Chapter 915 Rich and diverse patterns
As players experience and communicate, players soon discovered that even in the same mode or even in the same game world, the content they experience is completely different.
Taking the game "Red Dead Redemption: Redemption" as an example, there are many possibilities and rich scenes in the game.
For example, the possibility of an undercover agent is sometimes not just an undercover agent on your own side, but also the possibility of both sides having an undercover agent on both sides.
One player on the bandit's side is in the gang, while the other person is an undercover agent who has invaded the police station or detective Pinkerton.
Similarly, there is also an undercover agent located in the police station and the invading gang of detective Pinkerton.
And because of the characteristics of the game mode, players cannot communicate through text and additional voice channels, including the game itself, which will prevent the possibility of "black opening" and cheating.
So after the undercover in the game knows the action against the other party, he still needs to convey the message before the action, indicating that there is an insider who cancels the transaction!
For players who have never played these games, they can feel some of the charms brought by these games through the Nebula World, and in turn experience the original content of this game.
As for fans of these games themselves, this is a complete carnival.
At the same time, the "survival mode" mode, facing different nebula worlds, shows completely different gameplay and ideas.
For example, in a horror game like "Silent Hill", several players will work together to overcome the levels, and will encounter various monster attacks in the middle. These players will have to escape from the monster's hands, but sometimes the players in the crowd may not be good.
It can be said that this mode player experiences completely intrigue, but not all of them.
For example, in the survival mode of "Resident Evil: Village", what players need to do is to sneak around in the four theme maps to collect various resources on the map little by little within a limited time, and then gather together to use the guns and ammunition in their hands to guard against each other until Chris comes to rescue.
Of course, it is not impossible for players to start fighting directly, but then they have to face the hell difficulty scene where the boss and the monsters are rushing to kill each other, and they will bear the consequences at your own risk.
Cooperation and confrontation, as a survival mode, it can be said that players have many different experiences.
In another trial mode, what players need to do is much simpler, there is no intrigue, it is purely to collaborate for common tasks.
However, compared with survival mode, each player can play different roles in the game.
In trial mode, all players must create a brand new character and then complete the corresponding trials according to different worlds.
At the beginning, if players enter game worlds like Warcraft, God of War and Dark Souls, they will most likely either become infected farmers in Lordaeron, or become unlucky people in the disaster of the world collapse after Kyuy killed the Olympus gods, or they may be living zombies without consciousness in the dark soul world.
For players who have just entered, this kind of copy with a more advanced power system is obviously not something they can target in the early stage.
As a system of high-level power, "Call of Duty: Modern Warfare", "Sin City" and "Red Dead Redemption" are obviously novice villages for novice players.
Starting from these powerless novice village game dungeons, players complete the main trial mission, get corresponding reward points, or directly in different game dungeons, and meet some conditions, they can directly learn the corresponding skills or get the corresponding items.
These skills and items can also be brought out to the Nebula World after the trial mode is completed.
By making strategies on these worlds with relatively ordinary power levels, your game characters will become stronger little by little.
Of course, there are still restrictions. The dungeon villages of these novice villages cannot be developed unlimitedly.
Instead, based on the number of times the player goes, the system will increase the player's hidden weight bit by bit. There is no such thing as the Shilipo Sword God. I will go to the maximum level in the novice village before setting off.
At the same time, the so-called trial missions, different worlds will have a huge mission pool. Like the meat pigeon-style game, each player's experience is different and uncopyable.
With the experience of different game worlds, the skills players can acquire and develop are completely different.
For example, if the skill of Eye of Death is not redeemed by the points completed by trial in the Nebula world.
Then players can only learn to obtain it in Red Dead Redemption.
In addition, considering the role of skills and the subsequent gameplay and numerical balance of the entire nebula world, this is not irreplaceable.
For example, Hawkeye in Assassin's Creed, Listening in "The Last of Us", etc., all have some similarities, but their characteristics are different.
There are also local specialties originating from different game worlds, such as the alien blade in "Alien Blade", the magic crystal in "Final Fantasy" and the blood-replenishing bottle in "Blood Source".
In addition to these, there will be some specific items that players cannot obtain in the Nebula World. They must complete a series of extremely difficult tasks in the limited game world before they can obtain them.
It is not necessarily the strongest, but it must be the most special and representative items and skills, such as Monardo in the Blade of Alien, the Great Sword of Destruction in Final Fantasy, and the Sorrow of Frost in Warcraft...
The Nebula World is a place where countless huge game worlds are integrated, allowing players to play adventurers who travel through different worlds.
Let players obtain various special skills and props in each game world, and then build their characters into unique existences.
Then, through the matching system, players can fight in different game worlds and experience this unique game culture charm.
This is the core direction of the future development of the nebula world as Chen Xu conceived.
But for now, even though Chen Xu and his team have made a lot of efforts, it is still just a special toy.
There are many contents that are not very mature, and it is not that simple to combine so many worlds.
The combination of art, the compromise between numerical and gameplay, and the design of various levels.
For the nebula world, there is obviously a long way to go.
Chapter completed!