Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 692 Defects of "Magic Baby"

After all, Bai Qing's identity played a role, so when Bai Qing spoke, everyone's eyes in the on-site conference room were all focused on Bai Qing's body.

"You have heard the specific data now. Everyone knows what the situation is now. Today, I agree to try this "Magic Baby". Then, I will briefly analyze this game with you based on my experience of trying it!" Bai Qing said to everyone.

When everyone heard his words, they even raised their ears.

Although the specific development work of "Fantasy Westward Journey" was hosted by them, the middle and senior executives present were very clear that almost all the original planning work of this game came from Bai Qing. It can be said that without Bai Qing, there would be no such game.

So everyone was convinced by Bai Qing, so they wanted to hear more about what Bai Qing thought about his competitors.

"Before the analysis, I will make it clear that everyone here knows the advantages of this game, so I won't repeat it here, so as not to waste everyone's time and interfere with everyone's judgment. So, what I want to say is just the shortcomings of the game I have seen, or the bad things left by this game for me." Bai Qing said with a smile.

Maybe he was surprised that Bai Qing could laugh at this time, so the big guys below looked at each other unconsciously.

"The first point is the picture problem. I believe everyone present must have tried this "Magic Baby" today, just talking about it. I won't talk about other things. Just talking about this picture problem, at first glance, I feel familiar. I wonder if you all have this feeling, just like this picture is very familiar, and I have seen it somewhere..." Bai Qing said.

"Red and White Machine?" At this time, a middle-level member subconsciously interjected.

"That's right!" Bai Qing snapped his fingers: "It's red and white machines, it's hard to believe that this is already 2002. The world has entered the Internet era. As a giant in the industry, enix has used such a luxurious lineup to create a red and white machine picture. Of course, it can be said that this is a heritage of Japanese classic games, but now all kinds of hardware have been updated for countless generations. What are the competitions for today's games? Pictures! Texture! Who likes the pixel-style pediatrics of red and white machines? To be honest, when we were developing "Fantasy Westward Journey", we wanted to make all the map pictures beautiful, like the ones in "Magic Baby", which is simply a reversal of the game industry!"

When everyone present heard Bai Qing's words, they immediately looked thoughtful.

Especially those who had tried it, they even found that what Bai Qing said was indeed reasonable.

"Secondly, it's the game style issue. The other party's background is a Western legend, with a strong Western fantasy style. This is also a common Japanese game. After all, this style is still very marketable in Japan, but our games are different. We use the background of "Journey to the West", and many of the characters in it are familiar to the Chinese people. So whether it is in terms of cultural background, pictures or soundtracks, our game is easier to make players feel intimate and simpler to understand. As for "Magic Baby", the picture has been mentioned before. In terms of soundtracks, although its music writer is also a well-known expert in the industry, I personally think that compared to our Chinese-style soundtrack, the difference is really not just a little bit in the resonance of players, and it may not necessarily make all players like it!"

Everyone present heard Bai Qing's words and subconsciously looked at each other, then fell into deep thought.

"The third point is also the most critical point I think!" Bai Qing spoke again.

After hearing his words, everyone was shocked and then they looked like they listened carefully.

"In terms of design, I have to admit that this game is still very good. The balance of the game is played for a relatively short time now and cannot be revealed. However, judging from the official materials, it should be done well, but there is only one thing. This game is designed too complicated. Enix adheres to the purpose of Japanese games and emphasizes the pleasure of players discovering themselves. Therefore, its official website only publishes some basic occupational inauguration instructions, including production, collection, and manufacturing, and there are very few materials, and there is even a crucial game map! The Japanese are simply using the thinking of developing single-player games to treat this game. There are a series of tosses. There are actually 15 types of production professions alone? And a profession can only produce one equipment, which means that it is impossible for this game to rely on the players to develop on their own..."

When everyone heard Bai Qing's words, interest also appeared on their faces.

"We need to know what the original intention of players to play games is entertainment, relaxation, and venting. The original real life has made them tired enough. Now playing a game is even more tiring than reality. I think most players can't accept it. Of course, if they want to build a virtual society, people must connect, but I personally think that what they have done is too much and has far exceeded the scope of the game. What players want is simple entertainment. So, I think, there shouldn't be many people who are willing to play such a game that is almost self-abuse!" Bai Qing said this with a loud look.

"Of course, our game has been impacted by the launch of "Magic Baby", but we need to have a sufficient understanding of the current situation. The number of players in our previous years was because of our several tests, which attracted them with our excellent quality. Now that players have lost to "Magic Baby", it is more because of a sense of freshness and curiosity. When this feeling gradually fades and players calm down, they will compare the games they have played. At that time, they will have a clear concept in their minds what the real situation of a game is, so temporary player fluctuations are nothing. Only at that time can they completely distinguish the quality and determine which game is better..."
Chapter completed!
Prev Index    Favorite Next