Chapter 428 Game Phone
Chapter 428: Game Mobile
As for the "playerone" gaming phone launched by Stardust Communications, it was actually the prototype of the three-way sliding phone that Qin Haijun bought the patented three-way sliding phone. After more than ten days of improvement, the technicians launched it at the World Conference. As the first product of the game series mobile phone created by Stardust Communications, with the superb technical strength of Nebula Electronics, the best products were selected for materials and electronic parts without making too much changes to the original design, and the new main processor and power chip were replaced in order to run the game smoothly, which greatly improved the weight and size of the gaming phone that appeared in front of players at the conference, and doubled the running time. In addition to the basic functions of the phone such as calling, it already had a very good feeling of a handheld game console.
The purpose of Zhongxing Group to hold the World Conference is not just to please professional buyers and professionals. Yang Xing’s original intention is to use this platform to allow more ordinary consumers to directly contact the company’s latest products and experience the latest services, so as to establish the company’s image and promote the concept of promotion. Just like the promotional slogan of Nebula Electronics, “Technology makes life smarter”, let consumers directly feel the unique charm brought by high-tech products, and it is the most important to form a stable brand consumer group through their word of mouth.
At this conference, many of the audiences from all over the world were attracted by the Internet and mobile games launched by Xingdong. Although electronic games are not the main business in Xingdong's network business, online game development is all handed over to Zhang Shengli's "black hole software". However, after Xingdong acquired realcom, Xingdong also inherited the latter's largest online casual game release section in the world. On the revised page, it opened a download store specifically to attract game developers to publish online casual games, and successively acquired domestic Lianzhong chess and card games and some foreign chess and card game websites to establish a casual game community.
Using the QQ instant messaging software on the website, players from all over the world can pay to download stand-alone mini games through the Xingdong Online Game Store, and can also play chess and cards online chat and play casual games at the same time. In just a short period of time, the number of online players exceeded the 10 million mark, becoming a true game star.
With the continuous launch of Stardust Communications, in addition to ordinary business processing functions, playing games on mobile phones has become a new choice for smartphone users due to its fast processor speed, large screen, and the open source of the Star Wars operating system. At this time, mobile games have just appeared, and a Nokia phone has received great praise for its extremely simple built-in Snake and Tetris games. Moreover, the s1 phone can already run exquisite games with some handheld game screens. S1 has won the favor of teenagers in North America. In addition to its powerful social functions, the function of running multiple mobile games is also of great significance.
For this reason, Xingdong Network specially provided free downloads of the "Star Wars" system game development package in the online game store, allowing anyone to upload mobile games written based on the Java language software development package, and signed a game cooperation agreement with game developers to split the sales of 28% based on download sales. This model greatly inspired the majority of game enthusiasts and soon formed a huge mobile game development group.
The mobile phone "playerone" brought by Stardust Communication has become a masterpiece in the minds of players, because it can not only run all Java games on StarDong Network Store, but also break through the operation of Sega's handheld game! So although it is still a concept machine and its pricing is not much lower than the price of smartphones and music phones, several major communication companies in North America and Japan immediately expressed their desire to customize the phone as a weapon to open the youth market. This made electronic game players all over the world cheer, and industry insiders are concerned that Zhongxing Group has already set its sights on Sega's?
As we all know, in the field of electronic game consoles, the Japanese manufacturer has the dominant situation. Even with Microsoft's strength, the xbox game console developed is only able to resist home game consoles such as Sony's P2 and Nintendo's game cube. In terms of handheld game consoles, it was even dominated by the game boy's handheld game console of Japan's handheld console overlord Nintendo's game boy's handheld game console for ten years. During this period, many manufacturers who wanted to challenge its status appeared, but a series of failures proved that any opponent who dared to challenge it was proved to be a cloud of clouds.
Even if Japan Nec launched turboexpress, Sega launched the world's earliest color handheld game consoles such as the Gamegear, which attempted to challenge Nintendo's monochrome screen, the game boy's handheld game consoles, and the performance was outdated. Yang Xing, a game enthusiast who has experienced it, guessed part of the reason. As a handheld game console, users can actually get the same user experience as home game consoles, but on the contrary, they have higher requirements for the use time, game types and fun of games. Because Sega and other companies use color screens, the game time is only a few hours, and only dozens of games have been developed. Of course, it is not possible to play for a whole day with just two No. 5 batteries, and can play thousands of games, especially Nintendo's opponents of Game Boy, who is best at developing games with average graphics but very high playability.
Although the three giants in the Japanese gaming console field (Nintendo, Sony, and Sega) almost monopolized the home gaming console market, Sega is undoubtedly on the decline at this time. In addition to the game software, the company has been defeated by Nintendo and Sony's new gaming consoles in the gaming console hardware field. Sony's playstation1 gaming console sales have long surpassed Sega's "Saturn" and Nintendo's "nintendo 64" gaming consoles, and the more powerful ps2 gaming console is about to be launched. With Sony's deep technical strength, it is simply an impossible task to surpass it in hardware indicators.
The only hope is in the field of handheld consoles, but Nintendo's game boy game console is at its peak at this time. Sega's nomad handheld console launched again in 1995 was still defeated by the upgraded version of game boy handheld console color screen GBC handheld console launched by Nintendo. Sega suffered a defeat on both the fronts of home and handheld console game consoles. If Yang Xing had not appeared, it would sooner or later officially announce its withdrawal from game console hardware production after 2001 and become a full-time game software developer.
Yang Xing had the idea of acquiring Sega's game console department in Shanghai, but in recent years he found that things were not that simple. Japanese companies have always been known for their xenophobia, but when he acquired Shanyi Securities, he had many resistances. Japanese companies would rather go bankrupt and sell them to their peers than easily invest in foreign companies. The group's Japanese companies had contacted Sega's many times before, but they returned in vain. Xingdong Network made considerable profits by downloading mini-games and mobile games, which made him keenly discover that this was another way to make money. So he decided to make every effort to open up the mobile Internet game market. Even if Qin Haijun's game mobile phone appeared, he was preparing to develop a series of mobile phones that focused on game functions, so he once again made a lot of money to obtain cooperation from Japanese game manufacturers.
According to his instructions, he also negotiated with Japanese companies and other game console manufacturers, but the rigid-minded Japanese no longer saw the bright prospects of future mobile games. Nintendo and Sony were both cold to his proposal. In the end, Sega, which was still facing a loss dilemma, did not agree with Zhongxing's proposal to acquire, but was willing to sell its own popular game copyrights to adapt it into mobile games.
So just because the "playerone" mobile phone can run Sega games, it consumes very quickly and has rough graphics and is ignored by players. More than a dozen "playerone" concept mobile phones were snatched up at the exhibition, and other gamers were unwilling to book most of the orders for mobile phones that will be released in the first half of next year, setting a record for profitability of mobile phones that have not yet been released.
Yang Xing's attempts obviously are not just that. At this World Congress, Hitachi, a long-term partner of Zhongxing Group, transferred patented IPS hard screen LCD technology to Xingyao Optoelectronics, a subsidiary of Xingyao Electronics, and assisted Xingyao Optoelectronics to produce the latest generation of LCD panels in Shenzhen, Shanghai and other places. However, it seems to be unpredictable for LCD panel manufacturers such as Samsung, LG, Taiwan AUO Optoelectronics, Japan Sharp, and Sony, who are rushing to find out the truth and are caught off guard.
As the core component of LCD display equipment, LCD panel technology has always been monopolized by Japan, South Korea, Taiwan and other places. At this time, the mainstream production of LCD panels was soft screen panels such as TN and V. The IPS LCD screen developed by Hitachi was known as the most advanced LCD panel technology at that time. It not only adopted hard screen technology, but also had a brighter color and a larger viewing angle, representing the future trend of LCD panel production. However, IPS LCD panel R&D costs are high, and Hitachi has always struggled to not promote production on a large scale, and has been burdened with heavy burdens and has long been transferred.
Only Yang Xing knew that if Hitachi could persist for a longer time, the IPS LCD panel technology would bring considerable wealth to it. He is a rebirth who knows that the unique hard screen and wear resistance of IPS make it the best choice for future capacitor-wide touch screen mobile phone screens. In the past life, Apple iPhone always used IPS LCD panels. Unfortunately, in 2001, Hitachi gave this model to LG, which made the latter a high-end LCD panel manufacturer. It is really regrettable.
Of course, Yang Xing will not miss the treasure pot of IPS technology in this life. In the long-term cooperation plan signed with Hitachi, transferring IPS LCD panel patents was the core issue. Now that Xingyao Optoelectronics has obtained the IPS LCD panel patent, the United Stardou Research Institute is making every effort to overcome another core technology of LCD displays - LED LCD backlight. After mastering these core technologies of LCD, Nebula Electronics has become the one who has its own place among international LCD manufacturers.
Chapter completed!