Chapter 1805 Instinct II
The Temple of Stones.●⌒,
One in front and one behind!
One light and one dark!
There is no doubt that this is an assassination with exquisite cooperation!
Yes, assassination!
In fact, as a shadow creature, although its attributes are not strong, its vitality is not greater than that of monsters of the same level. Even when facing spells, it often appears to be extremely fragile...
However, any monster in the fantasy world is far from comparable to the monsters in ordinary online games...
In ordinary online games, any attribute defect of monsters will be used by players, thus becoming a means for players to easily kill them and gain experience...
Let me give you a simple example...
A monster with a large size but slow movement. Faced with this type of monster, multi-point judgment attribute countermeasures will be the most efficient way to kill monsters. As long as the monsters are gathered together and a group spell can often cause more multiple damage to the standard monsters to the huge monsters. This is also easy to understand. It is like a rain. When everyone does not bring an umbrella, short children will always get less rain than adults...
By the same token, the damage that a range spell like a blizzard or a meteor fire rain can cause is largely related to the target's body size. The larger the body size, the more damage a creature may suffer in a spell. On the contrary, if a player with a standard body size or even a player with a thin body is facing the same range spell, the damage it will be much lower. Even if an assassin's agility is high enough, theoretically, it can be theoretically completely evaded when facing a group attack method that is not 100% covered...
After all, no matter what kind of range spell it is, the effect it stimulates will not be as dense as it rains. On the other hand, if the attack density of a range spell is as dense as it rains, the damage it can cause will be basically ignored for opponents of the same level...
In ordinary online games, no matter how powerful a monster has, as long as it has a little weakness, it will be magnified to the maximum extent by the player and then fully utilized by the player!
If you are huge, you will bombard it with a large range of spells...
If the speed is slow, I keep killing it by flying kites...
If the body is fragile, use the powerful restraint attribute to attack the opponent's weaknesses...
In fact, in the traditional online game, no matter how powerful the monster is, as long as there is a certain weakness, it will always be used by players. It doesn’t take too long to find that using relatively simple methods can easily kill these monsters to level up...
In traditional games, the most troublesome monsters are not those with particularly outstanding abilities, but often those with very average abilities, because such monsters mean that players often have no tricks to kill them...
Just like the barrel theory...
In the conventional online game, players only need to stare at the shortest short board of the wooden barrel, which is enough to easily kill monsters. No matter how powerful this monster is in other aspects, as long as it is targeted by the player, it will be a dead end!
However, in the fantasy world, the situation is completely different!
In the fantasy world, the so-called weaknesses often do not exist in a sense, because weaknesses in one aspect often represent their strengths, and weaknesses and strengths are always relative!
Because the weakness of a monster often receives systematic compensation from various aspects, making the weakness difficult to exploit...
Let me give you a simple example...
In the fantasy world, huge monsters often have strong magic resistance, so that they will not be easily killed by range magic...
By the same token, monsters that act slowly often have powerful ranged attack capabilities that can be killed with one blow, so that they will not be easily restrained by the enemy's kite tactics...
As for those monsters with fragile bodies, they either have dodge ability and high-speed movement raid ability, or they simply explode, which makes the enemy who wants to kill them, they will have to bear the risk of being killed by them...
Of course, in addition to this, the most important thing is that the monsters in the fantasy world have a high level, which is completely incomparable to the monsters in other online games!
Simply put, the monsters in the fantasy world often make the choices that players least want them to make!
Murphy's Law!
Yes, Murphy's Law!
In this world, many things are often unsatisfactory!
There are only eight or nine out of ten things that are unsatisfactory in life, and that’s the reason…
In this world, many things often become more likely to happen when you don’t want them to happen…
There are many things, when you worry that this situation will occur, it will often become more likely to occur...
Monsters in ordinary online games often tend to be more inclined to a random pattern...
For example, when releasing probabilistic skills, the skills they choose are often random. They will not target the players at all, and will only randomly release various skills...
To give a specific example, in many online games, there are some abilities such as naming. The so-called naming means that in the battle, they promote a character, declare a race, or declare a profession, and then release a negative effect on the character...
Generally speaking, this negative effect is often fatal or enough to cause huge trouble to the team...
However, the release of such skills is often random, and the order in which these skills are released will largely determine the difficulty of a battle. If you only launch such a declaration to call some characters that have little impact on the team, or just launch a call for some professions that occupy a relatively small proportion, the battle will become relatively smooth. On the contrary, if you always click on a role that is crucial to the team when you are calling, or you choose the profession or race that is most important to the team, then the collapse may be in a flash...
This kind of change can often determine the difficulty of a battle to a large extent when the game is opened...
Of course, in ordinary online games, this change is often random. Because it does not have intelligence, it will not choose the most difficult method for players to accept!
And in the fantasy world, the situation is completely different!
In the fantasy world, almost all monsters will choose the most difficult way for players to fight!
To give a simple example, the less the player wants the monster to fight with him in any way, the monster will definitely do this!
It’s not that it may be possible, but that it will definitely be!
Unlike the random probability in ordinary online games, in the fantasy world, monsters are enough to make them make the most favorable choice for them!
And this is the most terrifying thing about monsters in the fantasy world!
There is no fixed pattern in their behavior. They will only choose the best way to fight, and will only choose the most beneficial way to fight!
It is because of this that players who fight with them always feel that the more they are worried about what the monster will do, the more they will do!
Just like when playing Goji with a difficult computer, when players leave a piece and find that they have an obvious flaw, the computer will inevitably discover the flaw at the same time and give the player a fatal blow!
In the fantasy world, although every monster has its own weaknesses, they will also make up for their own weaknesses through their own actions and characteristics. It is almost a very difficult thing for players to use the monster's weaknesses to easily kill monsters. And players who can do this are actually very strong enough to crush monsters...
From the perspective of a vengeful assassin, the same is true...
The attributes of the vengeful spirit assassin are not strong, and they lack favorable resistance to spells, and their health points are relatively fragile...
But instead, they have the ability to sneak in the shadows and launch an assassination silently!
No, to be precise, every vengeful assassin is essentially an assassin!
Yes, assassin!
In fact, there is an essential difference between shadow stealth and conventional stealth!
The stealth in the conventional sense is just disappearing on the sensory level, but in fact it does not exist, it is just invisible, hearing, or smelling, or that's all...
However, if there is a range of high-density attacks, or very high-level skills similar to Hawkeye, you can see through this stealth effect...
Simply put, stealth ability and ability to see through or detect or detect are relative, not absolute...
If the stealth ability is strong, then the detection and reconnaissance will be invalid. On the contrary, if the detection and reconnaissance level is high, the effect of the stealth will disappear...
Of course, generally speaking, in the battle of the same level, the assassin's stealth ability is enough to allow them to silently approach ten meters behind the target. As for whether they can get closer, it depends on the target's perception and their own stealth skills...
However, shadow stealth is a completely different concept!
Shadows represent an extraordinary power!
Stealing in the conventional sense is just stealth on the physical level!
However, the stealth in the shadow represents the disappearance of the ability of the shadow. The existence of the power of the shadow comes from the shadow plane, and the source of all the shadow power is also here. With the help of the power of the shadow, essentially, it is to put your body in a state between the real plane and the shadow plane in an instant. Under this state, it is no longer simply disappearing from the sensory level in the sense...
But it really disappears from existence!
Simply put, ordinary sneaking is just invisible!
And stealth with the power of shadow is a true non-existence!
These can be said to be two completely different concepts. The former only needs to be investigated or identified at a high level to easily understand, while the latter requires a clear understanding of space and planes at the same time, or related items can be seen through!
In addition, assassins in this state will also have extremely high resistance and immune effects on physical attacks. Attacks at the physical level are like visible but intangible phantoms for most shadow creatures whose bodies are in shadows...
Of course, the shuttle between planes is not impossible or restricted, so in fact, even if an assassin attacks the enemy of the real plane from the shadow, it is impossible to achieve such a despicable feat as if he had already inserted the dagger directly into the back of the target when he appeared. This overlap itself is a taboo in space and planes, and it is impossible to achieve. All space-like powers cannot be directly applied to the living body. Even space-like spells such as Dimension Slash can only kill life after they appear in the void, and will not directly divide the target...
However, even so, the ability of shadow stealth is still more difficult and difficult to deal with than ordinary stealth. Shadow itself is a direction for the assassin to advance...
There is no doubt that the joint attack between the two vengeful assassins can be regarded as seamless!
If it were You Yue, in the face of such a surprise attack, she would almost certainly die...
Chapter completed!