Chapter 19 The Legend Completed
For the Chinese e-sports industry, the conditions are not too mature, such as the number of Internet cafes, the computer hardware is not high, and the Internet speed is too slow, all of which hinder the development of large-scale e-sports. Although there are currently many Chinese experts in Warcraft and Dark Destruction, it is not enough to form an industry. It is best to significantly increase the number of Internet cafes to increase the number of netizens significantly, and then hold competitions in cities or provinces. Finally, there are enough e-sports clubs to hold leagues. Otherwise, if you set up a league, at most a group of amateur clubs that are not as good as amateur clubs to participate? No one can watch the live broadcast.
However, the solution is very simple, that is, to run a popular online game, and rely on the Internet cafe sales point card to make money, so that Internet cafes will rise at the speed of sprouting mushrooms after a rain. At that time, the legendary configuration will be gradually added to force these bosses to upgrade their computers. At that time, whether it is CS, StarCraft, or Warcraft, it will be almost enough to add Warcraft, FM and Need for Speed.
The mission of this online game is naturally legendary, and Legend was officially completed in September 1999. This 2D game was made in a very rough manner. With the major modifications of the old bird Wang Huan online game, with the help of Blizzard's genius game designer, it was completely transformed into the best of a wide 2D game. In this way, Blizzard's people are not satisfied with that. In their opinion, there are many things that can be improved. However, the current computer configuration is high, it will be very good. In order to take care of the computer configuration of Chinese players, Wang Huan even designed several ways to reduce the amount of memory occupied by integrated graphics cards, such as not displaying monsters and players outside a certain range, quickly refreshing monster corpses, etc. Why do many legendary private servers not use monsters at low level maps? It is to reduce these, otherwise ordinary computers can not carry complete Legends to become servers.
Wang Huan happily operated the full-level Taoist priest in his hand. The highest in his legend is level 60, so the upgrade speed naturally cannot be as slow as the original version. It can reach level 60 in almost half a year. If the madman who is level rushing to level 60 is about five months, he can get stronger dungeons, transfer jobs, and join the camp, just like World of Warcraft, level 60 is just the beginning.
The game designed by Wang Huan is naturally not that weak, such as the release of skills. The legendary method from F1 to F12 is simply weak? At least it is a free-set skill button and design a macro command. For example, pressing the number 1 is the first set of skills and 2 is the second set of skills. There will definitely be no problem of changing skills buttons that need to be troublesome. For example, the problem of skill locking, the remote skills in the legend were unable to be locked, and in the end, the player was forced to use the baggage or character bar to lock the target. This was simply weak!
As a brand new legend, the use of medicines here is also different. Why were all the previous online games called kimchi after World of Warcraft came out? A large part of them were taken. Because of drug abortion, the drug was used without CDs and went out with more than 20 bundles of medicine. Wang Huan remembered the tragic history of finding someone to carry medicine in Shabak before, so naturally he couldn't do this this time.
Therefore, there must be settings such as combat state and non-combat state. This fresh approach makes Mike's group of people complain and Wang Huan said it earlier, otherwise Diablo can do better, but this is better when Diablo 2 can be added? But with such a setting, the stand-alone version must strengthen the player's recovery ability or weaken the BOSS, otherwise it will be too difficult to take medicine with CDs to fight BOSS. Of course, it is also good to use Diablo 3's approach to a group of drugs and CDs.
This can greatly increase player cooperation, and it also makes the hang-up plug-in in disguise. He doesn't want to get any verification codes. He just needs to make the dull hang-up behavior unable to kill monsters normally. To fight ordinary monsters of the same level or even advanced requires players to use multiple skills to successfully kill them. After death, it makes it difficult to successfully hang-up. If you are more fierce, you will use the plug-in for a month and block it three times. I believe no one dares to do it.
It is difficult to fight monsters, so the natural storm rate will not be too bad. No matter how you do, you will burst out something. The players are greedy. As long as the burden is big enough, they want to pick up everything, which will also stimulate everyone's passion for the game.
Wang Huan felt extremely refreshed after testing. After the legendary skill system was greatly enhanced, it was completely different from the original version. Of course, some familiar skills would not be cancelled. He was still quite nostalgic. Learning skills still requires skill books, but the brutal rate is not as disgusting as the old version. However, there are also rare skills. They are very powerful but the brutal rate is extremely low. They will only explode in the advanced dungeon BOSS after level 60.
Wang Huan likes the Taoist profession very much and didn't even want to change it to a priest. After all, this is a game that combines East and West. Warriors and mages are Western. Taoists and archers are designed in an oriental style by him. Taoists' transfers are divided into Shinto and Magic. Shinto strengthens healing and blessing-like Taoism and unique summoning beasts. The magical path strengthens cursive and toxin-like Taoism and unique summoning beasts. The powerful shrine even has the power of resurrection, which greatly increases the player's blessings. On the contrary, it is the magical path. Use curses to greatly reduce the opponent's strength and use toxins to harm the enemy.
After testing the skills, Wang Huan felt that there was no obvious bug and then started to try the task system. As a highlight of the game, the task system is very critical. The most criticized thing about the legend is his task system. He has no brains, no prompts, and no completed task reward prompts. It is obviously a rough product made by a bunch of rough guys.
Main plot tasks, daily tasks, a large number of side tasks, professional tasks, and rare hidden tasks are all necessary. A certain plumber's father said that only 40% of the surface exposed in a game are hidden for players to dig. This practice is very interesting and can greatly improve the player's playability. Therefore, he asked game developers to constantly add hidden tasks in the future. The task reward may not be very good, but the fun of cracking is unparalleled.
After playing for several hours, Wang Huan was still unsatisfied with some of the problems he felt. Although Blizzard recruited some game testers based on his opinion, in terms of game experience, especially online game experience, can he compare with an old bird like Wang Huan?
"Very good! The legend officially begins public beta in half a month!" Wang Huan laughed.
"Boss, you can't just be biased towards Chinese players! We should operate such a good game globally!" Allen shouted indignantly.
"OK! If you think European and American players can accept it, I won't object!" Wang Huan absolutely pursues excellence with Blizzard's approach. In addition, European and American players' pickyness in the game should not have received much attention, but he didn't know that Legend's private servers in Europe and the United States were also very popular, not only Asians, but Europeans and Americans also like the refreshing PK of Legend.
Chapter completed!