The first thousand two hundred and ninety-three chapters of the girl's secret
Golden Plain.
In fact, in any world, it will not be easy to fight against many...
However, no matter what kind of world it is, there is theoretically such a possibility!
Even in a very balanced online game, players can achieve invincible effects through cheating...
As for games like Fantasy World, one against many actually becomes a signature of Fantasy World...
Yes, the signboard!
As long as the good and bad things are reasonable enough, there is no so-called boundary to be spoken of!
Just like the so-called unbalanced game mechanics in the fantasy world!
In fact, in the perception of many people, the most basic point of all games is to have a very high balance mechanism. The more balanced the game is, the more playable it will be, and the more people you like to play it will often be!
And in the online game circle, the same is true...
The higher the balance of the game, the higher the game's gameplay, the more gorgeous the game's picture, the greater the background of the game, the more popular the game will be!
Among these points, players often have the greatest demand for balance. The reason is very simple. For players, everyone starts on the same starting line, so naturally they will not hope that they will lag behind other players before they start running...
And because of this, in most online games, there are often very fierce battles between characters of the same level. There are rarely any battles that determine the outcome in a short time. As for the fact that one fights against many in PVP, it is often only possible to achieve it next time under certain conditions. If it is in an encounter where both sides are full, basically, even one-on-two will be a very difficult, and it can even be said to be almost impossible!
After all, no matter how powerful a player is, if his game character is continuously controlled, there is definitely no room for resistance!
In any game, as long as there are players who can compete with a hundred people, the game will often be considered very unbalanced. Even if the player with a hundred people is a genuine Rmb warrior, it will not bring enough recognition to the players...
Because such a battle is usually no longer a technical problem, but a pure crush on attributes!
However, Fantasy World is an exception!
In the fantasy world, even if the attributes of the two players are almost the same, the player's own combat style and combat skills will largely determine the outcome of the battle, and even at the same level. A clever combat skills can help players achieve the feat of one against many. In other games, this is almost impossible to do!
The reason is very simple. In other games, no matter how high-level the player's control level is, it is impossible to achieve more than 90% of dodge. Basically, when facing most attacks, you can only use your own character to eat it. This is not determined by the player's own level, but by the game mechanism. That is because of this, for many games in the traditional sense, in their game mechanism, no matter whether the skills occupy a certain position in the game, it is impossible for players to achieve victory by relying solely on skills. More often, the essence of the battle is still a competition between the two parties' attributes, and the crushing of attributes is the real way to win!
In the fantasy world, for a high-end technical assassin or archer, such dodging data is not very exaggerated, especially for those agile archers, who are both hunters and often prey on the battlefield. They need to keep hunting enemies and avoid hunting from enemies as much as possible. A skilled archers can easily kill enemies that exceed their own number several times or even dozens of times in the "sniper"...
If it is another game, there will be such an unbalanced record. I am afraid that most players will leave the game because of some unbalance. After all, no matter what kind of game it is, players have been betting on the game, and no one wants to simply become a stepping stone for others in the game. This is also an easy thing to understand, which is a reflection of human nature. Just like investors investing in a project, they always don’t want the project to end up wasting. What they pursue is that the project they invest in can be bigger, stronger and better, so that they can recover their investment...
The game itself is an investment of gamers. Only when they are optimistic about a game will they invest in it. If there are more people playing, then even if their investment is successful, the reason is very simple. Whether it is the characters, equipment, or props in the game, they are essentially valuable things. Only when they are recognized by others will these virtual properties become valuable. The more people they recognize, the higher the value of these virtual properties and the more stable they are...
On the contrary, if players cannot agree with the game settings, the number of players will naturally become smaller and smaller until no one cares about it. In this case, no matter how much virtual property in the game is, it will eventually become worthless!
Just like the stocks purchased completely fell to zero point, in this case, the stocks purchased will naturally become waste paper!
It can be said that most gamers who pursue balance and remain rational will not like the kind of game where one can fight ten at any time or can easily achieve a hundred-person slash, because the occurrence of this situation often means a large degree of imbalance!
However, Fantasy World is an exception!
Yes, an exception!
In the fantasy world, this unbalanced situation is actually a very reasonable existence!
There is no other reason, just because in the fantasy world, the combat power of a player not only depends on the various attributes and skills of the player's character, but more on the player's control of the character. This combat mode similar to direct combat is often allowed to allow players to show the real combat in the sense of reality through the character. In other words, the powerful is powerful. No matter how powerful the battle can be completed with one's own strength, it is more not a crush on attributes, but a crush on skills, especially between two levels. This crush is very, very obvious, with a higher attribute and a higher skill. It can often easily achieve this kind of crush on group battles...
Even if it is a battle between the same level, this situation of one versus many is not a big miracle. It can only be said that the probability of it happening is not high, but it does not happen without hunger...
Just like in a gunfight game like CSS, when one side has only one player left, while the other side is still full. In theory, the former has almost no chance of winning, but in fact there is still a possibility of a reversal and turnaround!
And because of this, in the fantasy world, this situation of fighting against many has become a very special delisting!
Yes, the signboard!
This is also true in many things in this world. For a game, the possibility of one fighting against many is actually not a good gimmick, but it is undoubtedly a very good publicity method in the game of Fantasy World, because players can achieve the battle in the Fantasy World with their own combat skills. It is a real battle, not just like in the RPG game, where two people cut each other with one knife and one knife!
This is also one of the biggest features of the Fantasy World game!
reality!
Yes, real!
It is because of the reality that this seemingly unbalanced situation in the fantasy world can actually arouse the interest of players!
Just like some barbecue restaurants, barbecue is always very spicy, so customers often get choked and their throats hurt. Over time, the business will naturally become bad...
This situation is actually very normal, but if you change the angle and change the signature of the barbecue restaurant to brands such as "super spicy challenge" and "eat ten strings of super spicy chicken wings for free", the business will often improve, and there will often be a steady stream of people trying to challenge this super spicy taste. There will often be many brave men trying to conquer this abnormal spicy taste. In this way, the original defects of this store will naturally become a signature!
After all, it is actually a matter of popularity and attention!
As long as the popularity and attention increase, no matter what method you use to market, you will often succeed!
Just like for a star, his laughter and scolding will be accepted by fans who really like this star, and even to be extreme. Even if some idol stars take drugs, there will be many fans who shout that such behavior is not a big deal and should not be arrested. Some people will even follow such behavior...
This is the same in the fantasy world!
Fantasy World is very popular enough, and in Fantasy World, many people have earned actual wealth...
Under such a background, the high difficulty of the Fantasy World and its super unfriendliness to novices have become a natural challenge to the difficulty of the game. Those who can challenge can often look down on those who choose to quit because the difficulty of the game is too high...
As for the degradation of data in the game, it seems to be an extremely realistic manifestation to many players. After all, in real life, humans do not have any so-called attribute list damage lists to query...
By the same token, the imbalance presented in the battle in the game seems to players to become a proof that everything is possible in the game. It proves that in this game, as long as players can work hard, they can also fight against many protagonists like the protagonists in many novels, and even dominate the other side...
After all, it is because Fantasy World already has a very high popularity base!
Under the influence of popularity, no matter what kind of game mechanism it is, players will show a relatively agreeable attitude, trying to adapt to various mechanisms...
Of course, although the publicity is so popular, in fact, the actual battles in the fantasy world often show a relatively balanced state!
Especially for the battle between ordinary players, in most cases, the process and results of the battle are not much different from ordinary online games. The reason is very simple. Players often start from the same starting line, and they also experience the same growth process in the game. In this case, players' fighting skills and fighting methods often present a similar state...
Except for some talented players, most players often have average growth rates, and few players will make actions that only appear in martial arts novels during battles. Most of the time, the battle is still the same kind of straight-eyed fighting style!
It’s not that the characters controlled by players cannot use those clever combat skills, but that most ordinary players have actually been accustomed to the lifestyle of ordinary people, so even if they obtain a powerful body that is far beyond their real body, they will only choose the regular way to fight step by step, rather than doing non-mainstream combat actions...
After all, it is just a human habit. In fact, if most people jump down from a platform about two meters, they will basically not cause any major damage when they land, but most people will not do this. The key is that they do not know whether they can do this, so without external forces, no one will try to break the original life and behavior patterns...
And ordinary players who can break their daily behavior patterns often grow up in a short time and become real experts...
Compared with ordinary players, the situation of awakened people is much better. Because they have long been accustomed to having a strong body, their fit for the body of the game characters is far higher than that of ordinary people. In combat, the combat power displayed is often much stronger than that of ordinary players. This kind of power is not because of the power of attributes, but because of the maximum performance of attributes and their combat skills derived from real combat...
Perhaps in many ordinary players, it is not too great to achieve high-end players like Baikaishui. After all, for ordinary players, they have seen many such battles that win more with less, and such battles are not too outrageous...
However, for Hu Li, she knew very well that the battle like the former was actually just a crushing battle between awakened people and ordinary people...
But the battle that happened before me was completely different!
Chapter completed!