Chapter 784: An open world game that integrates
"What is the most important thing about the open world? How to play? None of it, the most important thing is the world."
Chen Xu looked at everyone and said slowly.
Regarding the core points of the open world, Chen Xu actually mentioned it many times in the internal meetings of Nebula Games.
"No matter what direction it is, the most important core point of the open world is to shape the world. Just as in "The Legend of Zelda: Breath of the Wild", the world is shaped by gameplay. Wind can make the fire burn more and more vigorously, water and iron can conduct electricity, and wooden weapons will burn out due to high temperatures. These performances allow players to feel the reality of the world."
"This is Zelda's creation of the world, and the creation of the open world in Red Dead Redemption: Redemption is the details, while The Witcher: Wild Hunter is the strong background."
"These contents are all about creating a world that allows players to feel the real world. So in addition to these, what else can players feel the world in the open world?"
Without speaking immediately, looking at the thoughtful people, Chen Xu, who was sitting in the center of the conference room, suddenly smiled and said, "That's life."
"Just like the temple tower in "The Legend of Zelda: Breath of the Wild", the maps of players were very rare at the beginning. As they explored and discovered more cities, and through a conversation on the street NPC, a book learned about a task, which is the content of exploration."
"Like Link wakes up from memory loss, let players and the protagonist understand the whole world and grow together. This is the content of the gameplay and the immersion emphasized by the game."
"The last thing is the most important point, that is, enrich the branch content outside the main line, just like "The Legend of Zelda: Breath of the Wild", downplay the main line plot and enrich the shaping of the world."
Listening to Chen Xu's words, some general directions soon emerged in everyone's minds.
In terms of gameplay, it is like "The Legend of Zelda: Breath of the Wild" to explore and grow with players with new characters, and in terms of content and world shaping, it is as strong as "Red Dead Redemption" and "The Witcher: Wild Hunter".
A comprehensive open world game that combines two types of open world cores, all of which are softened together?
Thinking of this, everyone was a little excited.
"Mr. Chen, what is the name of the new game? What kind of theme?" Qin Yi finally couldn't help but ask.
Chen Xu smiled, clicked on the laptop to connect to the projector, and a newly created folder appeared on the large screen.
"The Elder Scrolls: Skyrim" (the elder : skyrim)
The Elder Scrolls' past life is an IP game that spans more than 20 years, a game with endless charm.
In this series in previous life, using a picture, a piece of music, and a title is enough to drive countless players crazy.
Known for its huge and epic magical worldview and ultimate freedom, it makes people completely addicted to that world called Tamriel.
The huge world view is shaped and the world is extremely free. Everyone seems to have their own story behind them. The pile of details makes you feel that this is a real world.
Especially this movie called Skyrim is an extremely classic.
Although due to the times and technology, he has not achieved the ultimate in a certain direction, but his core development concept is perfect.
Including later open world games, you can actually see more or less shadows in this game.
Even though more than ten years have passed in my previous life, it is still one of the open world benchmarks for countless game manufacturers to learn.
Although as the times progress, the shortcomings of this game are gradually amplified.
The interactive ai is not high, the game screen cannot keep up with the times, and the action system in the game is even more terrible, beating people is like hitting air.
But this cannot hide its glitter.
As for the so-called "Elderly Scrolls" that rely on mod, it is naturally nonsense.
Indeed, to a certain extent, the name of the Girl Scroll is more deeply rooted in people's hearts than the Elder Scrolls, and there are indeed games that have become more successful because of mods, but this list definitely does not include "The Elder Scrolls: Skyrim". For Lao Gun, mods are just icing on the cake, not those that determine destiny.
From the prisoner who was about to be beheaded, he climbed to the throat of the world step by step, and saw the gray beard and knew his fate. In the end, the war world devourer Oduin.
It can be said to be a traditional fantasy story.
From a humble and weak person, he finally grew into a dragon descendant who saved the world.
The entire Skyrim Province is like a real world, allowing players to take risks in it.
A robber killed along the way, you can find a letter to his wife on him.
By the address of the letter, you can even find his wife's home and find clues about him in his home.
Everyone, even if they are just an ordinary NPC, has their own story behind it.
In the Elder Scrolls Sky, players can ignore the main plot and do what they want to do, just like "The Legend of Zelda: Breath of the Wild".
You can also participate in the magnificent epic plot like in "Red Dead Redemption" and "The Witcher: Wild Hunter".
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In the conference room, the team's core developers sat in their respective seats and listened to Chen Xu's explanation.
Everyone was not too surprised about the basic settings of the game.
Because they are all relatively conventional settings.
For example, the setting of profession and race, the game has basic professions such as warriors, mages, assassins, and archers.
All are quite traditional.
The only difference is the degree of freedom in "The Elder Scrolls: Skyrim".
As long as the player wants, the warrior can release powerful magic, and the assassin can enter the crowd with two axes in his hand to make an assassination without witnesses.
The mage can wear armor and hold a giant sword to fight, and the archer can sneak behind the enemy and use a dagger to make a perfect assassination.
Of course, it’s another thing to say whether it’s powerful or not, but you can play like this as long as you want.
At the same time, there are a series of huge skill trees such as unlocking, enchanting, forging, etc.
The only surprise point is that apart from the main plot in the game, some of the so-called branches described by Chen Xu are even richer than the main lines.
For example, players can participate in the war between Storm Cloak and Empire, join the comrades group at the same time, or eliminate the Dark Brotherhood, go to the Winter Castle to become a great wizard, and complete related tasks of the ancient demon god.
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For Chen Xu, the core of the plot and gameplay of "The Elder Scrolls: Skyrim" is already very clear.
The main thing left is more important optimization, after all, "The Elder Scrolls: Skyrim" is not without shortcomings.
The first point is the connection of maps. Compared to opening a door in the previous life of "The Elder Scrolls: Sky", it requires more powerful technical power to read pictures, which can completely make Chen Xu smoother without such a split experience.
The second is the feeling of fighting.
"The Elder Scrolls: Skyrim" is a landmark arpg masterpiece, and there is no doubt that it is.
But its combat performance is too bad.
The combat effects in the game, especially melee combat, are equivalent to cutting air.
In addition, the characters in the game are really ugly.
From princes and nobles, mages and princesses, to peasants and soldiers, not to mention that they look good, most of the NPCs can even be described as horror.
From the beginning to the end, probably only Miss Serana could catch her eye.
Chapter completed!