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Chapter 97 "Braveheart: The War of the Worlds"

He called Ruan Ningxue into the office and first confirmed the "Dark Soul" art and related resources output with the other party.

Chen Xu then mentioned this tour activity.

"Do we still have to develop a game to participate in the tour during this period?" Ruan Ningxue asked curiously.

"Simply put, it's me. It's only a matter of time left in "Dark Souls". I'll just do the new game myself, but the art team draws two people to give me the materials, and I'll do the rest myself." Chen Xu said.

"Okay." Ruan Ningxue nodded.

……………………

And when Chen Xu talked with Ruan Ningxue.

News about this tour event has also spread in the game circle.

‘The game department has a new tour activity!’

‘Anti-war theme, this time it’s not easy!’

‘In two months, it will be World Peace Day. In recent years, there have been many rumors in China about war games, and war-themed games have breed violence. This time, the game department chose to fight war as the theme, which is a bit political.’

‘If you want to say that I am nonsense, I don’t know which clowns are all day long.’

‘Stop talking about these things, they are all clowns. The gaming industry pays so much tax every year. We are not afraid of being slanted by the human body of the game. Let’s discuss this tour.’

‘I wonder if NetDragon and Tenghua will participate in this year’s tour? Last year, Sword Huo Lei, a subsidiary of NetDragon, participated.’

‘I probably won’t hear anything, but when it comes to last year I was more concerned about whether Chen Xu would participate. Last year’s “Go to the Moon” was simply unexpected.’

‘I don’t think so. Isn’t he developing that PC masterpiece “Dark Souls”?’

‘Yes, for Nebula Games, this game should be very important. If their platform succeeds, it is highly likely to be made into an exclusive platform. I guess it won’t be distracted, right?’

'Then I'm relieved. I'm really afraid of colliding with Chen Xu again anyway. And this guy is a fast gunner. This time the tour is much shorter than before. If he wants to participate, he will take advantage of it.'

Many game designers in the industry are discussing the news of this tour event.

The time period this time is relatively short.

And to be honest, if you just want to do war, everyone knows how to do it.

It just reflects the big scene of the war. As for the players' experience afterwards, it is whether it feels good to watch it.

But anti-war themes are much more difficult.

If one is not done well, it will not bring anti-war thoughts to the players, but embarrassment.

In this case, it is very difficult to make an excellent anti-war game.

……………………

In the Nebula Game Office, Chen Xu was typing on the keyboard in front of him.

On the computer screen is a design concept draft titled "Brave Heart: World War".

There were many anti-war games in my previous life.

But unlike most anti-war games, "Brave Heart: World War" developed by Ayu is a very special work.

In terms of game size, "Brave Heart: World War" can be said to be very small.

Because this is a 2d doodle cartoon adventure puzzle game.

Even in the entire game, there are not many lines from the characters.

There is no depiction of the cruel war scene. It uses a unique perspective and narrative technique to let players understand what war is like through a story.

The entire game does not have the sensory stimulation that makes players bayonets look popular, but it has the kind of touch contained in "No War on the West Front" and "Schindler's List" that can only erupt in the most tragic and terrible disasters.

Of course, in addition to this, there is another reason to choose this game.

That is, this game is not large in size, and like "Going to the Moon", this game can be said to be quite touching.

It just so happens to be able to harvest the sad emotions of a wave of players.

After all, the next "Dark Souls" and the current "Three Kingdoms Kill" and "Food Man" are not games that can make players cry and feel sad.

Well... Maybe when the Black Souls went online, the player had tens of thousands of souls in the early stage and died again after the first time. Then there might be a lot of sadness.

Sitting in front of the computer, Chen Xu wrote about the background of the game.

Soldiers from three different countries, a female nurse and a dog.

The whole game does not tell the impact of war from a macro perspective.

Or the core of war.

It just selects ordinary people in the war and uses them to tell their stories.

It deeply depicts the tragic scenes of war and the deep sufferings it brings to people.

……………………

As the days go by, Chen Xu mainly dispatched two employees in charge of art resources to help.

The rest were completed by himself, and the progress was neither fast nor slow, but he was not in a hurry.

After all, it’s still quite a long time before the deadline for the tour.

In addition, the combat system of "Dark Souls" has basically been completely confirmed.

What is left is some optimization and renovation of some minor details, which is not a big problem.

It is in terms of this difficulty that Qin Yi and others were planning to design game values ​​and level bosses, and they were a little confused.

At the beginning, I knew there was no difficulty setting, no minimap setting, and the monster attributes were still very high.

Qin Yi has no direct understanding yet.

But when we were planning the level on the map later, the water temperature gradually became wrong.

First of all, the design on the map is indeed very exquisite.

Although the map of Soul 3 is not as artistic as Soul 1, the map of Soul 3 with a single scene is still enough to surpass a large number of games.

But in addition to sighing at the exquisite map design.

The subsequent traps are also added, and the map branch for monsters.

Qin Yi only felt one way, that is, he was full of malice!

This is simply out of character!

To describe it in one sentence, it means that the world is full of dangers.

There are some collectible elements in the game, which will shine, just tell the player to come, I'm waiting for you to come here to collect!

This is not something special. Basically all rpg games, not even just rpg games, have such settings.

But "Dark Souls" is different from those stunning bitches.

In the world of "Dark Souls", there may be a hidden monster on the one you pick up. Just wait for you to bend down to collect these elements and give you a sudden surprise.

In addition, there are also various monsters hiding behind dark corners and bunkers in the game, or directly turning around the corner to see their beloved monsters.

At the same time, there are treasure chest monsters disguised as treasure chests in the game. When you run over happily, you think you have found a treasure chest, but you will be swallowed alive by it.

As for the complex death mechanisms on some scene maps, let alone.

Even on the road branches that advance in the early stage of the game, there will be some enemies that are far stronger than the monsters, so powerful that if the player has not figured out a basic gameplay of the game.

If you encounter it, you will die!

In addition, there is another setting for the game, that is, the currency used for upgrading and shopping in the game will be half of the money that will be exposed after death.

If it dies again before it is picked up, it will disappear directly, and there is also a monster refresh mechanism.
Chapter completed!
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