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Chapter 53 E-sports World League

There is such an online game, which has set off a wave of teamwork all over the world. It is a game where technology and wisdom are perfectly combined to enjoy victory. His name is dota, the abbreviation of defense of theancients, and it is translated as guarding ancient trees or guarding ruins. It refers to a multiplayer real-time battle custom map made with the map compiler of Warcraft Three Ice Thrones..././

This game is a five-to-five ten-player battle game. Each person controls a hero battle. The purpose of the game is to protect his own ancient ruins and destroy the opponent's ancient ruins. Players can upgrade their heroes by killing opponent's soldiers or killing each other in battle, and gain money and experience. By destroying the opponent's defense tower, you can also obtain a lot of money. More experience can enhance the hero's skills or attributes, while money can buy more powerful equipment in the store

There are various neutral monsters distributed in it. Heroes can gain money and experience by killing wild monsters. The levels of wild monsters are different, and the money and experience obtained by heroes are also different.

In short, this game is the origin of competitive online games in the true sense. The saying that a lonely woman wears stockings and a man who plays dotas is simply a classic that cannot be classic.

Balance is the greatest guarantee for competitive games, with a large number of heroes and strange skills. In short, this kind of game will be collectively called dota games in the future.

Wang Huan did not make this game before, because he considered that China's Internet speed was insufficient and the computer configuration was not high. Although it was OK in foreign countries, it would not be able to do so in China. This would make the number of Chinese experts unable to catch up with foreign countries, but now the time is ripe. Countless Internet cafes upgrades and comprehensive Internet speed improvements. In order to cooperate with the legendary online game trend and high-configuration stand-alone games such as CSS, China has prepared for the hardware to enter high-configuration games. The next era is the era of 3D games, and the classics of stand-alone games are like this. Call of Duty, Resident Evil, God of War, Assassin's Creed, Angel Hunter, Devil May Cry. Including online game masterpieces World of Warcraft, etc., all of which are like this.

To make this game, the difficulty is very low, but Wang Huan just needs to copy it directly. After all, it is a bit inappropriate to use the game engine and character and monster map of Warcraft 3 to make this game, and some settings have prevented many people from entering. Competitive online games are not difficult but popular, and then relying on a large number of people to accumulate experts, League of Legends has set an example in this regard. Only popular games have vitality. Many old Dota players are dissatisfied, but to put it bluntly, this is a kind of subconscious jealousy. If League of Legends is not competitive, why should they scold him?

Of course, Wang Huan wouldn't just copy League of Legends. This game is too powerful in Western fantasy style, so he certainly doesn't plan to use Zhen San as the version. That's too niche. If it's so generous, just fight between China and the West.

First of all, there is a virtual world. You can think about it slowly. The main reason is that the two continents in this world have a terrible world war, and at the moment when the threat of war is about to destroy world civilization. The two continents have made a decision to use the most elite heroes to fight to gain each other's development.

This worldview is not complicated, but it is quite suitable. It is similar to the worldview of League of Legends, but it is more generous. He is thinking of a continent that mainly includes Eastern heroes, with characters in martial arts and myths, while the West is naturally full of various magical creatures.

Wang Huan also made certain adjustments to the design of the soldier. The melee long-range cannon truck is too monotonous, right? His design is that as the game time progresses, the soldier begins to appear as strong parties, and they begin to have skills. Although there are not many, there are also qualitative changes, and of course they give more benefits.

Regarding the final shot, Wang Huan did not intend to design the counter-compensation in the beginning. It was not a technical problem. The counter-compensation thing can allow players to gain more advantages due to technical aspects, but it is not conducive to the speed and rhythm of the game. By counter-compensation, it will cause a consequence of hindering the opponent's money from making money in the early stage, that is, it is easy to be crushed, which is not conducive to the integration of ordinary players. The counter-compensation thing makes the complexity of laning higher, which is not a little bit. This has a problem. Many ordinary people

Novice players cannot compete with the old bird at all. They find that they can't make a piece of equipment in a long time, and they have no sense of accomplishment. They are repeatedly abused by others. They will give up after a few games. What competitive online games require is the participation of the general public and then masters appear in the big waves. Compared with single-player competitive games, they are more likely to appear masters, and there is not such a large investment. This is the kind of national competitive game. Although games with high thresholds are also good, competitive games with low thresholds are the best.

After Blizzard proposed this type of game, he had specially formed a group of online game Heroes. The progress is very smooth. It is estimated that it can be completed in about one and a half years. Then the computer can run this game very smoothly.

At first, Blizzard didn't care how interesting this game could be? But Wang Huan asked several programmers to use the map editor of Warcraft 3 according to his statement, and then pulled a group of game fans to come and play. Although the number of heroes was limited, the fun had already caused these game madmen to fall into trouble. Now who dares to say that this game has no market, keep a group of people slap you in the face.

Now when Blizzard employees are resting, they are not playing Star Warcraft CSS. They are fascinated by playing Dota. Ten people discuss it and start fighting. That is why dota games are so popular. On the one hand, the intensity of the confrontation is one aspect. The important thing is cooperation. Teamwork defeats another team. The stimulation is much greater than that of one person defeating one person. People are all social animals. In this regard, competitive games that are destined to be confronted by a few people are not as good as such multiplayer competition games.

For companies like Blizzard, it is natural to play games at work. No one thinks that this time is delayed. Blizzard's tradition of delaying tickets comes like this, but people will definitely bring high-quality products in the end, which is enough. For the sake of good games, everyone doesn't care about time. If there are dozens of them a year like Blood Lion, no one cares about them.

What Wang Huan needs to do is to pay attention to the duration and let these geniuses not pursue perfection too much and put business behind their heads. As a big boss, he can just talk and make a direction. As a reborn person, knowing the big direction is their biggest advantage.

For example, what Wang Huan is busy with is the problem of the e-sports World League, and there is nothing wrong with the World League. Compared to Wang Huan's previous life, the soil for e-sports is much better. Wang Huan's preparation is very sufficient and the effect is surprisingly good. It is not without reason that StarCraft can set off a craze in the country of Bamboo and is known as a national skill. It is not without reason to raise entertainment to the height of competition. Isn't football or basketball all for entertainment at the beginning? It's just that there are too many people playing and playing well that the competition is formed. Only when the competition reaches a certain level will the league be born. When the league reaches the highest level, it will naturally be a world-class league and competition.

E-sports in China has become a very popular sports event. It started with the craze caused by WCG, and then the popularity of the Chinese E-sports League. At the beginning, CCTV set 5 had e-sports programs. With the broadcast of local TV stations, professional commentary and competition pictures were quickly formed. It was definitely not the kind of blurry picture that was separated by the computer screen. Because of the high interest and extremely low cost, there were many high-quality competition games. There were more games, and many e-sports fans were quickly cultivated. Even adults also liked each other, especially the CSS was a big killer, and men and women were not limited to the elderly and children.

It can be said that e-sports is too enjoyable as a sport. Not to mention the bitter and difficult chess, even ball games are far from that. Of course, we cannot say that everyone loves you, but you can only say that you know nothing about e-sports in terms of acceptance, but by simply watching a game, you can understand what this game generally means and understand the wonderful things. However, when you change to other sports events, such as football players, there is a joke that says that there is something to grab for a group of people, and everyone will post one. E-sports has music, effective and rich pictures, and it is much boring compared to other games. Just like novels are good, but movies and TV are more effective in terms of acceptance.

Popular competitions naturally have great prospects, and business prospects are naturally amazing. Not to mention the sponsorship and hosting competitions of big businesses, they also set up their own clubs. Unlike football clubs, the investment of e-sports clubs is much smaller. At the beginning, the highest salary of players was only 20,000 to 30,000, and the highest is only 20,000 to 30,000, which is much cheaper than those of footballers, and the publicity effect is better. These businessmen naturally understand which one to choose.

After all, it is still a question of publicity. In an era when computers do not popularize the Internet in every household and cannot be owned by everyone, TVs determine the strongest publicity channel. E-sports is destroyed by being banned from TV broadcasting by the shameless bureaucrat. Since then, e-sports can only be raised by stepmothers in China. The power of the Internet has put its development speed at the greatest limit. Even so, it has developed quite dynamically. Because Wang Huan made a sprint, e-sports has become the first choice for many young people who cannot get into good universities and have game talents. Because the league is prosperous, e-sports players have a lot of demands, and this job is already very popular. Compared with professional players who make money, they are truly recognized professional players.

The common situation now is that as long as you are a professional e-sports player, the minimum income is 5,000 yuan. This is just a salary, including competition bonuses and other things, you can earn tens of thousands of yuan a month. As for professional players with higher levels, it is even more amazing. It is not difficult to earn 70,000 or 80,000 yuan a month. If you are handsome or a beautiful professional player, your income will rise even more, and your income will be extremely high. Not to mention those top professional players who can win championships, their income is basically millions every year. This is what impresses parents. The income is stable and there is no danger. What is better than this? If you become famous, you will not have to worry about food and drink in your life.

This is dozens of times more income than Wang Huan's life before his rebirth. It has compared e-sports players with those who have huge influence in competitions. Unfortunately, e-sports is difficult to become an Olympic event in a short period of time, otherwise the promotion will be even greater and the influence will reach an unprecedented level of e-sports.

The vigorous development of the e-sports league naturally drives a huge industrial chain, and the domestic e-sports league is now very regular. It is divided into four-level professional league system and an amateur league. According to statistics, more than 1,000 amateur clubs participated in the amateur league. The prize money is low, but it is no less than the income of ordinary workers. In addition, the income of other offline and online events of various large and small sizes is quite good. Among them, the best performers will be promoted to the upper league, just like the football league.

At the beginning of the top league, there were only seven or eight companies that have expanded to more than 40 clubs. There are currently five strong players, namely the Magic City, Capital City, Lu Province, and Sichuan Province. The strongest one is Wang Huan’s WZ Club established in the Magic City, but it has not formed a crushing force. Because many strong players were transferred to the clubs of several other major investors at high prices, Wang Huan didn’t want to monopolize a giant. At least he didn’t want to become a giant in the early stage. In the later stage, he had nothing to say about becoming a giant based on his strength and money, but he was formed by the start and a lot of money at the beginning. He didn’t want to kill the chicken and make the league lose its vitality. Real Madrid also needs Barcelona as an opponent, and the real first league must have four or five giants that can win the championship and a group of middle-level clubs, just like the Premier League.

After the millennium, there were thousands of professional e-sports players in China, and tens of thousands of non-professional players. In addition, other foreign players have joined, so it is very popular. However, some big countries with very active e-sports also need to prepare their own leagues, but the number of people is insufficient, so Wang Huan came up with the approach of the World League. Anyway, there are so many professional clubs around the world, and many of them have low online competition costs, so it is better to form a World League. In terms of quantity,

The first one is thirty, and they are joined by clubs from top leagues in various continents. Currently, because there are too many top clubs in China, there are ten of them all in China. There are only fifteen in Europe and the United States, and five in the Bamboo. Japan has always ignored e-sports and only those casual players appear. Of course, the ten Chinese companies include Xiangdao and Baodao. Otherwise, Europe, the United States and other Asian countries will not agree, and it has also been agreed that in the future, when there are more top clubs in each state.

Because this involves the interests of various countries, in coordination, there are many small countries in Europe, and many of them are incomplete clubs, especially some events do not have enough professional players, so they all have to join major countries with club strength. In Europe, only a few major countries such as Britain, France and Germany have such clubs. It is not easy for some small countries to have a complete professional club, so they must integrate their strength and compete for the best club to enter the World League.

The Americas led by the United States are different. All the clubs are in the United States, and only a few other American countries can join the club, and there are not even one top player. Basically, the Americas are the American civil war, and the situation is similar to China. Although there are many clubs at present, the levels are uneven, so we can only come up with seven clubs to participate. However, if the American game companies work together to add investment from so many large companies, it is easy to create a large number of top clubs to participate. The broadcasting rights of this World League are also very troublesome. It is difficult to negotiate a suitable price at the beginning. Several large media institutions are all underpriced and the contract has been signed for several years, so it is very unprofitable.

Wang Huan mainly put pressure on other big club owners in Europe and the United States, and then he negotiated the appropriate broadcasting fee and only signed a two-year contract, so the price would not be so low by then.

Today is the day when he and other club owners announce the official start of the World League. They will witness the start of the league with the presidents of e-sports associations from various countries. Because e-sports does not have enough seniors, they can only be democratically elected among game practitioners from various countries. Originally, there were official figures in China who tried to go to this position as an official identity, but Wang Huan opposed it with other big clubs, because e-sports is not recognized by the state as a competition event, so the General Administration of Sports has no excuses.

Wang Huan was also afraid that these bureaucratic guys would make trouble, but the possibility of intervening in the future was still extremely high, so he directly decided that the election of the China E-sports Association must be elected by e-sports practitioners and have relevant professional experience to serve as an official position. Although many troubles arise in the future, the General Administration of Sports has also made many difficulties with him since then, but the benefits brought by its huge industrial chain have been consistent and not become an official association. This has forced the senior management of China to admit that the need for professionals in sports and cannot be given an official identity, otherwise they will not be able to get rid of the disadvantages of **.

When the flag of the World E-sports Association rose for the first time, the e-sports industry finally ushered in the dawn of the first competitive sports league in the future. No one expected that the e-sports industry will continue to set off a global ratings frenzy in the next few decades. Even football, the world's number one sports, is slowly falling at a disadvantage. The status of e-sports players is no less than that of football stars, and the transfer fee is increasing steadily. Various endorsements are even more amazing. This is one of the things that Wang Huan is most proud of. (Your support on this site.com is my greatest motivation.)
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