One thousand nine hundred and seventy-three so-called humane twenty-nine
Temple of rocks.
No matter what field you are in, people who can act as a referee and make the rules of the game always have too many natural advantages!
And if you still need to maintain your own advantages through violent means under the premise of gaining such an advantage, then in a sense, it is a manifestation of extreme incompetence!
Just like for an emperor, becoming an emperor himself means that he has supreme power. The profession of the emperor naturally has absolute significance as a dominant position. Under this absolute dominance, if the emperor still needs to kill ministers through conspiracy and tricks, then it is actually a manifestation of the incompetence of the emperor. The emperor himself is the controller and maker of the rules. Under such an absolute advantage, as long as he is good at using the rules he has set or modifying the rules reasonably, he can easily achieve his goals. Using the simplest and most crude way to vent his anger is in a sense a manifestation of incompetence!
This is the biggest difference between political and military levels!
A brilliant emperor must be an excellent politician and military strategist. To pacify the world requires strong military power, but to govern the world requires sufficient political talent. Both can be said to be indispensable, but they are mutually exclusive to each other...
It is difficult to achieve a complete balance between military and political affairs...
Warlords in the simple sense will never be a good emperor because they can only deal with problems in a simple and crude way, so they will only accumulate a lot of hatred in the end, which will lead to the collapse of the regime...
If you are accustomed to using force, you will subconsciously rely on the use of force. Even if you have enough political means to simply solve the problem, you will be turned a blind eye to such people and ignore it...
And a wise emperor will never easily use his own force to solve problems!
Force is the most basic guarantee for all rules, but it is also the core force that should not be used passively!
The existence of the army itself is a kind of guarantee for rules. As long as there is a strong enough army, an emperor has the power to modify various policies and laws at will in theory. A truly excellent position, even if he does not use weapons, as long as he ensures that his force is not lost, can be managed in an orderly manner simply by modifying policies and laws...
Those emperors who need to maintain their rule through violence will most likely be overthrown in a short time, because they have given up their greatest rights as emperors and chose to solve problems in the stupidest way...
Similarly, in a sense, the way game companies deal with and view game players actually largely illustrates the level of a game company's operation of games...
A truly clever game company almost never looks for mistakes in players, and will always only look for mistakes in themselves. This is a correct attitude towards players!
You should know that no matter what means players use to make profits, they essentially follow the rules set by the game. Without violating relevant rules, even if they gain more than normal benefits due to loopholes in the game system, they should not be criticized by the game company...
In a sense, the game company's unilateral punishment of players is actually a manifestation of incompetence!
Because for game companies, they have the power to formulate rules of the game. Under this great power, it is a wrong way to punish gamers' behavior...
Just like the so-called initial number problem...
Strictly speaking, swiping the initial number in the game is not a serious violation, and even strictly speaking, it can be said to be a very reasonable approach...
After all, no one can guarantee that they will have good luck in the game, so if you are not sure whether they will have good luck in the middle of the game, you will try repeatedly in the early stage of the game to give yourself a better game start. This is understandable in itself...
After all, the fundamental reason why players win the initial account is that some rare items in the game or the game characters themselves are too rare, forcing players to use this method to play the game without wanting to spend too much money...
The fundamental reason why game companies attacked is not whether the initial account is reasonable, but that many game studios and players have obtained a large number of actual benefits by repeatedly applying for registration of game accounts, and the benefits are quite huge. When the benefits are huge to a certain extent, the game companies naturally cannot hold back.
However, strictly speaking, this practical benefit itself is actually released by the game company!
Because the game mechanism has been decided from the beginning that every player in the game can get more chances of lottery in the early stage of the game, and this mechanism itself is destined that players will try repeatedly until they draw an account that will satisfy them the most!
After all, players always tend to pursue profits!
In essence, they must also tend toward the rules of the game!
How the rules of the game are formulated, players will use what method to play the game...
I will use the role of the powerful, and the leveling route is efficient. I will choose the leveling route, and the dropping equipment has the highest cost-effectiveness. I will repeatedly use the same...
After all, the rules of the game determine the player's gameplay!
For players, the rules of the game themselves are absolute, and what players need to do is simply to choose the most beneficial way for them while abiding by the rules of the game!
From the perspective of game rules, it is actually not a violation of regulations to register a game account itself. Anyone has the right to establish a game account, and any account established by anyone also has the right to trade and give away. This is beyond doubt!
Although this behavior itself will harm the interests of the game company, there is nothing unreasonable about this behavior itself. In the final analysis, it is just a product of the rules of the game! In essence, players are just adapting to the rules of the game!
Yes, it's just adapting to the rules of the game!
How to formulate the rules of the game, players will naturally choose to play the game in what way. This is an unquestionable thing in itself!
And this is the biggest difference between reality and games!
The rules in reality are just for people to abide by, but they cannot force everyone's behavior!
In other words, the law only explains which acts are considered criminal acts, but it will never be unable to control everyone's behaviors that do not commit crimes. Because of this, they can only choose to arrest the criminals afterwards and impose relevant sanctions, so as to safeguard the dignity of the law in this way...
But the game is different!
The rules in the game are things that game companies can modify at will!
Therefore, when an unreasonable behavior that harms the interests of the company occurs, the problem that the game company thinks about should not be to give shutdowns or other punishments when the player makes such a move, but should fundamentally avoid this unreasonable situation!
It's like there's a well-known team competition game...
In this game, for a very long time, a kind of unspoken rule has been popular, which is the so-called rule!
The so-called stealing towers!
Simply put, when there is no attack from your own unit, you force yourself to directly destroy the enemy's buildings and defense towers with your own powerful game heroes...
Such behavior is despised by the vast majority of people in the game!
Without a line of troops, you cannot attack buildings. This is a potential game rule that most players will follow...
Strictly speaking, this is also a loophole in the game itself. Because of this loophole, rules such as prohibiting stealing towers in the game will always be marked in various games, and in passers-by, this rule was once popular...
And after this rule developed, even if this behavior was no longer restricted during the game, few players still made this choice...
The reason is actually very simple, because this kind of behavior was indeed unpredictable under the game mechanism at that time, and from the perspective of rules, it was very, very unreasonable...
However, even so, there are still a large number of players. In the game, passers-by and even professional players choose for various reasons. Although they may be scolded by their opponents, there is no doubt that this is a gameplay that can win under the rules of the game. Usually, it is because winning or losing is irrelevant. Everyone will naturally maintain the basic game rules. However, in the game, as long as the rules are not restricted, this behavior will basically occur when the game finals are in the game. This has nothing to do with the so-called morality, but the law in the simple sense is not prohibited.
This problem can only be solved in the end when the game has been updated many versions. The solution is very simple. The game author has added a game mechanism to the game. Without unit attacks, if the building is attacked by heroes, it will increase its defense and enter a blood recovery state. Such modifications will solve this problem almost instantly...
Stealing towers is not prohibited, but the cost of stealing towers has increased, which has led to the game version becoming more balanced and reasonable!
By the same token, game companies can handle initial accounts. They can completely increase the game standards for lottery draws, or limit rare props only after reaching a certain level, and so on. Through this kind of means, they can make the initial account worthless, or increase the cost of the initial account by ten times or even dozens of times. In this way, the initial account will not die, but they will not lose too much game benefits as a result...
Chapter completed!