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Chapter 1760: Production and Collection

Rocky mining area.

Optimus Prime is actually very clear...

In the fantasy world, collection and production have a very direct relationship...

Just like the relationship between a hospital and a drug dealer...

These two are naturally related individuals...

The value of ore itself is also linked to the two...

The meaning of the existence of ore is to be collected, then sent to the hands of blacksmiths, and finally turned into weapons or armor to appear in the hands of war players...

In general online games, the existence of ore is the lowest-level raw material, the most easily obtained item and the least required technical content...

It is because of this that the value of ore itself is not too high. It is because of this that almost no many players choose to go to the ********** to engage in the collection profession, and then earn virtual currency by selling the materials they collected. Most of the time, this choice is often in a state of high or low. If it sells cheaply, it may be swept away, but its own income is difficult to guarantee. If it sells expensively, the production system players are not fools, and naturally tend to open a small account to engage in collection work. After all, the source of collection is only true and stable, and you don’t have to look at other people’s faces…

In fact, in most online games, even the collection and production system is only an auxiliary to the combat system. Most of the time, those guilds will be truly self-sufficient in production and collection. Even some casual players are more inclined to engage in collection and production themselves. Only some top-quality equipment can be sold at a good price, but top-quality equipment itself is something that is hard to come by...

But in the fantasy world, the situation is different!

After that major update in Fantasy World, all non-human figures will no longer drop any equipment and props. Only powerful human figures and some system treasure chests in specific locations will refresh some equipment and props produced by the system be refreshed. It is because of this that after this major update, the importance of the production system and the collection system players became prominent...

The original production system and the players collected were just a supplement to the equipment produced by the system dungeons, just like in the popular online games a long time ago. The best equipment is basically produced by dungeons, and even worse, it is redeemed through arenas. Although players can produce some equipment through drawings, these equipment will eventually be eliminated by dungeons, and more often they can only play a transitional role...

However, after the system update, the situation is completely different!

There are very few human figures, and each one has a high strength. There are not many human figures with weak strength, but the equipment produced is often very weak. Although there are still powerful human figures that are pushed down by chance and epic or even legendary equipment is revealed, in most cases, the mainstream way for players to obtain equipment has changed from fighting to purchasing equipment produced by production players, or to give them materials to production players for processing...

To some extent, this change in the game is very huge...

In the beginning, both the production system and the collection system players were essentially just vassals of the combat system players. The equipment they produced could only play a transitional role, because they lacked training and could not improve their skill levels, so it was almost difficult to create top-quality equipment and weapons. For war players, the production system and the collection system were not on the same dimension as them, because they only needed to fight, and they were enough to live a good life in the game. Naturally, they would not care about the ideas of the collection system and production system players...

After this major update, the players of the combat system and the players of the production system formed a balance. The players of the combat system gained some relatively rare materials in the battle. The players of the acquisition system collected some ordinary but relatively demanding basic materials, and then produced the production system through the processing and production of the production system players, and finally produced equipment. In this process, whether it was collecting or the production system, they all got the opportunity to turn over and become masters from the original unknown state. The players of the combat system were forced to choose a path from making money and becoming stronger, and they could not take into account both as before...

And this is why players in the collection system can make money as much as those in the production system in the fantasy world!

In fact, compared to combat, many players choose to engage in collection work after they understand that they can earn through collection and embark on the path of material suppliers. The reason is that compared with combat and production, the technical content required for collection is the lowest, and more often they work hard. In many people, this kind of job with the lowest difficulty and making money is also the most stable and convenient...

Because the value of virtual items in the Fantasy World is generally high, even collectors who are raw material suppliers can still earn a lot of wealth through collection...

Of course, even if you collect, the wealth you earn is different...

In the fantasy world, the number of low-level materials is the most valuable type. Generally speaking, the role of the newbies who have just entered the collection system profession will be collected, allowing the novice production system players to practice their skills, and then create some novice equipment for those novice players...

In fact, low-grade materials often do not even need to be collected. As long as you go to the production area of ​​the materials, you can often easily pick up many of them on the ground by picking up scatters. Low-grade herbs, ores, and wood are the most valuable things in the fantasy world...

It is absolutely unrealistic for a player to get rich by collecting first-level materials...

However, for the players in the collection system, this is just an overuse...

What really starts to be valuable is actually starting from third-order materials. The value of second-order materials is higher than that of first-order. However, they are limited, but third-order materials are different. Generally speaking, third-order materials can be roughly equivalent to money in the trading market. No matter what field of third-order materials, they can basically be circulated in the market relatively easily, and the prices are often relatively stable...

Of course, for second-order collectors, although they can theoretically obtain third-order materials, the possibility of collecting third-order materials is relatively low. Generally speaking, only collectors above third-order can collect third-order materials in a relatively stable sense. For example, a rock mining area is a third-order mining area. Under normal circumstances, only third-order miners can mine ores in the mining area. In the third-order mining area, almost all ores are of level three ores above the third-order mining area. In the rich mining area like Optimus Prime, a certain proportion of fourth-order ores will appear, and there is even a very small probability that fifth-order ores will appear...

Generally speaking, when a miner reaches the third level, it is almost time to make money stably...

As for the first-level and second-level mining areas, although no one will be ignored, their popularity is definitely not comparable to that of the third-level mining areas...

The reason is nothing more than that the third-level ore is one of the main materials for third-level weapons and third-level armor, and the third-level players are also the mainstream player group under the first group in the game, and the number is also very large...

Generally speaking, third-level materials are always not worried about not having to acquire them by production players or guilds, because for guilds or production players, they do not need to worry about the lack of sales of third-level equipment and weapons, which is why the price of third-level materials always remains in a relatively problematic state!

However, at this moment, Optimus Prime was very clear that it would not take too long, and the price of ore would not be as stable as it is now...

The reason is very simple, because the ore production in the scattered mining area is abnormal, and it will soon have an impact on the market of third-order or even fourth-order ore!

A simple team of ore production increases is certainly not enough to produce such an effect, but if the output of the entire mining area is greatly improved, then the situation will be different...

Third-level ore is not a key issue, because it is not very valuable, and no matter how much output it is, the amount it can carry is very limited. Even if it is efficient, it may not necessarily result in much profit if it delays the time on the road back and forth...

In fact, this is also the fundamental reason why Optimus Prime decisively sold the third-level ore on hand before. He hopes to use more space to mine fourth-level ore ore. As for third-level ore, it is easy to fill up when the ore output rate is greatly increased. Naturally, there is no need to pay too much attention. It only needs to mine continuously and then sell it down. In Optimus Prime's calculation, this method is also a way for his team to get the most profit...

After all, it is the comparison between mining costs and transportation costs. If the mining costs are lower than transportation costs, then transportation is unnecessary. It is better to let others earn money for transportation and concentrate on mining by themselves. On the contrary, if the transportation costs are lower than mining costs, then transportation will be more cost-effective than mining. Of course, in most cases, the costs of mining and transportation are relatively balanced. For a mining team, mining ore and then transporting them back to the urban area, these two things are the fundamental factors that protect their greatest interests. Mining is a benefit, and transportation is another benefit. Both are indispensable!

If you just mine but not transport, the benefits of mining will be reduced. The most important thing is that players will eventually go back to the city. Since they are going back to the city, why bother others to earn money for transportation? On the contrary, if you just transport but not mine, then a lot of labor and your own professional skills have been wasted in vain, which is also a matter of not worth the loss...

Only when the production efficiency of the mining area is greatly improved can this balance be broken, and when the collection efficiency is far greater than the transportation efficiency, will someone be willing to sell the ore in low prices in exchange for the opportunity to collect ore for longer and more efficiently...

Just like the state of the rocky mining area before...

However, everything exists in a critical state...

If the first system announcement was just a feast for miners...

Then the arrival of the second system announcement may mean a completely different situation...

The ore output itself has been increased. If it is further improved, the situation will be completely different from before. Miners will spend less time to obtain as much ore as before. Under such conditions, if in order to maintain efficient mining, the miners will have to further lower the price and sell it to those teams of individuals to gain the right to continue mining. Under such premise, the price of ore will gradually fall in this mining area. Although this decline will not appear in a short period of time, it is an inevitable result over time!

Optimus Prime is very clear that although harmony has become a norm in the mining area, when interests are put in front of you, the so-called harmony becomes a joke!

Optimus Prime felt that when the system announcement sounded, it seemed that it had been involved in an invisible vortex...

The most critical issue is that if only two system announcements were made, the situation might still be within the scope of being controlled...

However, with You Yue's strength and style, Optimus Prime is very suspicious whether You Yue will knock down more and issue a larger regional system announcement in the next time. At that time, I am afraid that the entire mining area will be more fun!

Thinking of this, Optimus Prime couldn't help but feel a little sweaty. If such a thing really happened, chaos in the rocky mining area seemed to have become something that could be completely foreseeable...
Chapter completed!
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