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Chapter VII Online Game Development

"Are you saying that according to the current situation of China's network, can an online game be run next year?" Wang Huan asked curiously about a game development technician who came from Blizzard. This guy named Alexander Huang is a descendant of the third generation of Chinese immigrants, commonly known as ABC or Banana. However, he loves Chinese culture very much, so he asked at Blizzard headquarters that there were reasons why he and a few technicians who liked China came to work in China together.

"Of course, boss! I have carefully studied it. Although China's network level is not very good, as long as the company increases its server investment and limits the number of servers, it can run a 2D online game more stably and smoothly."

That's right, in terms of money-making ability, online games are the overlord of the game industry. You should know that Mr. Chen, the first to take the lead, began to become the richest man in China for a period of time by relying on online games, and his net worth of 10 billion is just an online game. What is this? In the end, the Chinese online games were everywhere, but the chaos and disorder are also famous all over the world. Chinese players are good at finding loopholes and making plug-ins, and they are also the best in the world. Without rules, Chinese online games will only copy the plagiarism. Wang Huan must intervene in this industry and become the leader and then formulate good rules. This will help the development of the Chinese game industry rather than copying the world's articles.

So what kind of game is good to make? Wang Huan fell into deep thought, legend? He subconsciously thought of this game that once made him extremely happy to meet many good friends, but it is undeniable that Legend is really poor as an online game, and his combat pleasure is the strongest. Even if World of Warcraft is not as good as Legend in PK in the future, perhaps the combination of combat skills and skills is far superior to Legend, but the crazy secretion of adrenal glands does not bring you tired for an hour, and only Legend is the only one.

Therefore, the most important things in the game Legend must be preserved, but those garbage things must also be removed. Wang Huan has been playing Legend for many years and can naturally know the advantages and disadvantages of Legend. Referring to the design inside Diablo, this game can be successfully created.

"First of all, there are professions, warriors, mages, priests, and then there are archers. Four professions are enough, two physics and two magic systems, which can be accepted by simplified online games in the early stage.

The attribute point system should also be added. Creating unique characters is welcome to players. The same attributes lose a huge feature. Single-player games can also do this, but it would be boring if the characteristics of independent character attributes are missing on online games."

Wang Huan recorded it while thinking, and first determined that the attributes were divided into six types: strength, physique, agility, intelligence, spirit, and charm. These are the most common ways, and it will be complicated if there are too many. Now, when you create a game with DND rules during the online game development period, you will definitely fail.

"Add to the transfer system, warriors can change jobs into berserks and shield warfare. The former uses strength attributes as profession attributes, and the latter is physical constitution. The mages are divided into elemental mages and summoning mages. The former uses intelligence as profession attributes. The latter is charm. The priests are divided into light and dark mages. The former uses spirit as profession attributes. The latter is intelligence. Archers are divided into strong archers and crossbow archers. The former uses agility as profession attributes. The latter uses strength as profession attributes."

Wang Huan pulled a lot of things and then began to subdivided them. For example, the physical attack power obtained by Berserkers with added strength is bonus, what talent and unique professional skills are available, and after designing a lot of things, he began to design life skills. As for the mission system, of course, he could not make Legend become a situation where there are not many tasks in total and all of them have bugs. The several tasks of Legend were cracked and used by players back then, let alone bugs like bundling gold bars back to the city roll. What's even more funny is the bugs in the area transfer. Just transfer the area well, but I just give you a few days of buffering to allow both areas to have an account. Isn't this asking for trouble?

There are many problems with legends, such as fighting bosses, which are basically human sea tactics. A few who cannot use human sea tactics can also exploit loopholes. For example, Zuma's master's hand is small, and summons small monsters after being beaten. It seems that the most restraining human sea tactics is right? Smart players have come up with a way to use the position and then consume it. To develop to the last advanced Taoist priest, they can consume it. The boss's future is also a routine. This is a problem with the game design. There are only ten people in the team but no group function. The boss's template is also very monotonous, which is not conducive to players extending the playability of the game.

"The concept of copy is inevitable. If the boss is at least a complete hatred system? Design more skills, wowkaka wants to play the boss? Practice the team cooperation and design a more complete team contribution calculation function. However, in the current network situation, it is still necessary to make this software separately as an internal plug-in to avoid excessively occupying system resources."

Wang Huan thought of a lot of thoughts, some of which are feasible, and some are too advanced. For example, the built-in voice chat system of the game is not very realistic. Instead, you can refer to the practice of yy voice chat software to launch the QQ voice chat function to optimize its compatibility with the game, so that the burden on the server will be much smaller, and I don’t know whether mainstream computers can withstand the pressure brought by this.

Who can I ask for? Wang Huan planned to ask his domestic personnel to cooperate with Blizzard Company to form a joint development team to create a stick? Isn’t that a waste of money and time? The level of sticks in the early stage is just that. It’s better to jointly develop and let his development team grow up, so that you can make more games belonging to China in the future.

Of course, it is not to let Blizzard people come to work in China. Although this seems to be very cost-effective on the surface, the cost is actually even more unreliable. The subsidies for Americans to work abroad are far more than the relatively cheap prices in China. At this time, the wages of Chinese employees are not very cheap. Even if they go to the United States, the cost of going to the United States is not much higher. Moreover, there are still equipment and atmospheres that are not available in China, which is also very beneficial to the growth of Chinese designers.

So Wang Huan said with a big stroke, then, let's team up to go to the United States to brush dungeons, what? Do you don't know what dungeons mean? Grandma! As an ideal and aspiring game designer, you dare to say that you don't know what dungeons mean? Read this game chronicle a hundred times first!

"Dear Mike! You have to squeeze out a group of people for me no matter what! Online games! Do you know that the future online games are the real gold mine?"

Facing Mike Wang Huan with an ugly face, he fully utilized his rights as a boss. Although it is important to make StarCraft and CSS, my online game is even more important!
Chapter completed!
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