The first thousand one hundred and sixty-five chapters broke out (a)
Golden Plains.
The extremely cold ice arrows were running through the void with a cold chill...
Even the space has a chill...
The ice arrow is not fast, not even as fast as the arrows shot from the hands of most archers...
However, on the surface of the ice arrow made of magic elements, it has a strange magical existence...
The existence of this magic power makes the ice arrow flying in mid-air not fly fast, but it is enough to hit the target's magic power!
That's spell locking!
Yes, spell locked!
Most experienced high-end players can see that it is definitely not just the effect of ordinary spell locking, but the effect of specializing in spell locking!
Ice arrows and fireballs are almost a must-win spell for most low-end players...
Even among high-end players, it is not very easy to avoid magic...
Many high-end assassins or archers, even if they are proficient in the skills of avoiding spells, in many cases, they can only determine whether they can avoid incoming spells...
In fact, the reason why there are many magic players in the fantasy world, and the number of players is not reduced due to the lack of linkage between profession and reality is largely because in the fantasy world, spells have the most basic spell lock when casting...
The so-called most basic spell lock is actually easy to understand, that is, when a mage is casting spells, the spell can track and hit the enemy within a certain range. As long as the target does not have a large-scale displacement in a short period of time, the spell can automatically correct the trajectory and hit the target!
Compared with archers, the magic locking ability that mages possess can be said to have largely solved the biggest obstacles for mages to level up and fight in the early stages of the game, providing them with the most basic conditions for systematic learning of spells, giving them the opportunity to integrate into the fantasy world...
The concept of spell locking is actually easy to understand if it is described by the skill types in e-sports games. Because this type of spell is actually like the directive skills in the game!
The so-called directed skills are actually easy to understand. They refer to spells or skills, just skills released to a fixed target!
This type of skills often has a very significant characteristic, that is, this type of skills either do not take action, but as long as the skill is used, it will almost certainly hit the target, no matter if the opponent hides at the end of the world, the skill will eventually fall on the opponent!
Generally speaking, most of this type of skills are single-body aggressive skills. As long as the skill locks the target before taking action, once the skill is taken, it will continue to chase the other party until it finally hits...
In addition to this type of directive skills, there is another type of skill, which is called non-directive skills. The difference from directive is that the former pays more attention to tracking and locking the target. If the target is not within the skill release range, it cannot be used. However, the latter is completely different. Non-directive skills can often be released at any time and in any environment. This type of skill is usually a range attack skill. Players can release this type of skill at any time. Even if there is no enemy within the field of vision, this type of skill can be released on the floor!
In the fantasy world, most of the skills of physics players are non-directional skills. In other words, most of this type of skills can be released out of thin air. There are no limited targets. Warriors can also use axes to chop people, or release powerful combat skills...
As for the skills of magic players, they often have the characteristics of directional skills and non-directional skills. When there is no clear goal, mages can specify a certain location to perform non-directional magic output. If there is a specific goal, mages' spells will often have a part of the ability to aim and track like directional skills, and this ability is the so-called spell locking effect...
The effect of spell locking is not as imba as the pointing skills in many e-sports games, and it is not a real necessity. However, due to the game mechanism, this type of spell is often difficult to avoid...
Generally speaking, when there is a first-level gap in the rank, the mage's fireball technique or ice arrow may be dodged by assassins above the first-level level at the limit. This situation will occur. On the one hand, the assassin requires the assassin's reaction speed to be very fast, while on the other hand, it is also based on the fact that the mage must not reach a certain level of spell specialization...
In fact, among spells, spell locking itself is a specialized direction. If a mage takes the specialized route towards the direction of spell locking, then the spell's ability to lock and track the target will be greatly enhanced!
Without obtaining spell lock specialization, spells such as fireball or ice arrows, when facing high-speed moving enemies, they can draw a slightly deflected trajectory in the air at most. If the target speed is too fast, it is generally difficult to hit. However, if you have the spell lock specialization effect, the situation is completely different. Sometimes, even if the target of the spell is moved on a large scale, if it is a spell that has obtained the bonus of the spell lock specialization effect, it can often be deflected on a large scale to hit the target...
Generally speaking, the spells released by mages with spell locking specialization are often like true directional skills...
In fact, mages often present two completely different perceptions of how to strengthen their own destiny...
For a type of mage, they often prefer to achieve the effect of increasing hits by accelerating the flight speed of spells. In the cognition of this type of mage, as long as the speed of the spell is fast enough, coupled with the system itself giving the spell the most basic locking effect, it is enough for the spell to hit the target accurately. And the stronger the acceleration effect of the spell, the more difficult it will be for the opponent to avoid the spell...
This type of mage player is actually like the sniper route in reality. With the help of the high speed of the bullets, the target has almost no room to avoid!
Another type of mage advocates improving their hit rate by strengthening the system's spell locking effect. In order to further strengthen the locking effect, some of the mages in this group will even deliberately slow down their casting speed. The biggest feature of this type of mage is that it is like cutting flesh with a blunt knife. Their spells do not seem to be fast, but they often have a strong pursuit effect...
These spells with strong pursuit effects, combined with their unhappy speed, can often cause huge psychological pressure and trouble to the enemy!
In fact, many times, the tracking and locking effect is actually a very terrifying ability!
The spells that can achieve tracking and locking are often not too fast. On the one hand, they want to fully specialize in the effect of spell locking. It is inevitable to slow down the speed of spells, and on the other hand, it is because spells with tracking and locking capabilities often do not need to be too fast!
Sometimes, the psychological pressure caused by slow spells to the enemy is far greater than that of fast mages!
Just like a long time ago, in the most famous and classic fairy sword series, the water monsters in the first generation!
Water Warcraft is a very powerful monster in the game. There is a scene that often impresses players very deeply, and the player controls the protagonist in the game and is constantly chased by Water Warcraft. In this scene, Water Warcraft will continue to chase players as waves. Once they meet the player, they will start a battle. After winning the battle, the player will not get any gains, and Water Warcraft will be constantly resurrected because of the relationship in the water...
It is because of this that players must constantly keep themselves away from the water monster. Although the water monster does not move fast, it can cause a great sense of oppression to the players...
From a certain perspective, the water monster itself is like a spell that keeps track of the target, slowly approaching the target, and sometimes it is far more suffocating than slashing the opponent with one knife...
The so-called blunt knife kills enemies, which is actually the same. The slower you use to hurt the enemy, the more psychological pressure and physical trauma it will cause to the enemy will be greater and heavier...
At this moment, the ice arrows in the flying air undoubtedly have the same effect!
The ice arrow shot at the girl did not fly fast, but it exuded an unbearable sense of oppression!
This sense of oppression brings a force similar to fate, which makes people subconsciously feel an unspeakable despair!
Standing before such a spell, it will not be a beautiful experience for most players - if you do nothing and let the spell hit you, it does not seem to be a good choice, but if you try to avoid this spell, it will be difficult to succeed in the end...
Failure is not very scary in many cases...
What’s scary is that sometimes, even though I know that failure is coming, I can’t help it…
That was an extremely desperate emotion!
Just like when an earthquake hits, some people left the world directly for some reasons, while others were buried in ruins and eventually left the world due to hunger and thirst. From a certain perspective, the death of the former often does not cause much pain, while for the latter, this process of death is often a process of constant despair. Although there is always a glimmer of hope for salvation in the heart, as time goes by, the heart will involuntarily gradually develop despair...
And spells that are locked in the specialized effect by time spells can often bring people such a feeling of despair!
Even if this type of spell is usually not too powerful, it is often the greatest psychological blow to the enemy!
In fact, spell locking specialist spells are often the most popular spells for mages to use, because using this spell can often achieve the effect of being ahead of others!
This is what the mages are really scary!
However, at this moment, as the target of the Ice Arrow, Le Wu was unmoved. She just looked at Han Bing Arrow calmly with her eyes, and then turned her eyes to the source of the spell...
That was a fifth-level mage wearing a dark blue robe...
After just taking a glance, the Ice Arrow was already here!
Faced with this seemingly unavoidable blow, the girl moved at this moment!
I saw that her body seemed to shake slightly!
Then, a strange scene happened!
The ice arrow shot straight at the girl suddenly turned in the air, and then suddenly tilted to the left, rubbing against the girl's body and fell directly into the air!
Yes, it was lost!
The girl's movements are very small, and even in the eyes of many players, the girl's movements do not have any strategic significance at all!
However, this little action of the girl made the ice arrow, which had almost never failed to fail, with the effect of spell specialization, fall directly to the point of being lost!
guide!
Yes, guide!
In this world, there is no so-called absolute existence...
Any technique has the so-called mutual generation and mutual restraint. Even if it is a highly toxic thing, there will often be corresponding antidotes within seven steps...
This is a very simple truth!
And if there is any nemesis of the mage's spell lock, then it is undoubtedly guidance!
Just like tracking missiles on aircraft, some aircraft have tracking missiles, but although these tracking missiles sound great, they are not completely invincible in fact. Although theoretically speaking, tracking missiles can definitely hit the target, in fact, the aircraft operators can use many methods to complete the avoidance during flight!
In many novels or TV series, there are often scenes like this. An aircraft launches a tracking missile, and is then driven by a superb protagonist. It directly uses the characteristics of the tracking missile to directly detonate the enemy's fuselage!
In reality, there may not be such superb skills, but there is also the easiest way, that is, guidance!
When things like tracking missiles are activated, the speed is actually not very fast. Only when they are approaching the target can they achieve acceleration. In many current flights, if you want to avoid the attack of tracking missiles, the easiest way is to carry props that are also metal-like to specifically detonate tracking missiles. As long as you release these things that disrupt tracking missiles when tracking, there is a great possibility to detonate these tracking missiles!
Chapter completed!