Chapter 312 New Immortal Card
After Bai Xu returned that night, he posted a message on Weibo. He drew a picture of the Q version of the three cards of Sagittarius, Scorpio and Taurus who were dropped on the B-star, and then attached it with the text: "I'm sorry, Dad accidentally left you q_q"
Fans all rushed up to comfort him: "Touch your head, how did Xiaobai learn to belittle himself?" "It's okay, we don't have to worry about losing to Xie Mingzhe, that big devil. At least we are two years younger than him, so we can survive until he retires!" "What you said upstairs seems that Xiaobai can't beat Xie Mingzhe in his life..." "There is still hopeful for qualifying in Group A, come on!" "Every time I'm in the same group as Xie Mingzhe, you are really unlucky. Remember to wash your hands before drawing lots next season!"
The situation has become very clear in the group stage of Group A.
After Xie Yu's combination defeated Liu Ran and Zhou Xiaoqi in succession, Bai Xu and Yi Tianyang almost confirmed the quota for qualifying, because the remaining three partners were of average strength, the next schedule was very relaxed for Xie Mingzhe and Yu Ke.
As for the second place, they will compete for it themselves.
Group A has 6 teams, and a total of 15 games are required to play in a single cycle. According to the speed of each group a-h, the group stage will take 15 days to complete. The next schedule for the Xieyu group is to play one every three days. Since the opponents are not strong, the two only need to maintain daily running-in practice to easily qualify from the group stage.
Relatively speaking, Chen Xiao and Qin Xuan are under much more pressure.
They were divided into Group F, and there were also strong partners Pei Jingshan and Ye Zhu, who had only two qualifying places in each group. Chen Xiao and Qin Xuan lost to Pei Ye in the first game, and there was no way to lose any of the next game.
Fortunately, Qin Xuan is calm and very careful when playing support. Chen Xiao is good at fast attacks and fierce attacks. The two of them cooperate and complement each other. In the next group stage, the two of them overcome all obstacles and gradually stabilized the second place in the group.
There is no need to say much about Xie Mingzhe and Yu Ke, and they are the first in the group.
There was no pressure for the next ten consecutive days of competitions. Xie Mingzhe and Yu Ke cooperated with him to practice the doubles during the day, and took time to continue making cards in the evening.
His immortal cards have not reached the number of reviews. Before the team competition begins, he must increase the classification of immortal cards and make at least 30 immortal cards. He has to seize the time and quickly make the cards once he has inspiration.
The competitions these days have been very relaxed, and Xie Mingzhe took the time to think carefully about the materials for making immortal cards.
He first thought of several gods and immortals related to nature.
Speaking of the more famous gods in folk legends, Thunder God and the Electromother are indispensable - Thunder God is in charge of thunder, and the Electromother is in charge of lightning. These two gods usually appear together. As long as they arrive, there will be lightning and thunder in the sky.
According to legend, Thunder God holds a heavy hammer and will make a rumbling thunder sound. The Mother of the Ding holds two gong-shaped magic weapons in his hand, which will release lightning in the sky when hit. Ancient people did not understand the principle of lightning in nature, so they made up the two gods, Thunder God and Thunder God, who believed that thunder and lightning were the way God punished sins by heaven. Those who did bad things should be careful to be struck to death by lightning.
The Thunder God and the Electric Mother of the handheld magic weapon can be made into gold-type critical hit output cards, and the linkage technology enhances the opponent's output ability.
After Xie Mingzhe thought carefully, he first drew the images of two cards. He appeared on the stage with a cloud of clouds and fog. He was obviously a god, and his skills must also be released in the sky.
Thunder God (Golden System)
Level: Level 1
Evolutionary Star Rating:★
Number of usages: 1/1 time
Basic attributes: health value 700, attack power 1600, defense power 700, agility 30, critical hit 30%
Additional skills: Five Thunderbolt Top (Thunderbolt can control the thunder. When he releases the "Five Thunderbolt Top" skill, the sky will be covered with dark clouds and a rumbling thunder sounds. The thunder sounds five times in total, with an uncertain interval, and the total duration is no more than 15 seconds. Each thunder sound causes 60% of the gold group damage to hostile targets within a specified range of 23 meters; the cooling time is 30 seconds)
Additional skills: Wrath of Thunder (Thunder Gong hits the hammer in his hand with force, and a deafening explosion sounded suddenly in the sky. The unexpected explosion of thunder can instantly cause 300% of the group gold critical damage to hostile targets within 23 meters, and cause hostile targets who hear the explosion of thunder to fall into 1 second fear; cooldown time 35 seconds)
Additional skills: Lightning and Thunder (linkage technique: When the Thunder God and the Lightning Mother are on the field at the same time, cooperate with each other to make the lightning and thunder in the sky - whenever the Thunder God makes the thunder sound in the sky, the cooling time of the Lightning Mother's skill will be immediately shortened by 10%)
Electric mother (golden system)
Level: Level 1
Evolutionary Star Rating:★
Number of usages: 1/1 time
Basic attributes: health value 700, attack power 1600, defense power 700, agility 30, critical hit 30%
Additional skills: Flashing of electric light (the electric mother hits the gong in her hand and emits dazzling electric light. All hostile targets within a range of 23 meters are affected by dazzling light. Collective blindness lasts for 3 seconds; cooldown time is 35 seconds)
Additional skills: electric shock kill (Electric mother controls lightning to slash directly from the air, causing 320% single gold critical damage to the target that hits, and releases chain lightning to hostile targets within 5 meters around it, causing an additional 120% lightning splash damage; if the target hits lightning with lightning is less than 30%, the electric shock will directly kill the target, and cause 150% chain lightning splash damage to other hostile targets within 5 meters around the target; cooldown time is 30 seconds)
Additional skill: Lightning and Thunder (linkage technique: When the Thunder God and the Lightning Mother are on the field at the same time, it can make the lightning and thunder in the sky. Whenever the Lightning Mother releases lightning, the basic attack power of the Thunder God will be permanently increased by 10%)
Both of these two joint cards, Thunder God's skills are group attacks. The "Five Thunder Boom" is a continuous thunder attack within 15 seconds. The frequency of the thunder can be controlled freely and has high flexibility. It can be sounded once every 3 seconds or once every 1 second, as long as it does not exceed 15 seconds. The "Thunder Wrath" of the 2 skill is an instant group attack. A single thunder bombing can cause a lot of damage and can fear the opponent for 1 second.
The two skills of the electric mother are group control small-range sputtering attacks.
The target that lightning strikes is naturally the key card that we plan to gather fire and kill. While scoring the key card, it can also create chain lightning to cause splash damage. The attack power of the electric mother itself is very strong. In addition, the continuous thunder of the Thunder God will reduce the skill of the electric mother. In theory, if a wave of skills of the Thunder God is released, the skill of the electric mother will cool down. If the electric mother releases the skill, the Thunder God can enhance the attack. The two cards can cooperate with each other, so that the lightning and thunder in the sky will be kept uninterrupted, and the more you play, the stronger it will be!
The rumbling thunder and crackling lightning, the players on the opposite side are about to explode, right?
But that's not enough.
It doesn’t sound perfect if it’s just thunder and rain!
Since we have become the Thunder God and the Electric Mother, we should just make the wind, rain, thunder and electricity in a complete set.
In myths and legends, the god who controls the natural element of "wind" is called "Feng Bo", and the god who controls "rain" is called "Rain Master".
There was a tradition of worshiping Feng Bo and Rain Master in the folk for a long time. It is said that Feng Bo and Rain Master can control wind and rain at will. If the two cooperate well, the weather will be good. Everything in the world will be nourished and grow vigorously, and the crops will also achieve a bumper harvest. Once the two get angry, there will be a storm, the houses will be destroyed, the rivers will rise sharply, floods will be flooded, and natural disasters will be continuous. There will even countless people die.
If these two gods make cards, Xie Mingzhe plans to design them into two-way cards - strong winds and rains are used to attack enemies, and gentle breezes are used to assist friendly forces, which can attack and defend easily.
Fengbo (water system)
Level: Level 1
Evolutionary Star Rating:★
Number of usages: 1/1 time
Basic attributes: health value 700, attack power 1600, defense power 700, agility 30, critical hit 30%
Additional skill: Fengjuanyuncan (Fengbo can control the wind direction at will. He can summon a 5×5-meter tornado and sweep in the designated direction, causing 260% group damage to hostile targets on the straight path through which the tornado passes, and additional 120% critical damage to hostile targets at the center of the tornado; cooldown time of 35 seconds)
Additional skills: Wind passes without trace (Feng Bo controls the breeze to blow through the designated 23×23-meter area to clear all negative effects on friends in the area, and make the buff effect on friendly targets take effect immediately; cooldown time 30 seconds)
Additional skills: Wind and rainy (linkage skills: When Feng Bo and the Rain Master are on the field at the same time, if the skill ranges of the two overlap, the Rain Master's healing effect will be increased by 50%)
Rain Master (water system)
Level: Level 1
Evolutionary Star Rating:★
Number of usages: 1/1 time
Basic attributes: health value 700, attack power 1600, defense power 700, agility 30, critical hit 30%
Additional skills: Torrential rain falls (the rain master drops down torrential rain within a designated 5×5m range. The torrential rain lasts for 10 seconds. The basic defense of hostile targets within the torrential rain range is reduced by 50%, and a layer of water poison is superimposed per second. Each layer of water poison loses 5% of the basic health. When stacked to the fifth layer, it will be frozen for 3 seconds; the cooling time is 35 seconds)
Additional skills: Drizzle (the rain master drops drizzle within the designated 23×23 meters range for 5 seconds, and the friendly targets within the range will recover 10% of the health per second; cooldown time of 30 seconds)
Additional skills: Wind and rainy fusion (linkage skills: When Feng Bo and the rain master are on the field at the same time, if the skill ranges of the two overlap, Feng Bo's skill damage effect will be added to 50%)
The basic output of the two cards, Feng Bo and Rain Master, is not as flexible as that of the Thunderbolt and Electric Mother, but it is more flexible. A small range of 5×5 meters can quickly aim at the core cards that need to concentrate fire. First let the Rain Master drop down torrential rain, reduce defense, and stack water poison. Then let Feng Bo summon a tornado sweep by. Not only will the central position cause additional damage, but the overlap of the range of the linkage skills will also improve Feng Bo's output ability.
Once we are at a disadvantage, Feng Bo and the Rain Master can also jointly rescue the field - the maximum level Feng Bo can be controlled at a large range of 30 meters, and cooperate with the maximum level rain master's large range of 30 meters, and the linkage skills, while Feng Bo can be used to remove the control, the Rain Master can make the 5-second continuous recovery of blood to instantly increase the blood, and can also increase the rain master's healing volume by 50%.
These two cards will be particularly useful in large-scale team battles, and can also perform effects in small-scale team competitions.
Thunder God, Lightning Mother, Feng Bo, and Rain Master - Four new cards have been added to the Immortal Clan.
It can be imagined that when we arrived at the competition site, there was thunder and lightning in the sky, sometimes wind and sometimes raining. If we accidentally move, we might be killed by lightning. The cards just came out to play a game and still have to experience this unpredictable weather?
Frightened by thunder, struck by lightning, blown by wind, and rain...
It’s really not easy to be a card in Xie Mingzhe’s hands!
Chapter completed!