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Chapter 235 Lonely Smoke(1/3)

Hard leather boots

Rarity: 2

A little low defense

Special effect: Strengthen jumping force.

Note: When you are chased, run to a place with trees. Listen to mine!

Wailing necklace

Rarity: 3

Required wear level: 7

Attached skill: Screaming pain.

Screaming pain: The terrible scream will cause your target to fall into a state of fear, lasting for 1.5 seconds, and the skill cooldown time is 1 minute.

Note: Sometimes she will sing a song that is uneasy for you.

Magic Talisman

Rarity: 3

Energy: 100

Magic resistance is slightly lower.

Attached skill: Magic Barrier.

Magic Barrier: Form a shield that can withstand spells below the second level at a time. It consumes 50 points of energy.

(Energy will be restored by 5 points per minute, and will accelerate the energy recovery speed after being attacked by magic.)

Note: Wearing it is definitely safer than wearing a cross.

tx128 optical glasses

Rarity: 2

Special effects: 1. Night vision function

2. Hypervision function

Note: You still know where to see where not to see.

Night mask

Rarity: 3

Low defense

Special effect: It can reduce the chance of inhaling poison gas.

Note: It also has a good effect on resisting haze.

Black scale shoulder pads

Rarity: 3

Extremely high defense

Special effect: Reduce damage when subject to physical attacks.

Note: When someone cuts you, use your shoulder to block it. Although the posture is a bit strange, it can ensure that you are not injured.

Electromagnetic knee pads

Consumable items

Number of available times (1/1)

Quality: Normal

Effect: It can be attached to the knee to make the opponent electric shock when attacking the target. The effect depends on the opponent's body strength.

Note: It is best to remove it when you walk into the water. Don’t blame me for not reminding you if the electricity is leaked.

Elite Soldier Medal

Rarity: 3

Special effects: Regular soldiers will increase their favorability when they see you.

Attached skills: tenacity

Strong will: Remove all effects that are unfavorable to you, and can only be used once within 12 hours.

Note: Want a better medal? Then take a few more alien heads and come to me to exchange for the Imperial Army Supply Office.

Thunder (short bow)

Rarity: 3

Bow weighs 40 lbs

Special effect: The arrow shot has a certain chance to put the opponent in a state of paralysis.

Note: A single arrow of sparks brings lightning!

Black steel bracelet

Rarity: 4

Special effect: Physical strength value +100

Attached skills: Potential explosion

Potential explosion: The combat ability is increased by 40 points, and you will fall into an extremely weak state after the effect is over.

Note: Use with caution, use with caution!

Crystal Armor Gloves

Rarity: 4

Crystal energy: 100

High defense

Special effect: It has excellent defense against sharp weapons.

Attached skill: Crystal Shield

Crystal shield: Form a small crystal shield to resist damage and consume 100 crystal energy points.

(Crystal can reply 5 points per minute, embedding advanced crystals into gloves can speed up recovery.)

Note: It is also possible to use it as a mirror.

Impact ring

Rarity: 3

Energy: 100

Attached skill: Energy impact.

Energy impact: Releases an oscillation wave, consumes 70 points of energy.

(Energy recovery every 2 seconds)

Note: It can be used in many places, but my most recommended is to put it on your opponent's forehead.

High temperature arm guard

Rarity: 3

High defense

Attached skill: soldering iron

Soldering iron: The temperature of the arm guard at instantaneously, the number of times available (3/3)

Note: Don't worry, the inner layer of the arm guard has added heat insulation to not burn your own.

Fire leather pants

Rarity: 4

Required equipment level: 9

Thermal energy: 100/100

High defense

Special effect: When attacking the opponent with your legs, it will have a burn effect.

Attached skill: Flame array

Flame array: Release a 15-yard flame domain with its own center. Hostile targets entering the flame domain will suffer high temperature damage and consume 100 points of heat energy.

(Thermal energy is restored by 3 o'clock per minute, which can speed up recovery under high temperatures)
To be continued...
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