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Chapter 1811 Experience

Temple of rocks.

In fact, whether it is reality or game, the efforts and gains are always proportional to...

But many times, the gains in reality are always less eye-catching, so they are easily overlooked. On the contrary, all the benefits in the game are often always obvious...

Even if you cannot get actual benefits in a short period of time, the system prompts can always let players know clearly the rewards they have obtained from their efforts...

It's like a boring leveling...

If the system does not tell the player how much experience the player has gained in the battles again and again, and how many times the player needs to complete the same battles in the subsequent battles before he can improve and upgrade, then it will be difficult for most players to persist in such boring leveling work...

In fact, in a sense, the meaning of the game system itself to players does not simplify the relationship between efforts and gains, but simply allows players to truly see their efforts transformed into actual numbers, so that players can focus more on leveling up such boring work!

In reality, many times, most people do not have this quality...

Because in reality, it is not like the game system that has dataization, no one can know how much rewards their efforts have been made, and how long it will take to get the rewards they want. It is precisely because there is no way to digitize their efforts. In reality, the difficulty of success will be far beyond the difficulty of success in the game...

In reality, when people work hard to do something, they often never know whether they can succeed in the end. This mood is often very frustrating and uneasy. Under the influence of this mood, it will become more difficult to succeed. Sometimes, hope is clearly just one step away, but despair will sweep deeply when the last step is about to be taken out, making people completely unable to resist...

Just like the ending of the fog, many times, despair and hope are often only a little different, but the biggest obstacle to success in reality comes from such an environment similar to fog. No one knows what they can see after the fog dissipates, nor does he know whether the world outside the fog is covered with deeper fog, so it is difficult to persevere...

Most of the people who can persevere can succeed, and those who feel that they have persevered but choose to give up in the end are nothing more than just not persisting for a long time, that's all...

Of course, reality is reality after all, and games are games after all...

No matter how great the achievements in the game are, in the practical sense, they are almost insignificant. In other words, even if there are great achievements in the game, in a sense, in reality, they are just elevated from an insignificant level to a worthy level, but that's all...

The dataization of the game certainly gives every player the most fair and just game experience, but also gives every player a real path to growth...

However, it is precisely because of the data that success in the game is less practical than success in reality...

Because, as long as any player is working hard, his game characters can always become powerful enough...

Just like in many stand-alone games, no matter how powerful the final wave ss in the game is, as long as the player insists on leveling, constantly leveling, and constantly leveling, and finally crushing the wave ss, it is only a matter of time...

In a sense, the game mechanism that is fair to everyone is actually a manifestation of unfairness...

In this world, everyone has differences, and no one is exactly the same...

Everyone has their own strengths, their own shortcomings, their own things they are good at, and they also have their own bad habits...

There are no two identical leaves in this world, and there are no two identical people. Even identical twins may have completely different life trajectories after they grow up...

And under this premise, the game mechanism that treats everyone equally is actually unfair in a sense...

If you do the same thing, different people will have different efficiency, and the efficiency of getting started will be very different...

Some people can get started with some jobs quickly, while some people are still extremely mediocre even after working for a long time...

This is actually the gap in talent...

This kind of talent is invisible and intangible, but it is real...

And this is also the biggest difference between reality and games...

In the game, every player wants to improve his level, the conditions are real, there is no discount, there is a place where the experience value is placed, and you can upgrade if you spend it, and if you can't, you can't upgrade...

But in reality, people's growth is often not so regular. Some people's growth rate is faster than others, while others are naturally more mediocre and incompetent...

Of course, geniuses are often not geniuses in every field, and mediocre and incompetent people do not seem mediocre and incompetent in every field. In the final analysis, it is nothing more than whether they can find a field that is truly suitable for them...

If you find something that is truly suitable for you, you will naturally be like a fish in water. On the contrary, it will become extremely difficult to succeed...

Let me give you a simple example...

For a liberal arts student, it is completely different to want to be an online writer and a boxer. If you choose the former, it is often easier for a liberal arts student to succeed. The natural writing advantage can often win more readers under the same conditions. On the contrary, if you choose the latter as your life goal, then most of the end will be the result of a bruised nose and a swollen face...

Talent is always a relative concept...

But there are always some things that are more suitable for yourself to do, and there are always some things that are not suitable for yourself to do...

These concepts are everywhere in reality, but they are rarely reflected in traditional online games...

And this is the flaw of traditional online games in this regard!

However, the fantasy world is completely different!

Yes, completely different!

In the fantasy world, the growth of characters also needs to be completed through battles!

However, the judgment on character growth in the fantasy world is essentially different from online games in the traditional sense!

In traditional online games, judging the level of a character is based on how much combat experience the player has obtained by controlling the character. To obtain a certain amount of combat experience, the system will upgrade the character, so that the player can control more powerful characters...

In fact, in the final analysis, the fundamental purpose in this process is nothing more than to enable players to better adapt to the game character. Through continuous combat, players are fully familiar with the strength of the game character. Then, when the player reaches the level of the character as if he is directed by an arm, he will further increase the character level to allow players to experience a stronger character...

In fact, in the traditional sense of online games...

As the level of the game characters increases, what is also constantly improving is the player's game technology!

Yes, gaming technology!

From the perspective of game character strength, the strength of the game character itself, such as equipment level skills, can certainly explain the strength of a game character to a large extent, but the player's game technology is also an indispensable part of the game character's strength!

In most cases, if a player grows up with the game characters, the player's game technology can definitely match the character's level. The most fundamental reason for this is that during the process of leveling up and doing tasks, the player has gradually become accustomed to the operation of game characters. In most online games, players' operation of game characters is actually overflowing proficiency...

That is because of this, as long as any player seriously practices the level of a character, he will definitely have the operation ability that matches the level of this character. This is almost unquestionable...

Of course, although this game mechanism can ensure that players have enough operational capabilities to match monster levels after leveling and quests, excessive proficiency in operations will also make players feel boring and boring. Over time, when there are more such boring operations, players will naturally choose to give up the game...

The biggest difference between Fantasy World and other online games is...

In the fantasy world, the strength of the game characters is always in a dynamic balance state...

In other words, the deeper a player's understanding of combat, the faster he can get started with combat, and the more he can adapt to high-intensity game characters in a short period of time, the faster his game characters will grow than other players...

On the contrary, if the player does not have a deep understanding and understanding of combat, and in the simple sense, it only uses repeated operations to improve the level and strength of the game character, then the efficiency of the upgrade will be greatly reduced. The "experience" that the same monster is repeatedly killed will continue to shrink. When the player kills the monster, it has become a boring, repetitive and boring behavior, this behavior cannot bring any "experience" to the player...

If players want to increase the strength of their characters, they must constantly fight with enemies of various combat styles. Only through such battles can they improve the strength of their characters as quickly as possible!

In the conventional online game...

The level gap between characters is often almost insurmountable...

The first batch of players who entered the game were always able to occupy the most valuable game resources in the shortest time, while the players who later were often only able to be in the second echelon in the game. There was almost no reversal between the two...

Because in the traditional sense of online games, the game level and game time are linked to each other. The longer the game time, the higher the level will naturally be. This is because many online games will drop sharply after one month of opening the server. The fundamental reason is that it is too difficult for latecomers to catch up with the vanguard. Therefore, for latecomers, it is better to choose a new server to enter after they are familiar with the gameplay, so as to obtain the greatest profit...

However, in the fantasy world, this is not the case...

In the fantasy world, there is no necessary connection between level and time to enter the game...

Although to a certain extent, players who enter the game first do have certain advantages, this advantage is not as absolute as other online games. In theory, counterattacking is not very difficult in the fantasy world...
Chapter completed!
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