ability changes from one stage to another, they will not be able to quickly increase their speed in a short period of time...
The same is true in the fantasy world...
The player's speed itself is restricted by many things...
First of all, the agility value...
As the name suggests, the higher the agility, the faster the movement speed the player can show...
Of course. This is just a general cognition. Agility does not actually change speed by speed...
The biggest function of agility is to improve the player's reaction ability...
The more agile the body, the faster the reaction will be...
Once the reaction is improved, no matter whether it is the first step at the beginning, the exchange of steps, or the coordination of the body, it will increase. In this way, the time saved between these actions will also increase a person's speed...
Just from the perspective of theory, if a person's actions can completely ignore the reaction time, then any action will be greatly accelerated. Of course, in actual circumstances, the so-called zero reflection time is impossible to achieve, and at most it can be approached...
Agility will determine a player's extreme movement speed. In fact, some players have done corresponding tests. Although agility does not have a limit concept, if too many points are added to the same attribute, the effect of producing ground will be much worse than before. Simply put, point agility can allow a player to have the ultimate movement speed of meters per second, but if point agility is added, it can only allow the player to have the speed of meters per second...
Meters per second are the standard value that players can achieve...
If it is higher than this value, the player's speed increase will slow down accordingly...
Not only that, after the movement speed reaches a certain level, the skill effect will be greatly reduced...
Let’s use the wind as an example. If the wind speed is used to increase the movement speed, if it acts on a player with a moving speed of meter per second, when using the wind for the first time, he may be able to increase his speed to about meter per second...
This also involves another factor that determines the player's extreme speed - the player's own ability adaptability...
In the fantasy world, if a little agility is used, the player will feel that his body becomes lighter and more powerful. If a little bit of intelligence is used, the player will feel that his mind becomes clearer. If a little bit of spirit is used, the player will feel that his mind becomes smoother. If a little bit of physical fitness is used, the player will feel that his body becomes stronger and more lucky. If a little bit of luck is used, the player will feel that his character has improved and psychological effect.
However, these feelings are just the lowest efficiency that these attributes can show in the player's body. In fact, the ability of the attributes increased at this time is only normal...
As the attributes are improved for a period of time, players can slowly adapt to the ability brought by these attributes to themselves. At this time, the player's ability tends to be relatively stable. The player's attribute fitness in the ordinary mode is usually around the left and right. Due to the long-term independent combat, players in the free mode are usually between...
This is particularly obvious in the arena. Two players with the same attributes may completely show different levels of power and speed. The difference is because of the fitness of attributes...
There are two types of adaptability to abilities. One is normal adaptability, and the other is heterogeneous adaptability.
The so-called normal fitness refers to the percentage of the strength an individual can exert under normal circumstances. This fitness will determine the strength of an individual's ability. The higher the normal fitness, the stronger the strength it can show under the same conditions...
In contrast to normal fitness, the so-called abnormal fitness is the adaptability shown in the face of sudden abnormal state changes...
A significant increase or decrease in attributes in a short period of time, especially if there is no such increase or decrease in experience, the power that an individual can exert will shrink or be exerted greatly due to the fitness relationship. To give a simple example. When a player activates a gust for the first time, if he is a person who rarely moves in reality. When the gust is activated after the gust is activated, his speed will shrink due to this reason. If he is a person who is an athlete in reality, when his own speed only slightly exceeds his limit speed under normal circumstances, then the shrinkage of speed is ignored for him...
Of course, human fitness is not constant at a value, but constantly changing according to changes in actual ability. For the simplest example, if a person is paralyzed, the maximum speed he can achieve is zero meters per second. Similarly, in this case, he can indeed be completely immobile, that is, in this state, his body's fitness for speed is
The more difficult the state is, the lower the adaptability of a person, and the easier it is to do things, the more comfortable it is to improve the adaptability of a person...
To give a simple example, a skill that is opposite to the wind - stroll...
Walking is a skill that has always been criticized by assassins, but its side effects are far less than those imagined by players. Although it reduces the player's ability to move, while reducing the player's ability, it actually improves the player's fitness in disguise...
After getting used to fighting in a stroll state, you can not only rely on low-end combat consumption to improve the fitness of normal abilities, but also maintain the fitness of alien abilities at a very high level in a short period of time when facing some negative states similar to slowing down, so as to reduce the impact of negative states on yourself...
"Forget it, I'm idle anyway, so we'll go in and play with those old guys..." The man gently said his order, but then frowned, "By the way, where is the fifth guy? Why didn't he come again this time?"
"Boss, you don't know that guy is a typical representative of lazy food. He hasn't participated in our club activities a few times before..." The slightly frivolous and fashionable man explained helplessly.
"I heard that he has hooked up with a little girl in the fantasy world, and has been in the fantasy world these days." After a brief silence, the cold blonde girl before spoke again. Unlike the coldness before, the blonde girl's face actually showed a hint of excitement, "What kind of girl is it? I really want to pinch it..."
After seeing the changes of the woman, a black line suddenly appeared among the few people...
Chapter completed!