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Chapter eight hundred and seventy-first

The length of the entire video is not long, it is only about four minutes, and this is because there are many slow-motion shots in the video.

As for the content, it is actually just a very simple demonstration. To put it bluntly, it is a relatively ideal combo.

Link's air rear a plus remote control thunder, as well as a cool pursuit combo using boomerangs, bows and arrows and remote controls.

If it is really in actual combat, unless it is a very good time, there is basically no way to do this operation of air circulation connection.

As for the skill combination combo, players now look extremely cool, but in fact, after players think about it for a while, they will find that this is actually not difficult.

Moreover, in the big battle, jab, that is, ordinary flat A attacks, can cancel the action and post-swing through killing, which can achieve seamless connection.

However, for most players nowadays, they obviously don’t know the mystery. There is only one feeling: this is completely different from the big fights they played!

What surprised players even more was Link’s choice in this video.

For most players who have just played a big fight, they will basically choose to fight in the center of the map once they fight.

Unless it is marked out of the center of the map, you will not go to the edge of the map if you can, because the game design is that you will die as long as you are knocked out of the screen.

Similarly, if you fall below the cliff and don’t return, you will be determined to lose.

Therefore, in the game, there is only the center of the ring, which can give players a sense of security.

Because of this, with the setting of the percentage bar, it takes basically four or five minutes, or even longer to fight a big fight.

Compared to the 1-3 minutes of traditional fighting games, the time for the 1-3 minutes of the squad is longer, but the pace is not slow. On the contrary, the unique skill setting of the squad makes the game very intense from beginning to end.

However, in this video, Link showed many players another idea, which is to transfer the battlefield from the center of the arena to the edge of the cliff.

Most of the kills in Link in the video are located on the edge of the ring.

Even facing the enemy who was knocked out of the ring, Link would take the initiative to jump down to attack the opponent to prevent the opponent from returning, and then use the second-stage jump, as well as the skills such as the top kill with a large-scale return displacement.

What gives all players the feeling is just two words: cool!

Especially when facing the enemy who was knocked out of the field and returned to the field, Link took the initiative to jump out and successfully hit the enemy with the attack, the opponent will most likely fall into the abyss like a meteorite, and the visual effect is simply full.

Soon this video immediately attracted widespread discussion in the player circle.

Even some players who just had fun and had not thought about honing any skills also clicked on this short video.

Although there are quite a few light players, they are not interested in studying the skills in the big fights.

But I still want to know what tricks this game can play.

Just like a competition like "dota".

Even if you can't play like a professional player, it's okay to be happy to see it.

So although I don’t know how strong Link is in the video, all of these gorgeous combos are for players to discuss.

‘Damn, damn, is this still a human being? Can you actually connect infinitely? The percentage of 70 is directly killed?’

‘This is a damn fight on the edge of the cliff, and I never dare to fight in the middle of the ring.’

‘Why did Link kill Cool King with a percentage of 70 in the video? Every time I fight with such a heavy character, I have to hit a percentage of almost 200 to knock the opponent away.’

'This Link is completely different from the Link I play! This is too cool and handsome, right?'

Gu Ya

‘By the way, this prediction and the release and combination of skills are too perfect!’

‘Twist the lightning in advance and knock it away, then use the lightning to detonate and then strike one after another. I am stupid!’

‘Well, why do I need to add subtitles to the video? This is what I can learn?’

‘Cliff Chasing, this is the real way to play by masters! I won’t talk about it and I will practice it!’

‘So that’s it, I understand! I know!’

‘Thank you, Mr. Chen, I have already learned it!’

This short video, which was just a few minutes, immediately sparked crazy discussions among players.

Before this, there was a small group of people who thought the battle was not too profound, but after reading it, they were numb.

Because the game "Battle of the Smash" has a completely different concept from traditional fighting games.

If you look at the concept of traditional fighting games, you will feel that it is very simple. However, if you dig deep into the mechanism of the fighting, you will find that the advanced content of this game is simply a monster.

In traditional fighting games, this kind of combo is actually very difficult to perform.

Because of the game's judgment, it is almost impossible to make this pleasing pursuit.

But the big fight is different. The strong stagnation and knockout settings make this game look like an act action game.

Conventional combos have become ordinary attack tricks, but in this unique mode, pursuit has become its high-end operation.

Especially the terrain killing on the edge of the field has allowed many masters of fighting games to see a completely different fighting game style.

There is also the return of Link's remote control type, which shocked many players.

The principle is very simple to put it bluntly. Some FPS games have similar operations, such as grenade jump, rocket jump, etc.

But in action games like Big Braw, the visual effects presented are completely different.

The direct effect brought by this video is that in the match between the big fight, countless players chose Link.

……………………

"Old Zhang, Lao Zhang, get on the number! My Master's Sword is already hungry and thirsty!" After watching the video, Song Ren, who had already trained in the skull, saw the name that Zhang Yi was lit up in his friend, and quickly started calling.

"Haha, you are so fond of yourself when you see the highlights for you? Don't you count a little?" Zhang Yi laughed, but he was not slow, but he immediately entered the battle, and then skillfully opened up Song Ren.

1v1 has no props, the initial platform, and at the same time he also opened a viewing interface and pulled Wang Han in.

"Who lost to me in the first duel?" Song Ren said with a proud smile.

"Take a kid! That's because you played for two more hours than me, and my current winning rate is 53% versus 47%. Tell me loudly, who is the 53%?" Zhang Yi said dissatisfied.

"Then I don't care, I took you all my blood." Song Ren snorted.

"Old Song, what kind of word are you like to be a tiger or wolf!" Wang Han, who was watching the game, felt that she seemed to be "offended" and couldn't help but complain.

"Ahem, don't care about these... Cao, Lao Zhang, didn't you say I didn't force me to count? What do you mean by Link?" Song Ren was about to say something, but when he saw Zhang Yi's choice of Link instantly, he couldn't help it.
Chapter completed!
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