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Chapter 26 System Upgrade

"Wow..." As soon as my feet hit the ground, a graceful body had already plunged into my arms and lowered my head and cried bitterly. That was Liu Jia.

"Oh, stop crying, I'm fine!" I felt more and more attraction of Liu Jia to herself, uh, especially now when I'm intimately in this plump and charming genius.

After a while, Yi Ren in his arms gradually stopped sobbing; when he raised his head and saw my bright eyes, Liu Jia's little face turned red with a "brush". This trend continued to the swan-like soft neck.

"Ah---that, just now, I was just worried about you!" Liu Jia lowered his head and whispered, his hands tugging together meaninglessly.

"I know." Of course I know this, but I know that after this wonderful experience of sharing life and death, I have deeply imprinted in Liu Jia's heart. Perhaps the spring that belongs to me and also to Liu Jia are coming.

"Well, I may not have time to play games these days, so I'll get it off first." Before I could react, I turned into a white light and disappeared into the air.

After carefully thinking about the sentence before Liu Jia left, I found that it contained a lot of content. "She may not have time these days" means that she is in a mess and contradictory mood now, and it takes time to think about her feelings clearly; another meaning is that in order to be afraid that I will worry, I specifically told me "maybe I am not available."

Of course, the above are just my own thoughts. Maybe Liu Jia just wanted to leave for a while just now to avoid the embarrassing situation. However, no matter what, there is still great hope in pursuing Liu Jia, which was something I didn't dare to think about in the past.

After Liu Jia went offline, I also went offline. Haha, the reason is very simple. The real time is 22:00, and it is time to rest.

I entered the game early the next morning and I was still on the "Mammoth Plateau" and was surrounded by my pet - the bald eagle king whom I call "Xiaobai". As for why I get such a name, it is mainly because the part from the head to the neck is completely snow-white, and it is very conspicuous on the black body.

As a "pet" that I was subdued, Xiaobai could understand my various commands, such as attack, reconnaissance, takeoff, landing, etc. Look at its attributes: Bald Eagle King, level 67, attack 480, defense 400, life 400,000. There is nothing strange about the attack and defense in front. The attack and defense of level 67 should be like this; but the life of 400,000 surprised me, no wonder I couldn't kill it yesterday.

Fortunately, there were so many lives, otherwise I would have been strangled to death. Not only would I lose such a good pet, but I might also fall down from a high altitude to die. Now I thought about it, I was so thrilling and inexplicable yesterday. I would have taken such a great risk to fight to the death. This is not like the usual steady and cautious me. Could it be that "men will always be good men in front of women"?

Now I sit on Xiaobai and overlook the entire "Mammoth Plateau", looking for yesterday's target - Mammoth. After more than an hour of searching, I finally found a huge creature in a valley, and its name is Mammoth.

However, there is not only one mammoth in this valley, but two big and small. The big one, as Kongkong'er described, is six or seven meters high, with very thick limbs and a radius of about 1 meter; the two long fangs protrude outside the mouth, should be its attack weapon. Overall, the mammoth looks more like an elephant, but compared with the elephant, it has less long nose and big ears, but more wild.

The other one was less than 2 meters tall, and it was probably just born and walked very slowly. Seeing Xiaobai and I in the air, the two mammoth stopped eating grass and looked at me. The big mammoth felt danger and made an elephant roar. The black hair on her body actually stood up, with a striking look. As for the little mammoth, she was looking at us, the uninvited guests with big black eyes.

Another mother and son or father and son. If it were before, I would have started attacking. But since I experienced the Blood Wolf in the Savage Valley, I know that in the game design, there is a deep relationship between parents and children. Although this relationship is virtual and just a simple program, I can't afford to kill any time when I look at the mother and son or father and son.

I directed Xiaobai to stay away from the valley, looking for other ferocious monsters.

There are many kinds of monsters on the "Mammoth Plateau". In addition to the Tibetan mastiff and bald eagle mentioned earlier, the most common one is the wolf pack.

The wolf in the "Mammoth Plateau" is a silver wolf with a silvery white body. The information under the "reconnaissance technique" I just upgraded to intermediate level is: Silver Wolf, level 40-45, life 50,000. As for the Silver Wolf King surrounded by wolves, it is level 45-50, life 100,000.

With Xiaobai, it is too easy to deal with them, just keep shooting arrows.

Of course, I need to stop for a while, because after I carry me, Xiaobai's hunger level can easily decrease, so I will feed Xiaobai a barbecue after a while. Fortunately, because I prepared a lot of barbecue before, otherwise I really couldn't continue.

There are 38 silver wolves in this group, including the Silver Wolf King. Most of the corpses were wiped out by the system because of the 20-minute protection restrictions. In the end, only 5 silver wolves, including the Silver Wolf King, were left. Despite this, my gains were still great.

120 gold coins, 239 silver coins, 78 copper coins; the equipment is only one pair of silver wolf battle boots, which is better. It is the item dropped by the Silver Wolf King who was killed in the end. It belongs to silver equipment, and the others are bronze equipment; there are also many materials, including 19 silver wolf teeth, 6 silver wolf skins, one silver wolf inner elixir (3 speeds were added after eating), and 14 wolf meat.

The biggest gain is that my "archery skills" have finally reached the level. Now I can basically kill a silver wolf with five arrows, but before that, I needed more than a dozen arrows.

After killing the silver wolf, I continued to walk deep into the "Mammoth Plateau". During this period, I could see bald eagles coming out to feed from time to time, but it may be because of fear of Xiaobai. Every time I saw Xiaobai approaching, the bald eagles would avoid them from afar.

(I later learned that in each area, there is only one leader in a species. If the boss is killed, it will be refreshed again after one day; but if it is subdued, it will be refreshed after seven days. During this period, this species will still obey the subdued boss. In other words, Xiaobai can command the bald eagle on the "Mammoth Plateau" within 7 days.

As for the other bald eagles who avoided Xiaobai after seeing Xiaobai, they were far away because the majesty possessed by the system setting "King" cannot be violated, just like the emperor of human beings.)

It seems that no monster in the air can cause harm to me unless it reaches the realm of "demon". However, so far, I have not seen the appearance of "demon", and even the "blood wolf king" at that time only caused me a "spiritual" shock.

However, after thinking about it this way, Xiaobai has not reached the level of "demon" even after level 67. So how many levels do he need to become a demon? I really can't imagine it. However, this will inevitably delay the progress of the game, otherwise everyone will easily reach a higher level and reduce everyone's enthusiasm for gaming. This is also a cleverness of the game company.

Just as I was thinking, the system announcement came: Dear gamers, "Xiongba World" will be upgraded in one hour, and we apologize for the trouble caused by the players. In order to enable players to exit in time, the attack and defense of all monsters will be reduced by half during this period. The system upgrade took 3 days, and you will find that the updated game will be more authentic and playable. For details, please check the official website of "Xiongba World". Tianxia Game Company System Upgrade on August 3, 2012? This is good. Compared with previous games, "Xiongba World" is already a very good online game, especially the application of "virtual reality" technology in the game has brought nearly 50 million game players into it, resulting in about 95% of other games on the market closing down.

I don’t know what the game will become after this system upgrade, it’s really exciting.

However, there is still an hour of great opportunity to make good use of it. It took a few minutes to finally find a "Quanrong" with a human face and beast body. As far as I know, "Quanrong" is a beast recorded in "Shan Hai Jing", and I don't know what it is. The reconnaissance technique shows: Quanrong, level 60-75, everything else is unknown, but the level is really not low.

"Quanrong" can be said to be the first "monster" I have ever seen, because the "Quanrong" that I thought was easy to deal with actually released a kind of acid mist towards me at a high altitude, and I couldn't avoid it even if I was at a height of 100 meters.

The corrosion ability of acid mist is very strong. My life is down 40 points per second. This is still the case when I have the "non-invasion of all poisons" and the "Nurong" attack is halved. Fortunately, this acid mist lasts only 20 seconds, and "Nurong" also takes another acid mist attack in one minute. This situation gives me time to replenish my life, but it is a little faster to consume medicine.

Since the attack and defense have been reduced by half, you have to try to kill it even if you fight for your life. Advanced "archery" makes steel arrows keep shooting at "Quanrong". Although each stroke only knocks out 100 or more of the opponent's health, in more than half an hour, "Quanrong" has been covered in bruises and the ground under him has been dyed red.

Time passed, and finally, in the last ten minutes before the system was updated, I penetrated the left eye of "Quanrong" with an arrow, and the steel arrow flew out from behind the head and completely ended its life. I quickly let Xiaobai land, picked up the equipment he handed over and threw it into the "Qiankun Ring": "Segmentation Technique" was used continuously, and "Quanrong" skin, inner alchemy, flesh, and gallbladder entered my hands one by one until no new materials appeared.

Then, I quickly got off the line. I took off my helmet and let out a heavy breath. It was so wonderful. I actually killed a "demon" within an hour. I couldn't believe this fact. I thanked the game company for this system upgrade from my heart. I don't know if others have such good luck.

I immediately logged into the official website of "The World" and found that this game has changed in many aspects, mainly with eleven content.

The first point is about PK. Everyone knows that PK is inevitable and indispensable in games. If PK is missing, simply killing monsters and upgrading is boring; even I like PK very much in previous games. At that time, I often chose the thief or assassin route, so even PK is hidden and has no big impact on making money.

Previously, "Tianxia Game Company" set malicious PK punishment so severely, mainly for the stable development of the game. "Xiong Domination of the World" is a brand new virtual reality game, which is much more advanced than other games.

While attracting many players, it also brings safety risks to the game. Other game companies may destroy the game, making the players in the game keen on PK and confusing the game situation. This is a huge threat to a brand new game. Therefore, the severe punishment of malicious PK is very useful, and to a certain extent regulates the PK behavior of players. The above websites are not clearly stated, but anyone with a discerning eye can see the meaning.

Punishment for players who actively PK: A "wanted order" is issued in the city where the PK is located to declare him a criminal. Any player in the city and the surrounding area can attack the criminal. If the criminal is killed, he will gain 30% of the experience lost by the player. There are also special "constables" in the city to hunt him down.

The time limit for the "wanted order" is one month in real time. During this period, players must ensure that the game time is online for one month, otherwise the system will be punished with "stop account", which means that the player can no longer play this game.

If the City Lord's Mansion issues a wanted order to other cities, then any player within the scope of other cities can also attack the criminal. Whether to issue a wanted order to other cities will depend on the crime of the criminal; the crime is determined by the number of murderers and the level of the killed player. The lower the level of the killed player, the higher the crime, the more people, the higher the crime.

The reputation value of the player who is declared a criminal will also be minus the corresponding reputation value depending on the level of his crime; if he is killed within the "wanted" time limit, he will lose some experience again, and the specific value is determined by the system.

The second point is about death penalty. When killing monsters, the higher the monster level, the more experience the player loses. The specific value is determined by the system host analysis. If the level of death drops, the player will lose the attribute value brought by that level.

The experience of death of others by malicious PK is 30% of the total experience. If the level is dropped, the corresponding attribute will be lost. Players who are killed by malicious PK lose 5% of their own experience, and if the level is dropped, the corresponding attribute will be lost.

The third point is about the attribute allocation of players' upgrades. After the system is upgraded, the 2 attributes brought by players for each level will become the current 1-5 attributes; at the same time, the redundant attributes of the upgrade are within the range of level 1-10, players can allocate to match the career type they have chosen.

After level 10, the allocation of attribute points will be automatically performed by the system according to the player's behavior. For example, if hunters like me often use bows and arrows, the system will allocate part of the attribute points to strength (only strong strength can be used to pull a strong bow), and part of it will be allocated to agility (only fast pulling the bow can effectively hit the target); if you run around often, it may be allocated to agility and physical strength (of course running will enhance physical fitness). In other words, what you exercise normally, the system will give certain attribute values ​​according to your efforts.

However, when everyone gets enough upgrade experience, they do not make the same efforts. Some people can even hire others to make the last upgrade, which results in different attribute values ​​obtained by each person's upgrade. The lowest point is 1 point and the highest point is 5 points.

The fourth point is about the use of skills. Before using skills, such as "Refining Medicine", I held the alchemy furnace with both hands and silently recited "Refining Medicine" to use this skill. After the system is upgraded, it is necessary to burn fire to refine medicine. At the same time, refining medicine not only requires medicinal materials, but also a special material - water, such as ordinary river water, river water, better spring water, well water, and the ever-seen stone milk, phoenix blood, etc.

After lighting the wood under the alchemy furnace, the system defaults to using the "Absolute Medicine" skill, which is more realistic than before.

For other attack skills, such as archery, as long as you concentrate on the skills you need, aim at the target, and then shoot the arrow out, the system will use archery by default. Of course, the damage to the monster is more realistic, such as your attack is very high, but if you aim at the legs of a small monster, you cannot kill the monster in seconds; of course, if you lose too much blood, the monster will still die slowly.

Moreover, attack skills themselves have attack power; defense skills themselves have defense capabilities.

For example, the simplest "basic sword technique" has the primary attack damage of 1-5; the intermediate attack damage of 5-15; the advanced attack damage of 15-30; the master attack damage of 30-50; the master attack damage of 50-70. The fifth point is about pets. Players can subdue monsters by learning the hunter skill "submission technique". Generally, the lower the life value of monsters, the easier it is to subdue; the lower the level, the higher the success rate of "submission technique". Pets need to be fed, and if possible, they can also find food by themselves; pets can also upgrade by fighting monsters, but 50% of the experience after killing monsters will be owned by the master.

In the early stage of communication between pets and owners, the owner commands the pet through language, but the pet cannot speak; if the pet upgrades to the realm of "demon", he can speak and communicate with the owner. Pets that reach the level can be the same as the owner's mind and communicate their thoughts through consciousness.

The sixth point is about equipment. For example, a hunter's hunting bow, if the power is too low, it will not be able to pull the hunting bow. The same is true for other equipment. This does not belong to the equipment attribute. In principle, everyone can use any equipment, but if you do not have this related skill, you cannot play one-tenth or even one-tenth of the function of the equipment: as the saying goes, "there is a specialty in the profession."

Weight bearing has a certain impact on speed and attack. The heavier the equipment you wear, the slower you walk; but you can use speed + mass to hit this special attack method. Of course, your defense is required first to be high enough.

The seventh point is about monsters. Each monster has its own specific territory, and of course it is not ruled out that single monsters wander in the first place. Monsters can be upgraded by killing players, or they may be upgraded by other monsters entering their territory to kill monsters.

The eighth point is about the mission system. Most of the previous tasks were concentrated in the "Ranker Association", but after upgrading, more tasks will appear in ordinary game life. Perhaps, if you encounter someone stealing your wallet on the street, and the thief is an NPC, then you may be exposed to tasks related to it.

Nine points, about NPC. Today's NPCs completely use ** intelligent programs. Each NPC is a complete intelligent life, with the initial memory given by the original system, and intelligently upgraded through daily contact transactions. The system host will also be upgraded according to the NPC and environmental changes of the entire game, and may evolve into an intelligent host.

Point 10, about the characters. Currently, players can feel pain (only 5%), touch, vision, hearing, taste, and smell (depending on the helmet). After the upgrade, although the above remains unchanged, a human body secretion system has been added. For example, Liu Jia had tears when she cried before. This is just an analysis result of the player's own conditions, that is, the player has a strong idea of ​​crying, so the system will produce tears and related expressions based on this command.

But after upgrading, all of these will become instinctive reactions. For example, sweating, when you encounter extremely dangerous situations, your body will instinctively sweat coldly due to fright; for example, running for a long time will make you feel tired, your speed decreases, your strength decreases, and your defense will also decrease... At the same time, a new attribute indicator appears, that is, "fatigue". The higher the fatigue, the lower the strength you can exert, which is exactly the same as the hunger level. Moreover, the higher the fatigue, the faster the hunger level increases; conversely, the higher the hunger level, the faster the fatigue level increases.

In a word, the various behaviors of players are close to the physiological and psychological reactions of various characters in reality to the greatest extent, and truly reflect the superiority of "virtual reality" technology.

The eleventh point is that the exchange system for real and virtual currencies that will be opened long ago has been announced. This exchange system is determined based on the exchange ratio of various coins to gold in the world, so the exchange ratio may change at any time. However, the approximate exchange ratio is 100 gold coins = 8.2 RMB, which means that I have made about 8,000 RMB in this month, which does not include my various equipment materials. I believe that after I expand my investment in the future, the business of "Longhuxuan" will be

It's even more popular. However, game companies are also stingy. When converting RMB to virtual currencies, it requires a 5% fee; similarly, virtual currencies to exchange RMB also require a 5% fee, and these two items alone can make a big profit for the game company. In addition, the monthly game fee charged after the official operation is 100 yuan, and now hundreds of millions of players have entered the game, which means at least 10 billion yuan in revenue per month (considering the different consumption levels of each country, the corresponding monthly fee and point card prices are also different).

All these changes give people great joy, especially the last two events of the 10th and 11th. The game will appear more realistic and will also attract more players to enter the epoch-making virtual reality game "Xiong Dominate the World" (of course it will also attract countless smart businessmen to enter the game). I can imagine that in the near future, "Xiong Dominate the World" will dominate the entire game world.

Unfortunately, the official website only has a rough introduction to the content and no specific introduction. The sentence "Please experience the surprises and fun brought by the game upgrade by yourself" makes people feel depressed.
Chapter completed!
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