Chapter 1074 Game
Dragon-slaying illusion.
Game is a very mysterious concept...
In essence, the so-called game is a choice between each other...
Often in the game, choosing a more reasonable side will win...
Just like playing chess, both players need to make the most reasonable judgment and then have a confrontation of wisdom and courage with each other...
It can be said that the so-called game is a ubiquitous rule in real life!
Yes, everywhere!
The simplest game is to guess coins or rock-scissors. Whether it is to guess the former or the latter, it actually seems that on the surface it is a game dominated by luck...
But in fact, in addition to luck, these two are often affected by many different factors...
Just like guessing coins, for ordinary people, it may be just a game of luck, but if someone has excellent eyesight and dynamic vision, it is possible to see clearly the weirdness of the coin spin and fall, and accurately judge the positive and negative aspects of the coin. Just like in the god of gambling, gambling masters can often judge the number and size of the dice in the dice cup by the difference in the sound and breath of the dice when it hits the ground...
However, if someone has good eyesight, then there are naturally some people who have strong hands. If the person who throws coins has a good skill, he can actually control the front and back of the coin when it falls to a certain extent. Moreover, if someone is skillful in the technique, he can even avoid being peeped to a certain extent. This is faster than eyes and hands...
The same is true for rock-scissors. On the surface, it seems that the two sides are simply lucky, but in fact, they are affected by psychological factors and reaction speed. In the punching action, they can lock what the other party wants to use for the other party's actions, and at the same time change their original ideas as soon as possible, and then directly choose to restrain what the other party has produced, laying the victory in one fell swoop...
In the game of rock-scissors, you often see someone punching slowly than the other party. However, this slow punching will usually be slapped by the other party's task, and then it doesn't count...
Because the punch is slow, it means that you can punch after the opponent's punch appears, so that you think you can win 100%...
This is a very simple truth...
However, in fact, in the game of rock-scissors, the speed of punching is always theoretically fast and slow, and punching is theoretically impossible to achieve...
Therefore, in the game of rock-scissors, if the reaction is fast enough, then the most accurate response can always be made after the other party punches. Whether this response is true, essentially, it is actually just to see if the punch is slower than the other party and whether it is within the acceptance range of most people. That is to say, if the time is short enough, then such behavior will not constitute so-called cheating, and it will not even make people realize that this is cheating...
This requires sufficient observation and reaction ability. If these two points are fast enough, it will be difficult for others to realize that one side is actually slowing down...
If both sides have such a reaction speed, there is not a chance to win. Through various induction methods, inducing the other party to make a wrong choice and then defeat the opponent is not impossible for the first party...
In the game, it is often compared which side of the calculation path is deeper. The deeper the calculation path, the easier it is to gain the advantage...
And this is also the main reason why games are always full of fun!
In the game, the gap between wise men and ordinary people is often very huge...
Just like the same game, the competition between professional players and the passerby game between ordinary people often gives people the feeling of two completely different games...
The reason is that the game between professional players is often more profound than the passerby game. The so-called "more than calculations" is to win more, and less calculations are not counted. That's the reason...
To a certain extent, the game is both a game for the brave and a game for the commander!
In the game, you need not only to implement your own plan, but also to have enough mind to correct your mistakes at any time...
Even if it is just the simplest game, like rock-paper-scissors or coin guessing, there are actually very deep tricks in it, so naturally it is not to mention other games...
The rules of the game themselves are things that are everywhere in real life...
For example, in the game between students and teachers, students always need to guess when the teacher chooses to check homework or chooses to call. When a smart person is always smart, he will always choose to skip classes when the teacher is not to call. Every time the teacher is preparing to call, he can always wait for the teacher early. For teachers, what they need is to catch the peak period when the students skip classes and then catch all the students in one place...
Sometimes, if the classroom is full, the teacher will not call the name, and if there are fewer people, the teacher will naturally call the name...
If it is placed in high school, the game between the teacher and the student will often fall on when the teacher checks the homework, or whether the teacher checks the homework. If it is confirmed that the teacher will not check, then the homework will naturally not be done. However, if the homework is done and the teacher does not check, then in fact, one side of the student fails in the game, and the teacher wins in the game. On the contrary, the same is true. If the student happens to not check the homework when the teacher does not check the homework, then in fact, one side of the student wins in the game, and the teacher fails in the game...
Of course, in fact, in school, good students and good teachers still account for the vast majority of the proportion...
The so-called good students, of course, do not matter whether the teacher checks or not, they will complete their homework seriously. The so-called good teachers naturally do not matter whether the student does homework or not, they will carefully check the homework of each student...
However, in fact, such behavior is itself a common result of a game between the two parties!
Because teachers always check homework, students can naturally only make the optimal choice, that is, do their homework seriously. On the contrary, if the teacher always doesn't check homework, students will naturally not be so diligent in doing homework. For students, what they need to do is to understand the teacher's behavior pattern, and then make different choices and judgments for different teachers...
For example, commercial negotiations are actually the estimate of the other party's bottom line by both parties. If the highest price that one party can offer is higher than the lowest price that one party can accept, then the negotiation will continue, and both parties can always reach a consensus on a certain number between the lowest price and the highest. If the highest price of one party is lower than the lowest price of the other party, the final result of the negotiation can only end in vain!
In negotiations, the judgment of the other party’s bottom line is undoubtedly very important. The ultimate goal of thousands of words on the negotiating table is to reach a digital consensus. No matter how much reason is spoken, it is actually meaningless. In essence, it is just bargaining!
To a certain extent, the highest-end, atmospheric and high-end business negotiations are essentially not much different from the bargaining of street aunts when buying vegetables. They are nothing more than judging the other party’s bottom line from the other party’s words and deeds, and then seeing if they can start a business...
And this is the rule of the game!
Of course, when it comes to gaming, the most recognized game method is naturally playing chess...
In fact, the word Yi in game itself means playing chess. In chess games, most of them are a game game, just like chess and go. The tactical strategies of this kind of game are often endless, and some are just mutual restraint and changes...
Different eras often have different tricks, and people from different eras will also have their own different understandings of the situation...
In fact, as long as there are rules, a game will inevitably form to some extent!
Unlike spatial rules and time rules, game is a very basic rule...
However, the existence of such rules is very widespread...
Especially among various games, the concept of game is very widespread...
Games always have rules for games, and for players, the meaning of game rules is to tell players what can be done and what cannot be done. Anything that can be done can be done, and players can do it and use these things to win the game. The more complex the game is, the more difficult it is to get started, but often after playing, the sense of accomplishment will become stronger...
The concept of game is often very polarized. That is to say, the more complex the game or the simpler the game, the more high-end the game skills are. Because the complex games themselves are complex, the choices players can make are often very diverse. In this way, the two sides can easily form differences in their choices, and thus determine the winners and loses. The simpler the game, such as the rock-scissors or coin guessing, although the rules are simple, in fact, the game involves various techniques, even eyesight and hand speed reactions. These things are actually part of the game. On the surface, it seems that they are just a game that is simply more than luck, but in fact they also need the support of strength...
In the game, the calculations of both sides are actually everywhere. The most reasonable game result is not simply winning, but perfect suppression!
If you use rock-scissors to describe it, then it is the cloth you happen to be produced when someone else makes a stone, the scissors you happen to be produced when someone else makes a stone...
This is a kind of restraint and suppression in the sense of perfection, and it is also the most perfect result pursued in the game!
Just like in many team competition games, after the passerby game, there are often no players who buy reconnaissance props at the beginning, and they will detect the other party's movements in the early stage...
However, in high-end professional competitions, such situations are everywhere, and similar situations will occur in almost every game...
Over time, professional players often run to the enemy's favorite position to check the eyes at the beginning of the game, reverse the opponent's eye position, and even directly try to kill or drive away the enemy characters who are in the eye...
Such behavior is actually a game. Since we know that you are going to do your vision and investigate, then we will simply wait for you at the destination in advance...
After experiencing such setbacks, the person who is inserted will often have two different behavior patterns. One is that since you are going to send someone to stop me from inserting my eyes, I will also send someone to protect my own people from inserting my eyes, and at the same time, fight more and fight less to win the first blood in the early stage...
Another idea is to just rely on the return scroll or teleportation skills at home as soon as possible, fly directly to the point closest to the eye insertion position, and check the eyes directly before the opponent's defensive character takes place. Some professional auxiliary players will even lose some of their own economy for this!
And it is also a game. For the defensive side, if you suffer a loss of such rapid teleportation, the defensive side will often sacrifice their own economy. At the beginning of the game, choose the way to return and reach your own defense zone as soon as possible to prevent the opponent from reconnaissance...
This is a mutual game...
In fact, for the defensive side, this kind of game is actually more of a guarantee behavior. If the offensive side does not choose to insert eyes, or does not choose to insert eyes at the predetermined position of the defensive side at that time, then as the defensive side, it is actually a loss of not too much, because after all, they have actually lost a lot of money in order to arrive at their destination early...
For the defensive side, they need to judge whether the other party is in a hurry to enter the defense zone, or will only use ordinary movements to insert the eyes. If it is the former, then they must arrive as soon as possible, and if it is the latter, they can walk to the target location slowly...
In fact, in the game that was a long time ago, most teams or players would not do some non-mainstream actions before the game sent troops. They often guard their own troops, waited for the troops to be sent, and then started the game in the conventional sense. Many teams even think that it is a very stupid way to go to the field of vision before the game officially sent troops, because doing so will greatly waste the precious time of the reconnaissance guards...
However, as the times progress little by little, the time of the outbreak of battles often begins to advance little by little. In many games, the birth of the first blood appears before the troops are sent. Many professional players often give up their lives inexplicably when they go to the point of being insulted...
This is the mystery of game behavior...
Some behaviors seem extremely subtle at some times, but in some cases, they seem extremely stupid...
Just like in many games, many characters actually have their own life-saving skills, and they can often use them when they are bound to die to save their lives...
However, it is often very important to use the life-saving skills!
If you use it at an inappropriate time, or if you use the life-saving skills early under the deliberate deception of the enemy, it will often be regarded as being crushed by the enemy's IQ. Similarly, if the life-saving skills are used at the most appropriate time, so that the enemy's deliberate siege will eventually end in failure, it will often be regarded as a crush on the enemy's IQ...
This is the essence of the game!
The rules of game are essentially an art of choice!
The most reasonable choice can often allow you to maximize your benefits, while the wrong choice may cause your resources to be wasted...
In the orchard, Wang Yu is still floating in the sky...
From his perspective, we can clearly see that in the fog around the orchard, various cute creatures are constantly rushing towards the orchard...
Looking at the surging zodiac pet legion and the cute plants that are constantly fighting against the zodiac legion, Wang Yu knew very well that although the battle in front of him seemed a bit nonsensical, in fact, the mutual restraint between these plants and animals was a very rigorous setting. Under this rule, it was actually more of a test of whether he could make the most accurate judgment and choice in the game!
In fact, this is the essence of tower defense games!
Tower defense games are games that require a certain degree of wisdom to play. Excluding some tower defense games developed simply for players to have fun, the truly high-end tower defense games are actually more of a test of players’ wisdom and reactions...
In this type of game, players need to be able to allocate their resources the most reasonably, and players need to have a fast enough reaction speed to complete some necessary operations...
For players, both are inevitable...
In fact, Wang Yu was already a little grateful for his previous choice at this time...
If I hadn't planted a large area of various plants in the orchard as soon as possible, I'm afraid the entire orchard would have been destroyed by the continuous zodiac legion...
This also fully illustrates the fact that no matter how cute and cute the thing is, a little bit of quantity will turn into a disaster that is extremely terrifying...
Wang Yu has already realized very clearly that his power is actually just a drop in the bucket in the war in front of him. Compared to his power, the choices he made in the battle in front of him will become crucial...
How to use the only resources you have at hand to make the most reasonable defense arrangement will be your main job in the next time!
Chapter completed!