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Chapter 604 Somatosensory Game

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Zhang Shengliken has invested so much energy to develop online games, of course Yang Xing has to support it. With memories of his past life, he clearly remembers how developed domestic online games will be in the future. Many companies can even be listed in the United States with just a few games. Online games have become a rare profit point in the domestic software market with pirated versions. Moreover, at this time, not only domestic, but also international online games are new things. If Zhang Shengli really can acquire "CS" and "Warcraft" under its jurisdiction, it will not be impossible to become an international online game giant.

But he reminded Zhang Shengli, "It's not that I don't help my brother. You also know that my company has just re-divided its shares. Now the headquarters is responsible for investment, which is not my one-man show. You can allocate hundreds of millions of dollars to you in just one sentence. You should follow the process and draw up a plan for me to review, and then submit it to the board of directors for discussion and approval before investing in you."

Of course, Zhang Shengli knew Yang Xing's difficulties and was not disgusted. However, he had no experience in applying for investment with games before, so he had to ask Yang Xing for advice. Yang Xing asked Zhang Shengli to submit an investment application with another intention. When he was in junior high school, he threw a lot of coins into the game console in the game hall, and he also played borrowed red and white machines at home. Later, he had some knowledge of Sony's game consoles, computer games, online games, handheld games and mobile games. Although he was not as good as a senior player, he also knew the direction of future development of electronic games with the help of his past life memories. Given this, he had a more bold idea.

"I think you must have a long-term vision when developing games. For example, the top three top players in the game industry, Activision and Ubisoft are invested in the entire platform. A game electronic game console, computer, and handheld console have corresponding versions. You are now rushing to develop online games in the front, which is a differential competition route, but you also need to consider the need to expand to other game platforms after the successful development of a game. At the same time, don't pursue the hardware performance of the game too much. Few people know that the most profitable game dealer in the world is not the Big Three, but Japanese game dealer such as Nintendo, Sony and Korome." Yang Xingchun taught Zhang Shengli, and he nodded frequently when he heard it.

Zhang Shengli is Yang Xing's closest business assistant, so Yang Xing told him that the smartphone and tablet chips that Xingyun Electronics is producing are enough to run some mini games, and games based on mobile Internet platforms will sooner or later have a serious impact on the status of traditional home game consoles and handheld game consoles. He pointed out that games like "Plant vs. Zombies" and "Angry Birds" developed by Zhang Shengli are even more like fish in mobile platforms, so Yang Xing wants Zhang Shengli to look forward to the long-term, take advantage of the opportunity to develop online games, make a difference in multi-platform games, and then gain the competitive advantage.

Yang Xing encouraged Zhang Shengli to develop game software and also greatly promoted his own business. In the past few years, Nebula Electronics successively acquired the hardware departments of the American 3dfx graphics card company and the Japanese Sega Company. It was reported that it was combined with the strengths of the two to develop home game consoles with their own patented technologies, thereby breaking the monopoly of the three giants in the industry, Sony, Microsoft and Nintendo.

But they were all suppressed by Yang Xing for the reason that the time had not come. Because he combined his memories of his previous life, he felt that traditional home electronic game consoles were piled up with hardware and the old mode of controller operation had come to an end, and he needed to launch a brand new game operation method to attract the attention of the world.

The history of home gaming consoles is not long. In 1983, Nintendo, Japan launched the FC gaming console with cassette storage, projecting game images onto home TVs, and achieved unexpected success. Soon, many Japanese manufacturers followed suit and dominated the home electronic gaming console market with their advantages of hardware sales and rich and diverse software. Later, they subdivided the handheld game consoles that can be played in their hands. The market was also exclusive to Nintendo's GB, GBA and other handheld consoles. The huge profits made many latecomers jealous.

In 1993, electronics giant Sony entered the game industry and cooperated with Nintendo to develop the next-generation game console. However, during the research and development period, the two sides had differences on the storage medium issue. Nintendo, the industry leader, arrogantly believed that the next-generation game console was still the world of cassettes, but in the face of competitors Sega and Nec both used CD-ROMs to store games, and considering the growing trend of game capacity, Sony finally chose to use CD-ROM storage to develop the next-generation game console.

As a result, Nintendo unilaterally terminated the cooperation, and then Sony gritted his teeth and continued to develop the "playstation plan" alone. At that time, neither Sony nor Nintendo expected that this decision would change the development process of the entire home game console. At the end of 1994, Playstation, a milestone work for home game consoles, was officially released. Since then, Sony's "PS" empire began to gradually dominate the entire electronic game industry.

The PS hot sale swept across the world. The most important thing is that the GPU is used to draw 3D images in real time. Due to sanctions, the Saddam regime in Iraq could only secretly purchase the PS game console and remove the GPU image chip and install it on the missile to use it as a digital map. With the help of powerful GPU performance, players can play three-dimensional game graphics for the first time, which caused a sensation at the time. As a result, not only the Sega DC machine at the same time could not compete, but even Nintendo was forced to change the decision to launch the N64 machine developed using CD to fight. Without any suspense, he could only give up the position of the game console boss.

Sony, which has the sweetest on PS game consoles, certainly won't miss the opportunity. It continued to launch the PS2 game console in 1999. With its advantage of 4 times that of CD games storage, the 3D images of the PS2 machine are already very close to the real thing and are once again popular around the world. It has sold more than 100 million units, firmly occupying the position of the leader of the game console.

The huge profits of home gaming consoles finally attracted the attention of Americans, who are also a major gaming power. After a detailed investigation, Microsoft launched the xbox gaming console at the end of last year, directly challenging Sony. Although its current sales performance is still far behind Sony, with Microsoft's strong strength, it will continue to persist even if it subsidizes xbox. Now both giants have turned their attention to the next generation of gaming consoles and are ready to fight again.

Therefore, taking the old approach of the two giants, stacking high-performance game console hardware can at most improve the game's picture. It may be difficult to defeat them on this basis. Moreover, in addition to the hardware platform, electronic games also require a lot of game support. Sony and Microsoft themselves can develop games. The country where the company is located is also a game power, and they can get cooperation from local game developers, so they don't have to worry about electronic game consoles falling into an embarrassing situation of organic and no games.

The situation in China is just the opposite. After the domestic game halls introduced electronic game consoles, many students were obsessed with it and delayed their studies, which caused a lot of criticism from parents and the education industry. The country was forced to issue regulations in 2000 to crack down on electronic game operations and prohibit the introduction and production of electronic game consoles, which caused a number of domestic game console factories in my country that started out as "Little Ba Wang" and other groups that started out imitating Japanese game consoles were strangled in the cradle.

However, the regulations cannot stop the domestic parallel game consoles from spreading, while domestic game consoles have completely lost this market. If the game consoles produced by Nebula Electronics are not outstanding and cannot be sold in China, the market prospects are bleak. So Yang Xing's idea is to take a different approach and develop a new game console that is completely different from the previous controller operation method, which is both a somatosensory game console.

The controller operation mode of electronic game consoles is very mature, but a game console called "wii" launched by Nintendo in 2006 in his previous life has broken everyone's perception and adopted a new game operation method called somatosensory action technology.

Somatosensory operation refers to the use of somatosensory devices such as handles, foot straps, sensor hats, etc. to complete the human body movements and capture expressions, and then to complete the interaction with peripheral devices and environment through the computer. The ultimate trend is that people can directly operate games or computer products using changes in body movements.

This technology is actually not new. The common light gun shooting and the use of steering wheel driving racing games in electronic game halls can be classified as somatosensory games. A while ago, the dancing blanket game that was very popular in China is also strictly a somatosensory game.

After years of development, the somatosensory operation method has got rid of big equipment and can be operated with just physical movements. This is vividly displayed in Tom Cruise's new film "Minority Report", which will be released this year. Three practical techniques different from simple somatosensory operation in early game halls have already left the laboratory.

These three methods are divided into inertial sensing, optical sensing and inertial combined optical sensing. Inertial sensing uses gravity sensors, gyroscopes, magnetic sensors, etc. to sense the user's limb parameters, such as acceleration, angular velocity, magnetic field, etc., and then reflect it on the screen. Optical sensing mainly obtains human body images through optical sensors, and then interacts the limb movements of human body movement images with game content.

Inertia and optical sensing combine the advantages of the first two. The user's wrist changes through a gravity sensor built into a handle, and then uses an infrared sensor to sense the infrared emission signal set on the TV screen to provide the user's hand space position. For example, just wave the handle with the handle to make a tennis ball, and raising your hand can make fishing in the void, which is very interesting.

These technologies are not complicated, Nebula Electronics has mastered them, and Yang Xing plans to launch the "wii" game console in advance. He told Zhang Shengli that Nebula Electronics is discussing cooperation with Nintendo Japan to launch a new generation of game consoles. After Nebula Electronics displayed somatosensory game console samples, Nintendo, who has always been arrogant, also expressed strong interest in this.

Although Nintendo lost one game in the battle against Sony to compete for game consoles, it still has the strength to make a comeback with its advantages in handheld consoles and game software. Yang Xing considered combining Nintendo, Sega, Black Hole Software, etc. to develop games for new game consoles, and the only way to challenge Sony and Microsoft is to be stronger.

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