Chapter 1329 Differences
Dragon-slaying illusion.
If the existence of the fantasy world is like a huge open recreation center, then there is no doubt that the existence of the dragon-slaying fantasy world is more like a private club...
The former belongs to the public area and can be accessed by everyone, while the latter has a strong private nature and belongs to a relatively closed environment...
In fact, strictly speaking, the Dragon Slaying Illusion is also a place of trial...
However, compared to the fantasy world, the trial of the dragon-slaying fantasy world is much more difficult than the fantasy world...
If the Fantasy World is a fully equipped amusement center, then the Dragon Slaying Fantasy World is like a small haunted house!
There is no doubt that for many people, haunted houses are actually much scarier than amusement centers...
At least for those with poor psychological qualities, the fear caused by haunted houses is much larger than those so-called amusement instruments...
To a certain extent, haunted houses are more like occasions that specifically cultivate a person's psychological quality, which can make people achieve a psychological state of being calm and calm in the face of danger...
Ordinary amusement centers only provide entertainment facilities and do not have such nature...
In fact, Wang Yu has now understood a little...
The most essential purpose of this dragon-slaying illusion created by the old man is actually for the purpose of trial and inheritance...
Just like in many cultivation novels, there are various copies that often appear in various cultivation novels. Each sect places a fixed-level disciple into the copy, and finally obtains various resources produced in the copy, and then rated the rankings. Distribute rewards...
Such plots are very common in many novels...
Of course, the dragon-slaying illusion created by the old man is different, because this illusion is destined to be a single copy since it was created!
In addition to a simple trial, the meaning of this copy has a very important point. That is inheritance!
Yes, inheritance!
About the inheritance of the dragon-slaying technique!
Wang Yu now understands that if the trialist passes the trial, he will naturally be able to comprehend the dragon-slaying technique, which will be considered as opening up this single copy...
If the trial fails, even though it will not fall, it will definitely cause minor or serious damage to consciousness...
Compared to the fantasy world, the dragon-slaying fantasy is undoubtedly incomparable to the exquisiteness of the dragon...
The Fantasy World appears in front of players in the form of a game. Even for ordinary players, in the Fantasy World, they will only feel difficult at most, but it will not be so difficult that they will completely lose any room for progress. From new players to choosing a profession, and then to first-level improvement, for players, the sense of accomplishment is actually very high!
A sense of accomplishment is actually very strange. Many people often disdain the achievements that are within their reach, but most people will cherish them!
Just like when I was a child, I went to participate in mountaineering competitions and finally won the championship. This sense of accomplishment may seem like this in the eyes of many adults, but for those who really got this result, there is an indelible memory, because this process itself is a very difficult experience. The more difficult the achievements are, the more likely it is to make people sigh from the bottom of their hearts...
And in the game, it's actually the same...
For players, comparing with each other or showing off each other has become an instinct between them. Many times, if the game is too simple, it cannot stimulate their mutual comparison psychology. The more difficult the game is, the easier it is to stimulate their idea of comparing...
When someone complains that the game is too difficult, he lightly posted a screenshot and then said: "I think it's okay, it's not too difficult..." It can definitely trigger a round of envy, jealousy and hatred, and attract the distant barking of countless defeated dogs...
In fact, many players often enjoy this feeling. On the one hand, they accept the admiration of other players, and on the other hand, they look at the stunned expressions of those who are unwilling to believe in death, enjoying the pleasure of slapping the face...
Many times, the more difficult things are, the more people want to achieve them. They want to achieve them. They want to prove to others that they are unique, unique, and outstanding!
And in the game, the same is true!
Sometimes, in order to take care of the player's experience, some games always let players easily upgrade to level 20 to level 30 after entering the game, and then give players good basic equipment, and then give players various benefits. In such games, players will only truly feel the difficulty of the game after playing to level 40. At that time, players are already unable to stop, either choose to recharge or they can only choose to endure...
Speaking of which, such an operation model is actually very common in many games, in order to hope that players will not give up on the game because of the difficulty of the game. But in fact, from a certain perspective, the game modes that players really need are often not like this. A truly classic game, whether from the early stage, the mid stage, or the late stage, will give players a lot of room to play...
The early stage of the game is often a racing stage, that is, players need to choose the most reasonable upgrade route and the most reasonable task route in order to achieve the fastest upgrade in the shortest time and enter the first group of levels. In the middle of the game, what players need to do is to accumulate their combat power on the basis of improving their level. From equipment to potions, to strategies for small dungeons, the composition of guilds or mercenary groups, commercial trade, and accumulation of original capital are often achieved in this stage. In this stage, players often need to arm themselves as much as possible, so that their combat power and their level can match each other, or even exceed their level...
In the late stage of the game, it is often a stage for major forces and top scattered people to compete. Various large-scale dungeons, various large-scale events, top guilds and powerful single players, confrontation and cooperation between forces will become the mainstream of the game at this stage...
In fact, these three stages are actually very important game experiences for every player, and they can even be said to be indispensable...
In fact, whether a game is eager for quick success or not is often enough to know if it is just by looking at the novice stage...
If a game is always allowed to enter the game, and can directly upgrade to level 10 and level 20 or even click the left mouse button to complete the task, then it is basically a fast food game. This type of game is essentially purely making money, all game settings. It is to make players satisfied with their own strength growth, and thus fall into the pleasure brought by this strength growth. Therefore, they cannot extricate themselves...
This type of game is usually very simple to set. In short, it is a variety of attributes plus various skills, and then it is the so-called talent, equipment, strengthening, formation. All of these things basically take time or money to upgrade to a very high level. Each improvement is often a huge change for the character...
On the other hand, some classic games often don’t mean slow to heat up in the early stages of the game, but at least at low levels, with the player’s level improvement, various settings of the game are informed to the players to achieve the purpose of allowing players to enjoy the game relatively easily, and at the same time understand the game’s settings and rules little by little. Every time the player increases the level, they give players some new settings for the game, allowing players to slowly become familiar with the game, understand the game, and know what the growth of their profession is like during the upgrade process...
In many games, after players reach the advanced stage, they actually only use a few skills. In some classic games, many times, a high-level character needs to use skills and items in various occasions, even dozens or even hundreds of them. Although many of these shortcut keys are relatively unpopular, most of them can be used in battle...
In this type of game, players' growth is often accompanied by the improvement of level. If players who have not played this type of game buy a full-level account to play, they may be enough to collapse just by seeing a lot of shortcut keys on the interface, because the amount of information is too huge...
In other words, the essence of the so-called classic game is that players are always growing up with the characters. What the characters have experienced and learned during their growth, and players are gradually familiar with the growth of the characters, changes in attributes, and improvements in skill levels. What changes have been made by a piece of equipment on their body? If these things are not controlled by the character to fight, they will not have an intuitive understanding!
In many ordinary online games, when the player's level is higher, the upgrade speed will become very slow, which makes players have to choose to use some software such as key elves to reduce this boring repetition. In those relatively classic games, although the player's upgrade speed is not too fast, it is often within the player's acceptance range...
The most important thing is that most leveling processes are not simply releasing skills, but also include the need for player's positioning skills or monster pulling methods to assist in the completion. Through this mechanized battle, players can have a very intuitive understanding of the character's skills and judgment, and even form a nearly instinctive combat reaction. Usually, when the character level is increased, it is often accompanied by the improvement of player's operation skills...
Just like many games, there are professions like archers, and archers' kite skills are actually trained little by little during leveling. Especially when a kite is powerful monster, it is often not allowed to make a slight mistake. The longer the player spends in the game, the more outstanding the player's game skills and game experience will become. There is no comparison between a master and a rookie...
Some things are impossible to complete in the eyes of rookies, but in the hands of experts, they are often taken for granted...
A truly classic game. The game character and the player who manipulates the character should be a complementary relationship. The character is very important, but the player himself is also very important. For the same character, if you change someone to operate, there will be many problems, and for the same person to operate different characters, there will be very different feelings. After all, different people have different operating habits, and the game's shortcut keys are also different...
Many rmb games are often simple role theory. In other words, players' operations are not important in the game. As long as the character is strong enough, even if it is turned on automatically, it will be difficult for others to defeat, and the player is responsible for it. It is just to recharge the character, not to say that the player is playing the game, not to mention that the game is playing the player...
Such games are often the favorite of those rich people, but for real technical players, they are disdainful...
And Fantasy World is a typical high-difficulty technical streaming game...
Unlike classic online games with conventional meaning, if the importance between characters and players in online games with conventional meaning is one to one, then in the fantasy world, the importance between characters and players may reach as many as 37, 28, or even 19!
There is no other reason, because in the fantasy world, the player's characters are more just carriers of the player's own will. What can really determine the combat power of a character is the player's own combat skills. Unlike the simple battle on the mouse and keyboard, the battle in the fantasy world is closer to the reality. It is because of this that there are many changes in the battle, even beyond the concept of being able to be calculated in the conventional sense!
Sometimes, even if an action is only offset by an inch, it may change drastically to the outcome of the battle!
There is a saying among warriors that the so-called kung fu is so high that it is too high!
This sentence is actually easy to understand. Martial arts itself is a combination of strength and skills. If pure power cannot reach the goal, it is useless to not hit the target. It must be done through clever skills or moves. Skills are actually very important in martial arts. If a person's martial arts are better than another person, even if it is just a little bit smarter, then this advantage will often be magnified unlimitedly in battle...
Many times, the battle between warriors is a line of difference, and it is stronger than the opponent, so the other party has no choice but to do anything...
This is also true in the fantasy world. The player's character itself is just a carrier of player's combat skills. For players, as long as they are skilled in combat, they often show an overwhelming advantage in combat, especially in one-on-one battles. Assassins with skilled combat skills can easily kill all professions that are not heavy armor...
In many games, the existence of players themselves is easily overlooked. When watching games, most people pay attention to the top game equipment on the characters, but they always ignore the people who make these equipment. They always think like this. If they have such good equipment, they will be like this, but they rarely think about what will happen if they have such good operations and reactions...
In fact, the reason for this situation is essentially because for players, game skills are difficult to open up in the conventional game. Most high-end players will not have much difference in game skills. Many times, it is just a game between each other. One side crushes the other side or is crushed by the other side. In many cases, it is not something difficult to understand, just like scissors and stone cloth, it is nothing more than restraining relationships...
The battle between the mouse and the keyboard is difficult for most players to make the essential difference, especially for those game experts. This gap is often very, very subtle. Because of this, the battle between top players and top equipment in the true sense is more often determined by the restraint between professions and the psychological game between the two sides during the battle!
And in the fantasy world, the situation is completely different!
In the fantasy world, the player's own abilities can largely determine the outcome of a battle. Even characters with the same attributes will have the situation of fighting against ten due to the control of different people...
Ten ordinary otakus, opponents of a well-trained armed policeman, even with the same physical attributes, will definitely not escape the fate of being killed instantly...
It is because of this that the existence of the Fantasy World can be said to be the biggest affirmation for technical players!
Before that, in electronic games, only competitive games would involve the so-called player technology level. In ordinary online games, few people would say that XX has a high level of operation. More people would say that XX has a very good equipment and skillful technique, that's all...
In fact, it is because of the existence of e-sports that someone will recognize that a player's game skills themselves are valuable and have nothing to do with everything else in the game, it is just a simple game skills!
In the world of e-sports, it’s like playing chess and cards…
Pure game operation skills and pure understanding of game rules are actually valuable!
A celebrity professional e-sports player is often very valuable, especially their hands. Many people have high insurance, which is also a kind of recognition of their talents by society...
Of course, competition is competition, and online games are online games...
There is actually an essential difference between the two. Because of this, professional players in online games and professional players in e-sports are completely different concepts. What the former requires more is a kind of understanding and understanding of game rules, adaptability to different game environments, estimate of game prospects, and analysis of market value. The latter prefers pure game skills and game talent, the former prefers order, while the latter prefers strength...
However, the emergence of the fantasy world has broken the unique knowledge of online games by players!
In the fantasy world, players' game skills are also of high value, and they can even dominate a character's combat effectiveness. Even in reality, a high-level player in the fantasy world can often receive the envious eyes of people around them over time. Even no matter how prejudiced people are, they will not easily show their disdain. The reason is that in the fantasy world, players' combat skills can actually bring them actual wealth and benefits...
In simplest way, high-end players can swipe a copy alone, then record the video and put it on the forum, and then set up a fee to watch, which can bring them a lot of economic benefits. In addition, such as various first-time one-on-one battles, or team battle copies, if the video is released, it will often be sought after by many beginners. Various high-level materials and items in the game can also bring them rich economic benefits...
From a certain perspective, how to do well in the fantasy world, even if you don’t go to work in reality, it is enough to make yourself live a good life. It is because of this that ordinary people’s cognition and attitude towards high-level players in the fantasy world will naturally change accordingly...
And it is because in the fantasy world, the player's skills will largely determine the strength of the character, so for many technical players, they are very acknowledged with the settings of the fantasy world. Even in the fantasy world, the difficulty of the game is very high in the early stage, but there are still countless new people rushing to enter the fantasy world. Many times, in fact, people's hearts are just like this. The more difficult things are, the more people are willing to accept the challenge, and the more people try to become famous...
After all, it's a matter of values...
If some things can bring benefits to oneself after doing them, then some people will do them even in difficult things, and some things will not benefit from doing them, then no matter how simple things are, no one will do them...
Just like taking the civil service exam, it can be said that thousands of troops cross a single-plank bridge, but there are still countless people who choose to take this path. The reason is nothing more than that once they become civil servants, they are equivalent to becoming a member of order, and naturally they will become the object of envy, jealousy and hatred by others. In order to achieve this goal, many people will work hard to eat and sleep...
As for the idea of serving people, I guess the person who went to civil servant exams did not have similar ideas. If I could only serve simply without rights, I am afraid no one would be willing to choose to take this path. Rights and obligations will always coexist...
To a certain extent, the existence of the fantasy world is such a world. In this world, whether the strong or the weak, they have their own place, their own space to survive, and they can find a way to grow... (To be continued...)
Chapter completed!