p.s:- -I'm abalone pretending to be ps
Recently, I don’t have time to write PS because I often update in seconds... so I added the recent key points in one breath. Anyway, PS and other text are the main text...
P.S1: Regarding the DEBUFF revocation mechanism of WOW at the beginning - first of all, it is for oneself and friendly units. Each therapeutic profession can relieve 2 to 3 negative states, and the elimination modes are different.
Among them, the priest is to dispel magic, and to continuously expel diseases every 5 seconds, the paladin is to remove diseases, poisoning and magic at the same time, the shaman is to remove diseases and poisoning, and the druid is to dispel toxins and expel curse with two poisoning effects at a time. In addition, the only non-healing profession with dispel skills, the son of the wizard can expel curse skills.
When targeting the enemy, the expulsion spell can be used. At that time, only shamans and mages - Shaman's purification technique was the only offensive dispersal skill at the beginning, while the magic spell stealing was not famous at the beginning. The real IMBA was when the punishment Q was stealing wings and liberty in the TBC era... Of course, the punishment Q at that time also relied on cleaning technique to fight against the magic spell's infinite slowdown BIUBIUBIU.
P.S2: The 5 dogs between MC Lao 1 and Lao 2 are probably the most disgusting monsters besides F4. These evil dogs are probably the first monster in WOW history with the "life chain" effect, and they will not die immediately after being killed. Once there are surviving companions nearby for a certain period of time, they will be resurrected or something... When the land was opened, they were pitted by these dogs more than once, especially the team lacking AOE, who would be helpless in the face of the smoked corpse after the five dogs fell...
P.S3: As the initial design of the glass slag that is most in line with the current jewelry mode, the initial short-term energy talisman is not as popular as the legendary one, just like the fallen Ashes Messenger was just a money-losing item to use to strengthen X. At the beginning, the best jewelry for the mage was always the Eye of the Biss Beast with 2 magic explosions, rather than this jewelry without any additional attributes. The real rise of the short-term energy talisman was when Zurgrab opened, and a certain fire magic recorded the three-opening video of the Washbasin Fireball God Cult, and since then, the "three-opening" became the most glorious era for the mage...
P.S4: The Hydhashia Water Element has never helped players, but it has caused a lot of trouble. At that time, only by completing several pre-order tasks that run the world can we receive the "fire extinguishing" task from the Water Element, and only by destroying all the flame runes of the previous boss can we start the No. 9 strategy. The problem is that the cooling time of the essence of the water is so long that it is outrageous, which means that at least 7 people in a team must have water to complete a 1-10 battle within a day, which can be said to be a fool without limits...
P.S5: That's right, the MC did not limit the order of the boss strategy. If you want, you can even lead people to the deepest part of the dungeon to kill No. 7 and 8 before turning back to carve other bosses - of course, No. 9 and 10, which require specific conditions to be activated, are different. Moreover, not only MC, but later Zulgrab and Anqira also had very high freedom copies. It is obviously incomparable to those who are now those who can be used as long as we learn how to get outfits. By the way, Baron Gadon, who is usually called "Old 5", is actually MC Old 6... O'Batman said that he is Old 5.
Chapter completed!