The first thousand two hundred and forty-five chapters are different
Golden Plains.
In most online games, the gap between players and monsters is often very large...
Especially players and monsters of the same level often show a completely different huge combat power gap...
The reason is very simple, because compared to monsters, players often have higher attributes, more powerful skills, and a set of equipment that can provide extremely high attributes, not to mention that players' professions can also be advanced in some games, and there are various so-called talent attribute bonuses...
Generally speaking, monsters usually only have one to three skills or abilities that are not too powerful, and their own attributes cannot be compared with those of players with equipment bonuses. In most games, the meaning of monsters is to be beaten by players and then become the player's experience value...
Speaking of which, players are fighting monsters and leveling up, just like cats eating fish dogs and meat, Ultraman beats little monsters with the same path...
During the game process of players, except for a few elite monsters or waves that may cause certain troubles to players, most monsters will not cause too much trouble to players...
Monsters often represent the experience value of the activity for players, that's all...
In most games, players can easily use their characters in their games to strangle monsters. The meaning of monster existence is to provide players with various equipment materials and skill books, becoming a ladder on the players' path forward...
Compared to other online games, the situation is not exactly the same in the fantasy world...
Monsters in the fantasy world are very strong...
This is already a concept recognized by most players...
Compared to most games, there are two reasons why monsters in the fantasy world are considered to be very powerful...
First, except for a few pure novices like very low-level monsters like Slime Goblins in the fantasy world, most of the monsters fight in free mode...
In free mode, the combat power that monsters can actually show is actually stronger than their attributes...
To give a simple example, if the player and the monster fight each other in the rpg way, then the monster in the normal mode and the damage that can cause half the player's health will be killed by the player. If it is a monster in the free mode, it may cause more damage and form more dodge in the battle...
This change is more reflected in the details of the battle...
The conventional battle is like the battle in most online games. In fact, in essence, it is a model similar to RPG. It is the one with a constant attack on each other. The one with a high dodge rate and block rate and high health value can often live longer. The one with a high hit rate and a high kill rate and a high kill rate and a high damage. It is often faster to kill people...
Under such a battle, movement and movement are of little significance to a certain extent. In the early stage of the game, most battles are like this. Which side is more powerful in data, which side can have a higher winning rate...
Often, only in the middle and late stages of the game, when the battle between players and players or players and monsters will involve relatively high-end operation techniques such as so-called positioning skills, so-called skill release timing and other relatively high-end operation techniques...
However, in the fantasy world, the situation is completely different!
This is also the second reason why players think that the monsters in the fantasy world are surprisingly powerful!
The reason is that in the fantasy world, players must face these monsters in the free mode when they almost immediately enter the battle. For players, the monsters in the free mode are not too powerful. After all, the basic attributes are there, and the weak basic attributes make the monster's combat power not very powerful in fact...
Just like the real cockfighting and dog fighting, perhaps the winners are very powerful, but in the eyes of a skilled chef, whether it is a chicken or a dog, it is actually just two different ingredients...
The reason why players feel that the monster is too powerful is not actually the monster, but the player himself!
Yes, the player himself!
Most players who have never been exposed to similar games are not easy to control their game characters to fight in battle. On the one hand, fighting one-on-one with monsters in a highly virtual situation is a test for players. A player may be able to easily kill the evil dragon in the game with a keyboard and mouse, but in reality, he may not even be able to beat a chicken...
Yes, the reason why players think that the monsters in the fantasy world are very powerful is essentially not that the monsters are really powerful and unacceptable, but because after players enter the game, their starting point is too low!
It's like throwing someone who can't swim into the river to catch a small fish...
Catching small fish is not difficult. The real difficulty is that people learn to swim...
And because of this, players who have combat experience in reality can often get started in a very short time in the fantasy world, and pass the novice stage that many players regard as hell...
On the contrary, players who lack sports in reality will naturally find it difficult to fight in the fantasy world...
In fact, it is not that the battle in the fantasy world is really difficult. It’s just that for the five slags who have never even killed a chicken in reality, the fantasy world is indeed not very friendly...
Of course, one thing that has to be admitted is that monsters in the fantasy world are much stronger than monsters in ordinary online games...
However, in fact, the reason why many players like the fantasy world is that the fantasy world can always bring different challenges to players...
The monsters in the fantasy world are undoubtedly powerful, but this kind of power is also relative...
More often than not, the player is just the impression that the monster is very powerful. It is not really powerful enough to be unsolvable!
And the reason for leaving such an impression is more because the game itself is difficult to get started. When players are really used to this kind of battle similar to real, the strength of the monster is actually not as powerful as players imagine!
In fact, no matter what kind of game it is, the meaning of the monster itself is to be defeated...
And in the fantasy world, this is no exception...
Players are always stronger than monsters of the same level...
However, compared with online games in the traditional sense, in the fantasy world, although monsters are not as powerful as players, they are not too weak. Their strength can always put some combat pressure on players...
Different combat styles and different combat skills make monsters in the fantasy world very distinctive, and can also bring players various effects to hone their combat skills...
However, no matter what type of game it is, as the players become more and more powerful, the threats that monsters can pose to players will also weaken little by little with the increase of players...
It's like in many hot-blooded comics. The waves that appeared in the early stage, in the later stage, are basically inferior to cannon fodder. The protagonist will always become stronger, and his enemies will always become stronger one by one. As for the initial enemy, after a certain period of time, they will naturally become funny characters...
The same is true in the fantasy world...
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Golden Plains.
In the fantasy world, the reason why players and monsters have different combat powers along with their growth is essentially because the two have completely different growth systems...
The player's growth system is in the direction of career and level growth. Every time you advance, you can better play the characteristics of your profession and greatly improve your combat skills and fighting methods. With the improvement of the level again and again, players' understanding of combat will become more profound little by little, and their professional understanding will be deepened little by little...
This improvement in combat awareness brings to players is actually a comprehensive improvement. Every advancement can make players undergo almost complete changes...
This advancement may not allow the player's vitality to explode, but it will greatly improve their practical ability. At the same time, in the battle, the player's attributes will be fully discovered, turning from potential to real strength little by little...
And because of this, players' improvements are always subtly producing effects! This change is often difficult for even players to truly recognize, but this change is indeed...
There is a world of difference between an advanced assassin and an assassin who has just entered the game. The action mode and action speed between the two can be said to be very different. The former can often move silently and at high speed, while the latter may run at the extreme speed and stumbling...
In this, although there are huge differences in attributes between the two, it is more due to the understanding of the profession, coordination of the body, the degree of integration between consciousness and game characters, and their efficiency in applying attributes...
This gap is a comprehensive gap. The former can squeeze out every part of the body's attributes as much as possible, and dominate these attributes in a relatively perfect way, the movement of the body, the distribution of the center of gravity when the footsteps fall, and the force of the body when the body is exerted in battle. Every place tends to be coordinated and perfect. This is because of this, it can show strong combat power...
The latter, because the players who have just entered the game, suddenly gained a body that is far better and healthy than in reality, but cannot truly transform physical fitness into actual ability. Therefore, there will naturally be various discomforts...
Just like a driver and a sports car...
Only a good driver can truly play the ultimate performance of a sports car. A new driver can only drive a good sports car to a safe speed that is safe enough to no longer be safe...
The same sports car will also show completely different performances due to the difference in drivers!
It can be said that in the fantasy world, every player will have very obvious growth at every level, and this growth is not only the growth in attributes, but also the growth in combat skills and physical coordination...
In fact, between each level, the player's attribute growth is not more than 40%, but in fact, the player's combat power growth is far more than this proportion. In fact, the reason is that every time the player advances, the ability to improve is not only the attribute improvement, but more about the player's conversion of more potential into actual combat power!
The monsters in the fantasy world grow completely differently from players!
Players are growing. Monsters themselves do not have the so-called concept of growth, except for some high-level template monsters. Most monsters with ordinary templates are essentially just a life filled with attributes. In order to be able to fight players who grow up in a natural way, basically, every time a monster improves its level, their various attributes will grow greatly, which will make players feel that the monster is very powerful, powerful, fast speed, and the improvement of combat skills to a certain extent. In addition, the high health and resistance itself, the existence of these attributes will make players not have much fault tolerance in fighting monsters...
However, monsters are always just monsters, and their strength is essentially simply derived from the attributes given to them by the system...
This is the most reflected in the rank position. Almost all monsters in ordinary templates often do not have any ability to the level of the level, but are more of attribute bonuses...
For example, the fifth-level monsters in ordinary and elite templates, although they are claimed to be fifth-level, actually do not have the power of any domain. Even if they have power similar to the domain, they are often incomplete or untrue domain powers that cannot be controlled freely...
In fact, in the fantasy world, the system gives all kinds of monsters the ability, which is their powerful attributes and vitality. For truly powerful players, such monsters can only be considered larger sandbags at best!
In fact, most players have already realized this setting...
Perhaps in the initial period of the game, the battle between players and monsters often presents a very difficult situation. For example, even if it is just a small monster in the mission, players need to form teams and cooperate sincerely to have hope of knocking down. This phenomenon is particularly obvious among the players in the first two levels. In these two stages, the player's own strength and combat power are not strong, while the monster's strength is obviously more than the player's strength. In essence, this is just because the players are not proficient in the free combat mode...
As the players' level increases, their combat skills and abilities will increase. At this time, players will find that although the strength of the monster has also become much stronger than that of the first and second levels, they will feel more relaxed when dealing with it themselves...
After reaching the fourth level, most relatively elite players can easily defeat the monsters when facing monsters of the same level when they are prepared enough...
This is not because the monster has become weak, but because the player has grown to a very high level...
Although the vitality of the monster has become very high with the improvement of the system, the same way, while players are constantly improving their combat skills, they are actually constantly increasing the damage they can cause...
And this kind of destructive improvement is actually in essence, there is no end to it!
Just like in reality, humans develop weapons, the same is true. The whales in the ocean are already huge enough, but they can still be easily hunted in front of human technology. The reason is that every step forward in technology will increase by several times!
Not to mention anything else, just take bullets as an example. Many people know that if a small flower is bloomed on an ordinary bullet head, the bullet can cause greater damage when it rotates...
The same is true in the fantasy world. While monsters become stronger, players are also growing up...
The difference is that monsters only grow their attributes, while players grow in addition to their strength, and they also have their combat skills!
The number of players' attribute growth cannot be compared with monsters, but their growth in combat skills is enough to allow some truly high-end players to overwhelm the monsters in the growth of combat effectiveness!
For example, the domain power generated after level 5 is such a power. Using this power reasonably can often allow players to achieve the result of defeating the strong by defeating the weak in the battle with monsters...
Strength and realm are different concepts. Strength is a number, a concept that can be measured simply by numbers...
For example, Wang Long's last attack had reached the sixth level of destructive power!
However, this is only the sixth level power!
At this moment, the girl showed her a sixth-level realm!
Chapter completed!