Chapter 184 Scene Cards
The official establishment of Nirvana Club happened to be February 22, and this date seems to mock a group of two people here.
Xie Mingzhe and Chen Xiao’s personal homepage have many fans left messages to congratulate them. At the same time, the public account "Nirvana Club" handed over to Chi Yingying to manage was officially launched. Xie Mingzhe and Chen Xiao forwarded the promotion together, attracting a lot of traffic, and the number of fans quickly exceeded one million.
Yu Ke now has two million fans, and there are many netizens who like the Little Boy's Ghost Card Deck.
However, Qin Xuan has always been unknown. In addition, he has not reached the quarterfinals of the Masters and has never appeared in public. His personal homepage is still covered with weeds, and only a few fans have touched the attention of his teammates and followed him by the way.
He likes to be alone and doesn't mind the fact that he is not as popular as his teammates.
These days, Qin Xuan has been on the winter vacation and has been busy with scene pictures. Because Xie Mingzhe gave several scene cards, he asked Qin Xuan to help make them.
First of all, there are classic battles during the Three Kingdoms period. Xie Mingzhe selected some of the materials suitable for card battles and made them into scene cards.
The first was Guo Jia's plan. The battle when Cao Cao defeated Lu Bu "flooded Xia Pi". At that time, Lu Bu was stationed in Xia Pi City, which was difficult to break. Cao Cao listened to Guo Jia's advice and dug two rivers outside the city, directly letting the river water pour into the city, flooding Xia Pi City.
Xia Pi City is a battle scene. After a period of time the game begins, the river water pours into the city. As the river water pours in, the moving speed of the whole scene cards becomes slower and slower until the river water completely floods the city, and the whole scene cards are drowned and killed.
Of course, drowning is not effective for aquatic creatures, and this map cannot be used to fight Liushuang City, but for other clubs, the setting of the countdown death map will cause psychological panic among players, and the slowing rate will also affect the pace of the game. You can use this map to make some targeted arrangements.
This is a "pseudo-water war" map.
The second battle reappears the map is the classic Battle of Red Cliff.
Cao Cao's ship was connected by iron ropes. At the beginning, all the cards were on the ship, but at one minute of the game, Huang Gai pretended to surrender, and the arson team led by him came from a distance, and suddenly let the ships that ignited the fire rushed into Cao's camp.
The strong wind raged, and the fire became stronger and stronger. The flames instantly engulfed all the ships. At this time, the cards were surrounded by flames. The cards in the whole scene were ignited by the fire, and a large amount of blood was lost every second. If you want to put out the fire, you must jump into the river. Jumping into the river means that the card moves and attack speed is reduced across the board.
Jumping the river to save your life? Or kill the opponent's cards first while losing blood in the whole scene? This is left to the players to decide.
In the third scene card, Xie Mingzhe decided to make the Bagua Formation.
A Tai Chi diagram is drawn in the middle, and around it is the formation of the four symbols and eight trigrams.
Since the direction of the Bagua Formation is very complicated, it is very difficult for people in this world to understand it thoroughly. Xie Mingzhe simplified the processing and let the Tai Chi Yin-Yang diagram in the middle of the Bagua Formation radiate into the semicircular range. In this way, the ground in the entire battle area becomes Yin and Yang parts, and the white Yang parts are full of blood recovery; the black Yin parts are full of blood loss.
The Yin-Yang Bagua Chart rotates and changes randomly. The card that was still on the Yang side just now might become the Yin side in the next moment. Sometimes it will recover blood and sometimes it will lose blood. What you play is stimulation.
The fourth scene card is "Tongquetai", a luxurious building complex, with a magnificent attic in the background, but the card battle scene only selects the square square at the top of the Tongquetai. There is a cage on both sides of the square. Every once in a while, the "Tongquechun Deep Lock Erqiao" incident will be triggered, and the card with the highest attack power on both sides will be automatically locked in the cage in the past 1 minute.
This map can be used during team battles. You can see the time point when the scene event is triggered. Use our side to attack slightly lower cards and replace the core card with the highest attack on the opponent. Of course, the opponent is not stupid. Which card is locked up depends on the command consciousness.
In the fifth Three Kingdoms series scene card, Xie Mingzhe chose "Lufengpo".
Luofengpo is a beautiful hillside. Legend has it that this is the place where Pang Tong died in battle. At that time, Pang Tong's horse could not be ridden. Liu Bei was kindly lent his horse to him. Pang Tong rode his horse. The ambushed enemy mistakenly thought that this was Liu Bei himself, so he shot Pang Tong to death from a distance.
The scene event is a period after the start of the game. The ambushed enemy NPC shoots sharp arrows from both sides of the map, and at the same time attacks the cards of players on both sides. The cards hit by sharp arrows will be "killed with one blow" no matter how much blood is. The scene sharp arrows are not allowed to dodge, and the archery will stop shooting unless a card is killed. This requires the players to send some useless cards to "block the arrows" to die based on the actual situation.
Compared to the scenes like getting pregnant by cards that have been done before, Xie Mingzhe proposed a scene design this time is much more normal.
The flooding of Xia Pi City, the burning of the Battle of Red Cliff, the random positive and negative states of the Bagua Formation, the Tongquetai locks up the cards, and the ambush and kills Luofengpo, are all scene cards that pay great attention to skills in actual combat.
Getting used to the weird ideas of Xie Mingzhe when he was doing scenes, this time he returned to normal a little, but Qin Xuan felt strange. As a result, Xie Mingzhe suddenly had a flash of inspiration and said with a smile: "There is another scene. I think it can be designed like this to create a scene picture of the blue Wei Kingdom, the red Shu Kingdom, and the green Wu Kingdom, which is called - Three-point World."
This scene finally restored Xie Mingzhe's usual style.
After the game begins, the entire arena is randomly divided into three places: Wei, Shu and Wu. The players' cards will be forced to be divided into three camps, and different camps cannot meet for the time being. This will cause two cards on our side to 5 cards on the enemy in one camp, and in another camp, the uneven situation of our side’s 5 cards on the enemy’s 2 cards, which is equivalent to forcibly dividing the battlefield.
It has little impact on those clubs with strong individual combat capabilities, but for those clubs that require a lot of cards to cooperate with the field control, they are forcibly divided into three small battlefields, which is simply deadly!
Qin Xuan sighed, "Don't have too much expectations for Xie Mingzhe." This guy's thinking cannot be normal for too long!"
***
Xie Mingzhe particularly appreciates the efficiency of Qin Xuan. He has six scene cards with the theme of Three Kingdoms. Qin Xuan only took two weeks to complete them all. The modeled scenes are particularly realistic, making Xie Mingzhe feel like he has returned to the Three Kingdoms era when the heroes compete for hegemony.
What he likes most is the map of "Three Dividing the World", which reproduces the scene of Wei, Shu and Wu competing for hegemony. The territory of the three countries was also drawn by Xie Mingzhe based on his memory, and 90% restored the boundary between the three major forces at that time.
In addition to these newly added event scene cards, Xie Mingzhe also had an idea. He asked Qin Xuan and asked: "How is the scene splicing of the Grand View Garden done?"
Qin Xuan said: "Only 50% was completed."
The scene cards of the Grand View Garden series that Xie Mingzhe asked him to make had been completed, but the "scene splicing" was too difficult. Xie Mingzhe provided him with a floor plan with small scene locations such as Xiaoxiang Pavilion and Yihongyuan. Qin Xuan made a huge space and filled these scenes that had been made first according to the distribution map, but the excessive space between the scenes was blank and a large amount of material must be filled.
After Qin Xuan and Xie Mingzhe discussed in detail, he added pavilions, towers, pools, and jungle paths to each small courtyard, and the unprecedented large-scale scene map gradually became rich and complete with the filling of details bit by bit.
It was busy until mid-March that Qin Xuan finally announced that the Grand View Garden was completed!
This map is larger than the 30-person team mattress in the game, and is more than ten times larger than the scene maps submitted by major clubs. It can be foreseen that after this map is submitted for review, the official map designers will be shocked.
The completion of the Grand View Garden made Xie Mingzhe particularly excited, and the scene in his mind could finally be perfectly presented in the Grand View Garden.
First of all, the "Check the Grand View Garden" incident. Under the order of Mrs. Wang, Wang Xifeng led people to check the Grand View Garden. All cards must be checked one by one. The cards found must be in the spot at the spot for 3 seconds, and each card has a share. At that time, once the scene event is triggered, the audience may see strange scenes of cards standing attentive one by one.
Secondly, it was the "Liu Laolao Enters the Grand View Garden" incident.
Xie Mingzhe asked Qin Xuan to intercept a large scene in the Grand View Garden and create a "dynamic scene picture".
The official only stipulates that the scene map must be fair, but it does not stipulate that the scene map must be fixed in a limited space. Therefore, Xie Mingzhe decided to make a dynamic scene that is more complex than the gossip array. Of course, since the real-time calculation of dynamic scenes is too troublesome, he does not want to make things difficult for the official programmer. Therefore, the scene he asked Qin Xuan to excerpt is the simplest part of the scenery in the Grand View Garden.
At first it was a wide open space, which allowed players to summon cards and adjust the card positioning. After the open space, a very wide stone bridge is connected. Walking across the stone bridge, it is a round and wide pavilion, which is the final battle location.
Dynamic scenes are also accompanied by dynamic events.
At one minute of the start, the scene will appear NPC "Liu Laolao". She is a rough country man with no education. The character setting is drawn by Xie Mingzhe. The drawing of Liu Laolao bent over and hunched back and dressed in a simple manner, which is indeed very consistent with the setting of the village woman.
Since she had never seen the market, she came to the magnificent Grand View Garden for the first time. Liu Laolao looked around and was very curious. When NPC Liu Laolao appeared, in order to show Liu Laolao's wealth, the player had to summon a secret card within 3 seconds. Otherwise, Liu Laolao would forcefully drag a random secret card to the battlefield and cause the secret card to lose its skills for 5 seconds.
The effect of this scene is "forced summoning a dark card". Everyone has to summon one, which is fair to both sides.
However, the reason why secret cards are important in actual combat is because of their "unexpectedness". For example, in the final of the Masters of Chen Xiao, if Xie Mingzhe's Qin Keqing was dragged out by Liu Laolao in advance, can he successfully trigger the Dead Language Skill? As long as the opponent is prepared, Qin Keqing will not be able to let his opponent's cards hang.
The setting of Liu Laolao's "forced to summon the dark cards" is to deal with some teams with particularly powerful dark cards - such as Liushuang City, which hides the key dead cards, the ghost prison that hides the key assassination cards, etc.
Of course, Liu Laolao would also ask Nirvana to summon her secret cards, which requires designing the deck based on the time when Liu Laolao appeared and dealing with it in advance.
After Liu Laolao entered the Grand View Garden, she not only had to force the players to summon secret cards, but also asked everyone to accompany Liu Laolao to visit the Grand View Garden. The scene requires that all cards must follow Liu Laolao within 30 meters of the range. Cards that leave the range will be expelled from the Grand View Garden.
——It is basic polite to accompany the elderly to go shopping.
Following Liu Laolao across the stone bridge and to the final decisive battle site, Liu Laolao was very happy, so she sat there and told jokes. Every 30 seconds, Liu Laolao told jokes, and the entire scene card fell into a "hilarious" state for 5 seconds, and no attack was made.
When they arrived at the decisive battle site, the contestants were exhausted after two stages of forced secret cards and shopping with the elderly, and they had to listen to the elderly tell jokes. This was also a great test for the contestants' psychological endurance.
The impatient contestant may want to fall off his helmet and leave!
This old lady, can you still let us play the game well?
The dynamic scene picture of Liu Laolao entering the Grand View Garden is the most troublesome of all Nirvana scene pictures, and of course the most complicated operation. Even if it can pass the official review, Xie Mingzhe dared not choose it easily. But at least, he realized his wish in this scene picture, recreated the grand scene of the Grand View Garden, and joined Liu Laolao as a living treasure npc.
It was already March 20 that the scene review time specified by the alliance was about to end.
Xie Mingzhe immediately joined Qin Xuan to compress and package all Nirvana scene cards to the alliance.
On the evening of March 20, Xingka’s official headquarters and map designer department.
Seeing that the scene sent by Nirvana Club was packed with dozens of g sizes, more than ten times that of other clubs, the map design director suddenly had a bad premonition. He pointed his fingers open, and the smile on his face gradually shattered: "………………………”
His subordinate smiled and said, "Boss, Nirvana is the last submitted? Their newly established club must not have many maps. Can we finish the review tomorrow and have a vacation in advance?"
The design director's face was as stiff as a statue: "On holiday? You're thinking too much, everyone will work overtime for me next!"
When the director of the card data review department next door passed by, he happened to hear this sentence. He couldn't help but smile and thought gloatingly: It's your turn this time? Come on, don't be angry to death.
The author has something to say:
Xie Mingzhe: Our scene picture is fun:)
Map designers:mmp...
Chapter completed!