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[Chapter 374: Interstellar Citizen Developer Forum]

The boring half-hour waiting was finally over. As the entrance was about to open, the organizer's staff turned on the loudspeaker and shouted at the scene in bilingual, "The exhibition is about to open, please allow players to enter the venue in an orderly manner according to the order of queues bnsbpn, srpn."

The staff at the scene were sweating profusely. After the entrance to the exhibition opened, they felt relieved that the tourists had entered the venue in an orderly manner. There were too many tourists participating in the exhibition. The organizer was also very cautious when he was happy. The most feared thing about such large-scale event was safety accidents, especially for groups like game enthusiasts. The enthusiasm for their favorite games was no less weak than those fans.

Once the exhibition was opened, the next scene surprised the organizer. The large number of people almost walked in only one direction, which was the exhibition area of ​​the five major game developers. There was no doubt that more than two-thirds of the people came for virtual games and perception helmets.

But the most embarrassing thing is the domestic game companies participating in the exhibition. The popularity has been basically absorbed by the five major game companies. The few left are also going to the exhibition areas that Blizzard Entertainment and NetEase cooperated. Especially those companies that promote mobile games, the exhibition areas are very cool, and S girls are all cute, but not many people are interested in it. Except for the few dead occupiers who leave a picture and run away happily, it is basically so cold that it is heartbreaking.

“Look, there”

"Wow! When will it open? I can't wait!"

When we just arrived at the exclusive exhibition area of ​​the five major game developers, everyone looked in one direction, a very empty super large venue, through transparent glass windows, the facilities inside were unobstructed. Visitors saw that there were only a few staff members inside, but everyone was attracted. Looking around, 8,000 perception helmets were placed neatly and orderly on rows of tabletops, and each set of equipment had a comfortable seat next to each set of equipment. Players who saw this venue were shining brightly and wanted to rush in and experience it on the spot.

The legendary virtual game!

When queuing up to enter the exclusive exhibition area of ​​the five major game companies, there was an electronic device at the entrance, and a beautiful staff member stood beside the device.

After a while, Jack and Matthews, the team in line finally arrived at the entrance. Jack looked at the equipment at the entrance curiously. After a while, a small mouth of the equipment spit out a small paper ticket. The girl next to him immediately handed the paper ticket to Jack, and said fluently in English: "Hello, this paper ticket will be your voucher for experiencing virtual games, that is, there." The girl pointed to the venue in the transparent glass window next door, and added: "The content above shows what time you will experience on which device the admission certificate is only valid, so remember to keep it well!"

“Wow, thank you!”

"You're welcome"

Jack immediately looked at the content on the small paper ticket, marked with bilingual English and Chinese.

"The fifth round in 7 hours, No. 7899?" Jack murmured to himself.

"I'm No. 7900," said Matthews.

“We are together!”

"Wow! I didn't expect to experience it for a full 50 minutes. It's so loving." Jack said in surprise at the tip.

Matthews put away the small note in his hand like a treasure, and then entered the exhibition area and looked around, "Guys, where should we go? We have five divisions to go, Comelo, Square, Ubisoft, Roberts, or D.com?"

"Well, I think everyone wants to go. Comero has Tomb Raider, Square has Final Fantasy, Ubisoft has Assassin's Creed, Star has these are all games I like, it's really hard to choose from!"

"With that being said, I've played the previous works of these masterpieces. Why not go to the interstellar citizen who has never experienced it? After 12 years of hard work, aren't you looking forward to it?" Jack suddenly said.

"Good idea! This is the original game I'm most looking forward to, let's go there!"

Everyone immediately reached an agreement and walked towards the exhibition area of ​​the Interstellar Citizens, the Roberts Exhibition Area.

At the exhibition, the traffic of people was basically gathered in the exhibition area of ​​the five major game companies under Matrix Technology, which was the most popular here, followed by the exhibition area jointly organized by Blizzard Entertainment and NetEase. At the exhibition, the domestic companies that mainly focus on mobile games were basically ignored, and they were so cold that they were dying.

Jack and others soon arrived at the exclusive exhibition area of ​​Interstellar Citizens. A 11 fighter jet model was placed at the entrance. The huge hull and the future were very shocking. Many tourists chose to take photos, so Jack and others naturally would not let them go.

At this moment, the Interstellar Citizens section is holding a developer symposium, and game media and fan players gathered together. There were more than 1,000 people on the scene, full of seats, and many people stood aside without seats.

On the stage, legendary game designer Chris Roberts is on the list, and the Star Citizen game was initiated and led by him. After Roberts Studio was acquired by Matrix Technology for a high price, he also established the Roberts Game Developer Company.

Roberts sat on the sofa, holding a microphone to face all audiences and media, and said: "Interstellar Citizens started crowdfunding since 2013. We have obtained the largest crowdfunding quota in the industry in history, nearly $1.6 billion. This is exciting. This makes us developers confident. This is the best performance of all players' affirmation and expectations for this game. It has been 12 years since today. There are countless reports about our death crowdfunding scams. The outside world, especially players, have high expectations for Interstellar Citizens, and we feel very stressed. However, the so-called death report is actually exaggerated."

"The original platform of Interstellar Citizens, we are positioning the platform. We are trying to create an exciting epic space game. The unprecedented and unprecedented difficulties are also unprecedented. The project team development progress has always been slow, and players are increasingly convinced of rumors, but we still do not forget our original intentions. We still firmly believe that the game development is not perfect enough."

“Until three years ago, the company sent someone to visit the studio and told me to express a strong interest in our project and to issue an intention to acquire it. Three years ago, the interstellar citizen was basically at a pretty perfect point, but the intervention and promise changed everything again.”

"In the end, after fierce discussions and agreed to the acquisition, we regretted that we had cut off all the projects that were nearly 95, and started all over again, which means that all our nine years of efforts were denied and we were denied by ourselves, which required great courage. Of course, support is essential. He promised to pay for the studio's investment in the past nine years, and at the same time, he returned all US$1.6 billion of crowdfunding funds to all those who initiated crowdfunding donations, completely making Roberts Studio an independent and unburdened development company. Without the promise and heavy investment, we would never have such courage."

"When I first came into contact with the virtual world, to be precise, it was the first time that our five major game developers came into contact with the virtual world, I realized that it was no longer the future. I was very glad to find us, otherwise all this would have been in vain."

"After the establishment of the brand new Roberts company, the parent company injected up to $2 billion in working capital, and we have sufficient R&D funds and no burden of development."

To be continued.
Chapter completed!
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