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Chapter 1119 The situation(1/2)

Golden Plains.

On the huge Golden Plain, there are only a few players left at this time...

Compared with the initial chaos and war, such a picture undoubtedly has a much more bleak feeling...

Just like the picture depicted in a famous ancient poem...

"Grape wine, luminous cup, and you want to drink the pipa immediately. Don't laugh at me when you lie drunk on the battlefield. How many people have returned from war in ancient times?"

A few people who have fought in ancient times can be regarded as the cruelty of the battlefield...

On the battlefield, no one can guarantee that they can save their lives, whether they win or lose. Even if they win, they often have to pay enough price. But the fate of the loser is naturally even more worrying...

During the World War, many families lost their relatives, and some families even lost two, three, and even more men...

This is the cruelty of war...

Although the Fantasy World is just a game, under the high virtual state, this cruelty from war is still shown naked to everyone...

After a long battle, the losses of both sides have reached an extreme level...

However, to a certain extent, the war has reached such an endgame stage, but in fact it has just begun...

The battlefield itself is a Shura field full of survival of the fittest...

A person who is not a strong person will definitely win, but a person who can win must be a strong person...

In the Shura Field, only by constant fighting can one survive...

And escaping has no meaning...

On the battlefield, the escapee can only be prey and cannot become a hunter. Once you choose to escape, it is equivalent to giving up everything and accepting the fate of being slaughtered...

Perhaps on the football field, in various games, there will be some lucky teams that can eliminate powerful enemies and advance due to accidental reasons. However, on the battlefield, those who can survive must be strong enough, because war has never been accidental...

Because there are never rules in war, if you want to win in war, all accidental factors must be eliminated, because there will be no consequences if the game loses, but if the war fails, you will face death, not only the death of the individual, but also the death and despair of the country. In the face of such a huge choice, no one will choose to bet on luck...

Sun Tzu's Art of War says that war is the place of life and death, the way of survival and death, and must be observed!

But at this moment, what is left behind is a huge endgame...

In terms of the number of players, the Yan Luohui has already gained a certain advantage. In terms of the number of summoned creatures, although the Blue Sky Pavilion still maintains its advantage, the Yan Luohui's strength is even better in terms of the strength of summoned creatures!

In the Golden Plain near the center, the fight continues...

Although it has entered the final endgame stage...

However, the intensity of the battle did not decrease, but instead became more intense...

The reason is very simple...

Because at the stage, every player who can stay on the battlefield is a very powerful existence. Except for a very small number of fourth-level players, most players who can stay on the battlefield are level 5 players...

If the previous battle was more like the stage where all kinds of soldiers collided with each other and generals were wildly planning in the Three Kingdoms Heroes series, then at this moment, it was already the stage where all the soldiers died, leaving only the generals to confront each other...

Compared with the previous battles, the scale may not be very huge, but the intensity of the battle will not be reduced too much. On the other hand, the closer it is to the end of the battle, the intensity of the battle will increase by several times in geometric times!

Just like the World Cup, at the beginning, there were often the most qualifiers. Teams around the world often had to go through many battles before they had the chance to enter the final circle of the World Cup. Even if they entered the final circle, they had to face the cruel group stage and knockout rounds to have the chance to appear in the final field...

Every time, a strong team will be eliminated. Every time, the physical fitness of each remaining team will be consumed due to the game. Even every time, athletes may leave their team due to injury during the game, and there may be various red and yellow cards...

On the surface, the closer the World Cup is to the end, the strength and physical strength of the participating teams, including the number of people who can play, are actually decreasing. Most of the teams that can stand on the final stage are often exhausted in the true sense, with wounded soldiers all over the camp, and red and yellow cards...

To some extent, the World Cup final itself is an endgame...

However, it is precisely such an endgame, which is the most anticipated game for all the audiences. Often, those remaining soldiers who have experienced countless injuries, countless loss of staff, and the baptism of countless competitions and have declined physical fitness are able to perform peerless performances in the finals...

The reason is no different, because these remnants suffered various troubles in the previous battles, and the team's integrity and physical fitness declined in all aspects, but similarly, whenever they defeated an enemy, their strength and spirit were also sublimated in this process. Every step closer to the highest podium, their abilities will be further improved...

And often, when you win the final championship, it is precisely when this team is the strongest!

This principle makes sense no matter where or in any field...

And on the battlefield, the same is true...

Soldiers who have experienced a certain number of battles and can survive in battles can often be called veterans, and generally in battles. Veterans' combat power is about three times that of new recruits. This does not mean that they are much stronger individually than new recruits. Instead, their survival, lethality and decisiveness on the battlefield are often much better than new recruits. They have good psychological qualities and know when to do what, so they can often gain an overwhelming advantage when facing new recruits...

If veterans can still survive after experiencing more baptisms of blood and fire, then these veterans will become elite soldiers. Compared with ordinary veterans, the various abilities of elite soldiers are naturally better than those of veterans...

In most battle chess games, this is the so-called experience value...

After experiencing battles one after another, defeating one enemy after another, and gaining enough combat experience, the combat power and level will naturally be improved. This is a universal truth, and the game just digitizes this process...

The same is true in reality. On the battlefield, veterans who have experienced many battles are far stronger than those young new recruits. This kind of power is all-round, whether it is gun fighting, or understanding of the laws of the battlefield, attitude towards the enemy, etc.

And Fantasy World is exactly such a game...

During the initial period of Fantasy World, there was no big difference between Fantasy World and most ordinary online game settings, and there were also experience settings. Players gain experience by fighting monsters, then increase their level, and then increase their attributes...

This setting is not much different from most online games...

However, in a subsequent update, Fantasy canceled the so-called attributes and experience settings...

Under such circumstances, there is no so-called concept of level and experience. The only one that can represent the strength of the player is their rank...

The data blurs the player's strength...

There is no doubt that this is a very risky move. You should know that for the game, for players, watching their attributes grow, to a certain extent, it is also one of the fun of players...

However, after Fantasy World cancelled this setting, to some extent, it erased this part of the players' fun...

However, even so, in the fantasy world, the experience system and level system were not actually cancelled, but were just hidden by the system...

Rather than hiding, it is to let the concept of experience have the most basic values, becoming an implicit concept that is closer to the real state...

It is actually easy to understand that it is closer to the reality...

In many games, players fight with monsters, and they often get rewards for experience only when they really kill monsters. In this case, it is often easy to have the so-called upgrade of large numbers and small numbers. For a game account, you only need to have enough experience to improve your strength. Players do not need to care about how these experiences enter their pockets. They only need to constantly brush monsters to achieve the goal of improving their level...

In fact, in many online games, there are similar situations. Often, the players who increase the level the fastest will not be those who do tasks, but are often those who do not mainly do tasks, but choose to choose fixed-point brushing levels, and the upgrade speed will be faster...

From the perspective of experience value, fixed-point monster sweeping is undoubtedly the fastest way to obtain, but to a certain extent, it will not help much in improving the player's gaming ability. It will not enhance the player's understanding of monsters in various copies, nor will it allow players to adapt to various operations. It just allows players to simply face monsters of the same attribute and simply slaughter them. In doing so, although the experience value is constantly increasing at a high speed, the player's level actually does not improve much...

Of course, for most online games that use character level and equipment as their main combat power, player operations are not the most important factor that really determines whether the character is strong or not. Moreover, even if there is a gap in operation, it will not be too big to make up for. For players who were originally poor in operation, it does not take too much time to get their operations to a medium level. Although they still cannot compete with real masters, they are more than enough to spend time in the game...

In fact, in most of the previous online games, whether it is PVP or PVE, what is needed is not the game technology, but a concept similar to routine. As long as you understand what you should do at what time, it is often enough. Before the opponent handed over what skills, what skills you cannot use, and after the opponent handed over, how should you deal with it? To put it bluntly, it is actually just an optimized game. In addition, many games have settings for intelligent casting, and even the problem of insufficient player's reaction ability is ignored by this method similar to intelligent casting. That is, because of this, equipment and level still occupy an absolute dominant position in this type of game. As for the player's operation method, as long as it is acceptable, it is enough...

However, the fantasy world is completely different...

Fantasy World is a game that requires players' operation level first...

No matter how good the equipment is and how high the level is, it is not as important as the control of the character!

In the fantasy world, there is no bottom line for character control. Theoretically, as long as the player's consciousness is sufficiently familiar with the characters in the game, then this character can do anything within the limit of attributes...

This is a bit like a brainwave game in an illusion novel...

Yes, brainwave game!

A long time ago, someone thought about it this way, if the mouse and keyboard operations were cancelled in real-time strategy games and instead used brainwaves to issue game instructions, what would the game become?

Many people think that without a mouse and keyboard, players using brain waves to control the game may make the game very boring, because at this time, neither party will have so-called operational errors. As long as a strategy is arranged in their minds, the system can perfectly achieve player instructions like the top IA computer. In this way, the fun of the game operation seems to disappear...

However, in fact, the situation is exactly the opposite!

If it is really possible to achieve a brain wave manipulation game, it will not only not let the concept of micro-operation disappear, but may instead make this concept more meaningful!

You should know that whether it is a keyboard or a mouse, there are only a few keys after all. What players can do is actually press these shortcut keys in the shortest time to make their ideas become actual instructions. However, this kind of transmission itself is subject to many constraints, such as the player's hand speed, the player's reaction speed, etc., and the instructions that can be transferred are actually very limited...

However, if the so-called brain wave concept is applied, the situation is completely different, because the things that can be thought of in the human mind are much greater than the operating space that the keyboard and mouse can give!

During the operation process of the mouse and keyboard, for example, it is difficult for players to make the troops advance in a certain ancient formation, or to quickly switch formations, such as suddenly changing from a square to a snake. Such a transformation is actually very difficult to operate, and even requires players to quickly control each unit, and the order cannot be correct at all...

Not only that, in large-scale battles with high populations, in fact, most players cannot control all the troops to fight. Most of the time, they can only make some instructions, and the rest can only be seen by the result of the troops' attacks on their own...

After all, no matter how fast the player's hand is, this speed is limited. It is almost impossible to control all the troops to make certain strategic deployments in an instant. Moreover, with the development of the battle situation, it is even more difficult for players to adjust their previous tactics almost every moment...

But if it is in a brain wave-controlled game, the situation is completely different. Players can give instructions to all troops in an instant. Not only that, they can decide or change the actions of each unit at will, allowing the units to form various incredible formations, and even at the same time, their bases can undergo various developments continuously...

To a certain extent, this is an infinite possibility, and as long as you can think of it, you can do it!

Under such circumstances, the war between players is equivalent to being freed from the problem of hand speed. It turns into a competition of strategic consciousness and imagination. If the player's consciousness is strong enough, he can even adjust the attack frequency of various units at will, and the units can easily complete a nearly perfect volley. Compared with the barren operating space of keyboards and mice, this kind of battle that is completely controlled by consciousness is actually more free...

And freedom often represents all possibilities!

This is the case in the fantasy world!

Although players need not control thousands of troops, just one character. In fact, this kind of control is not easier than controlling thousands of troops, just like a strategy game and a team competition game, the former controls thousands of troops, while the latter often only needs to control one game character, but in fact, there will not be much difference in the difficulty and gameplay between the two, and the latter will not be much easier than the former...

Through consciousness manipulation, players can theoretically control their characters to do anything they can think of and do...

This is also the most essential difference between Fantasy World and other online games that use mouse and keyboard as operating modes!

In the illusion world, consciousness is king!

A player's consciousness will largely determine what extent a player can control his character!

This is like the football player's football skills. In theory, things like football skills are actually priceless treasures!

Just like two people with the same physical fitness, perhaps one of them can only move bricks at the construction site, while the other may be on the top court and earn tens of millions of dollars a year...

What determines the status between the two may be simply because one of them can play football and the other knows nothing about it...

And in the fantasy world, this is actually the case!
To be continued...
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