Chapter 1153 Blitz
Golden Plains.
Perfect flash!
Looking at the scene in front of me, Liushui Wuqing was shocked again!
Although he knew very well that most of the survivors on the battlefield at this time were monsters and had already made some preparations psychologically, he still couldn't calm down at this time!
The reason is nothing special, because the middle-aged ranger standing opposite the music and dance at this time showed the archer's skills, which had really reached the perfect state he imagined!
Yes, perfect condition!
For Liushui Wuqing, who is also an archer, this shock is real...
Just like he was shocked by Liwu’s powerful combat power and combat skills before...
At this moment, the middle-aged ranger opposite the girl brought Liushui ruthless shock to the ruthless ones...
For Liushui Wuqing, the picture that appeared in front of him was the most perfect scene in theory in his imagination!
In this world, there is always a distance between theory and reality...
In fact, some people can do what can be achieved in theory, but in fact, it is not necessarily possible for anyone to do...
Just like after the exam, many students will try to estimate their scores and then give themselves a theoretical score. Generally speaking, after completing the answer, students can already have a relatively accurate estimate of their scores. At this time, students often subconsciously think about how many scores they should be able to get if the teacher's scoring standards are loose enough...
This state is actually a theoretical state. For example, if the teacher gives all the scores that can be given or not, how many points will it be? It is obviously a wrong question, but the process is generally correct. Will the teacher give enough scores for each step...
Generally, at this time, students' estimated scores are often calculated based on what is most beneficial to them, so there is often a significant gap between the actual score and the theoretical limit...
After all, theoretical things are always theoretical. It is often not easy to truly realize them...
Just like H&R that most players can learn in real-time strategy games, but in the fantasy world, the difficulty suddenly increased by several levels!
This is also a very simple truth. In real-time strategy games, players only need to operate the keyboard and mouse simply to achieve the effect of H&R. After all, in real-time strategy games, the character's attack commands and movement commands can be completed by just right-clicking the mouse. There are no too complicated and cumbersome operations, so as long as players understand the principles, they are often very easy to implement these operations...
In fact, in essence, this kind of operation technique of moving in the attack interval is actually a disguised integrated operation of movement and attack. After mastering this operation, the combat efficiency of the troops is actually greatly improved, especially long-range units, which can achieve the effect of strangling the enemy's large forces with zero or minor losses when facing melee opponents...
If you have to make an example, then the operation of H&R is actually like adding a pair of wings to the cannon. The existence of this operation allows units that already have strong long-range firepower to have strong ability to move and avoid damage. On this basis, a series of high-end operation techniques have been derived. For example, transporting those slow-moving units through airships, and when they are about to be attacked, they put the units into the airship. After the attack interval is completed, they instantly put down the unit to attack, and then retract them into the airship...
Compared to simple H&R, such an operation is undoubtedly much more difficult, but the same is true for such an operation method to produce the effects of being unparalleled. Many high-end players of many professions have shown the audience how terrible practical ability the airship and long-range units can be formed...
However, there are certainly different real-time strategy games in the ordinary sense...
It is because of this that in real-time strategy games, H&R, which can only be called the entry-level skills, but in the fantasy world, it is a real high-end skill of the bow and arrow profession...
If you want to say the reason, it is actually easy to understand...
That's because, in a strategy game, players only need to issue commands to complete such operations. The only thing that can improve their operation accuracy is nothing more than the time to initiate commands...
But in the fantasy world, every action of the player is a very detailed process...
Players need to control their characters to act, release various skills, and use various skills...
Any little nuance may lead to a completely different result...
The difference between a high-end player and a novice player is often very, very huge...
The rhythm of running, the ability to adapt to the terrain, the frequency of attacks, etc., all of these require players to exercise themselves to effectively improve...
Just like the profession of archer, for ordinary players, the first thing they do after entering the game is often not to fight monsters and level up, but to go to the training ground to properly exercise their shooting skills...
Although this process generally does not consume too much time for the player, and long-range shooting at the novice stage often comes with certain system corrections, it is almost impossible if the player wants to skip this process...
Draw the bow, aim, shoot the arrow...
This process is something that most ordinary players must go through...
Although in real-time strategy games, accurately hitting the target is a capability that a remote game character has, in the fantasy world, even such a simple requirement requires players to achieve through continuous efforts...
As the player's level increases, their range often continues to increase. The originally accurate shooting technique often becomes less accurate as the attack distance of archers increases. Therefore, for archers, it is very important to always maintain their own feel. Only by persevering and constantly exercising themselves can the archery turn into a body instinct...
This is like basketball players. For basketball players, if the free throw line is the benchmark, then whenever their shooting location is far away from the free throw line, the more difficult it is to hit, and the more it needs to be corrected through long-term exercise. Not only that, if the height of basketball players increases too quickly, it will have a certain impact on their feel and hit. It is because of this that a player often feels relatively better after his height is relatively fixed...
In fact, in the fantasy world, most archers with two levels, including below two levels, often compete with their hit rate when entering the fantasy world, because during this period, their range improvement is often the largest and fastest, so their hit rate is often the most unstable at this stage...
Only after passing this stage and keeping your range and hit rate relatively stable can the players in the bow and arrow system begin to pursue other aspects of themselves. On the one hand, they are naturally attack speed, and on the other hand, they are on body movement...
Only when both have reached a certain level can the archers be qualified to get started and try to use the technique of blitzing...
However, even among archers who can use the technique of blitz, there are differences in levels...
Some archers can accurately hit the target in normal times. However, once they enter the actual combat stage, the hit rate will be greatly reduced. Although some archers can barely perform blitzkriegs, their attack frequency is greatly reduced compared to usual...
However, even so, the archer who can blitzkrieg is enough to be called the best among the archery players...
In fact, even in real-time strategy games, it is also H&R operations. In fact, there is a huge gap between top experts and ordinary experts. Although they can complete such operations in general experts, the combat efficiency of the troops will often decrease. That is to say, under the operation of this type of player, although the troops can perform a certain degree of blitz, in fact, in terms of attack efficiency, it is not as good as standing in place to launch attacks continuously...
The reason for this situation is actually very simple. Simply put, because they have moved for too long!
If the movement time is too long, it exceeds the attack interval of the unit itself, so it is naturally impossible to exert the maximum firepower of the unit...
However, in the hands of the top experts, such errors are often very small. For the top experts, they can often allow the unit to exert firepower that is not inferior to the output in place even if it is moving...
In addition, different ranged units also have different attack shaking, among which attack shaking is inevitable, and the attack shaking action can be offset by movement. In order to maximize efficiency, in addition to accurately grasping the attack interval, familiar units' attack shaking is also necessary, because the attack command will only produce attack effect after the attack shaking is generated. If you move before the attack shaking, the attack effect will naturally be cancelled. If you wait too long after the attack shaking, then the distance you move will naturally be wasted...
If you want to maximize attack and movement, the player needs to be very sensitive to subtle time. In fact, this is also the gap between top professional players and ordinary professional players!
Liushui Wuqing is a professional game player, and naturally he is also a character who has experienced various game baptisms, so he knows very well how difficult the so-called perfection is...
In many games, there are so-called perfect operations. To give a simple example, an empty-blooded long-range unit can theoretically avoid all ballistic attacks with the assistance of an airship, and can continuously maintain the maximum attack efficiency to make attacks. Any enemy attacks and spells can be perfectly avoided by going up and down the airship after being issued before falling on this unit...
However, such operations are only limited to theoretical feasibility. After all, players are not computers and do not have super high hand speed and long-term concentration. Such operations are not difficult to present in the game. However, if you want to maintain this nearly perfect theoretical state throughout the whole process, it is almost impossible to do. Any player who can accidentally perform such operations with a flash of inspiration is enough to be called a true professional expert...
In other games, perfection is already very difficult, but in the fantasy world, it is even more difficult to achieve theoretical perfection...
For example, in the ruthless cognition of flowing water, the most perfect state is to keep your movements completely unstoppable and always maintain an attack frequency that is almost fixed-point output. On this basis, it is best to maintain a hit rate of more than 95%...
If such technology is achieved, in the ruthless cognition of Liushui, it can be said that it is equivalent to a high-speed moving machine gun!
In fact, Liushui Wuqing has been able to master and use the blitzkrieg...
However, his ability to use blitzkrieg is actually just a blitzkrieg that reduces efficiency. Although he can ensure his survival, he is still quite worried in terms of attack frequency and hit rate. However, even so, Liu Shui Wuqing is already quite satisfied with his skills...
However, the combat skills used by the middle-aged ranger at this time made Liushui Wuqing feel ashamed while also shocking...
Because, he suddenly discovered that the perfection he imagined could really turn into reality...
No, at this moment, the battle scenes appearing in front of him were even more perfect than the ones he imagined!
Yes, perfect!
It was a Ranger's performance!
On the battlefield, the ranger kept flashing and moving, allowing his body to dance with the wind. The center of gravity of his body was constantly changing during the running process...
At the same time, the short bow in the Ranger's hand has always maintained an unimaginable high-speed frequency vibration. Short arrows fell little by little towards the masked girl's body like raindrops...
Short arrows fell from all directions with their own rotations!
Even the flowing water Wuqing could see that many of the short arrows actually changed directions in the air due to high-speed rotation!
Such a blitzkrieg can be said to be beyond Liushui's ruthless imagination!
It was really hard for him to imagine that someone could shoot his own arrows in such a smooth movement!
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Golden Plains.
The attack movements of the middle-aged ranger are not complicated, but they are enough to make most archers in the fantasy world feel heart-stunning...
Complete high-speed and accurate shooting during high-speed movement, which is the ability that most archers in the fantasy world dream of...
Just as the battle began, the middle-aged ranger became the protagonist on the battlefield...
The short arrows were continuously shot out along with the movement of his body...
At this moment, the middle-aged ranger seemed to have turned himself into a machine gun with a certain speed...
After entering the state of combat, the Ranger had no hesitation or hesitation in his heart...
The high concentration allows his arrows to maintain a terrible rate of fire and accuracy...
The raindrop-like arrows shot at the girl from all angles...
Faced with the offensive of the middle-aged ranger, the girl did not react too fiercely. She just kept moving her steps gently, or occasionally turned her body, avoiding almost all the rash arrows...
If it was in a normal state, Le Wu had absolute confidence that she could easily avoid all arrows. For her, the bow and arrow had long become a part of her body. This sense of familiarity with the arrows was enough to prevent her from avoiding the ranged attack without too much action...
However, the effect of paralyzing poison is effective in retarding the girl's reaction...
Finally, an arrow fell accurately on the girl's shoulder that could not dodge...
Blood slowly flowed down from the wound formed by the tip of the arrow, which also made the girl under the mask frown involuntarily...
However, the Ranger's offensive did not stop because the girl was shot in the arrow...
The middle-aged Ranger has not planned to engage in any close combat in any way since the beginning...
Although he believed that his melee ability was not weak, he felt a strong counterattack aura from the girl in front of him. When the opponent was already at the end of his strength, getting close to the opponent was a very stupid thing. As a hunter, the best way was to kill the opponent with a ranged weapon when the opponent could not move, and those who tried to show their bravery in close combat were extremely stupid guys...
Therefore, when the target was shot, the middle-aged ranger not only did not mean to change the attack mode, but instead stepped faster, trying to end the battle in such a seemingly despicable way...
What the middle-aged ranger wants to do is to erase all the possibility of a counterattack when he has an absolute advantage!
And there is no doubt that long-range blitzkrieg is undoubtedly the best choice!
In fact, many times, many people always make many mistakes when playing games, such as when they are advantageous, they like to make dangerous moves, and even like to mock the other party and do some provocative actions...
Chapter completed!