Chapter 77 Some changes to game attributes(1/2)
In the office, Chen Xu was doing the details of two game design concept drafts.
"Three Kingdoms Kill" is relatively simple.
In my previous life, this game borrowed the design concept of "bang" and then made a suitable localization of the Three Kingdoms.
For example, the lord, loyal minister, thief, and traitor in the game corresponds to the sheriff, deputy sheriff, traitor and gangster.
Of course, compared with the gameplay of "Bang", "Three Kingdoms Kill" has also made many novel improvements based on it. For example, the characters of the Three Kingdoms generals owned by players in the game have unique skills.
In addition, for the skill effects of the cards, "Three Kingdoms Kill" has also made detailed changes, which is different from the original "bang".
Putting aside the so-called balance issue, the playability of "Three Kingdoms Kill" is actually very high.
It can be said to be a game where luck and strategy coexist.
Many players in their previous life mentioned "Three Kingdoms Kill" to grit their teeth, not because of the game itself, but because of the operational game card behind it.
It can even be said that under the operation of the game card, this game can survive for 13 years and have a certain amount of vitality, which is simply a miracle.
If you talk about the crime of traveling cards, you can say that there are new points every year.
But if it is said that his reputation is the earliest beginning of a cheating father, then he must be talked about when he becomes famous.
The so-called general's fame actually had nothing to do with the online version of "Three Kingdoms Kill" at the beginning.
Because this is just a benefit to physical card players.
The generals in it are designed by players themselves and the official makes subtle balance adjustments.
It is mainly to satisfy players' desire to have their own design generals.
As board games, these cards are unbalanced, and everyone plays offline together. If you don’t want them, you can naturally not join.
But the most bizarre thing about "Three Kingdoms Killing" in the previous life is that it is one trip, two systems.
It is divided into Nanyou Card and Beiyou Card, one is responsible for physical offline board games and the other is responsible for online versions.
When it comes to the online game version of "Three Kingdoms Kill", the operation team slapped the bullet.
How great is this ready-made general!
Isn’t it a waste to add it?
Add, must add!
And if added, it will be sold to players.
So this caused the balance of "Three Kingdoms Kill" to explode, Ma Dai in 2012, Bu Lianshi, Cao Chong in 2013, and Queen Fu.
It can be said that it has completely opened up the era of imbalanced military generals.
How imbalanced are these generals?
Some players even spontaneously ban Cao Zhong and Queen Fu.
It can be said that this kind of supermodel general has completely affected the game environment.
What is it for? You know it.
This also laid the groundwork for the follow-up. Each generation is stronger than the other. The generals who rely on killing and making a fuss in their early years have basically fallen behind.
From the era of martial arts, we officially entered the era of immortal cultivation.
Of course, from the perspective of game development, especially the cards behind the card game, which are the so-called generals in "Three Kingdoms Killing".
Being stronger slowly is actually an inevitable thing. The key is to grasp one of the degrees.
Although these are already disgusting for a lot of players.
But now there is still some room for recovery.
But do you think they have suddenly realized that this is the pinnacle of disgusting players?
That can only be said that you underestimate the game card too much.
Foreleg announced that you can buy any 23 paid generals and you can permanently get Zuo Ci's activities, and then throw the cheapest generals bought by players in the game into the free member pool.
The game needs to be updated with a new engine to make the picture better and the player experience better.
How considerate!
But be careful, old players cannot inherit the previous generals and skins when playing the new version!
The official said that a generous event was opened to divide the 200 million yuan treasure. From the afternoon to 11 o'clock in the evening, there were only more than 3,000 players participating. As a result, in the last ten minutes of the evening, more than 400,000 Yin soldiers suddenly accounted for.
The official answer for this is that there are so many players, but these 400,000 players were just a coincidence and went online in these ten minutes.
You said it was a coincidence?
Coupled with the sentence "Our game is booming", I have to say that it has a dark humorous feeling.
Of course, there are still some things to pay attention to, that is, the art in the game.
Because the art in the early "Three Kingdoms Kill" can be said to be a hodgepodge.
After all, in the early days, "Three Kingdoms Kill" was a husband-and-wife shop, developed by Huang Kai and his girlfriend Li You.
Most of the early characters were derived from the material of "The Three Kingdoms", and in the later official version, they also borrowed from most comics.
For example, the killing in the basic card comes from the action of "Death God" Ichimaru Gin.
However, these are not too big problems. After all, the core of "Three Kingdoms Kill" itself lies in the mechanism structure.
So for "Three Kingdoms Killing", Chen Xu doesn't need to change anything in terms of the rules of the game.
Generals who do not join the supermodel for the time being will seize a large-scale balance later.
In terms of operation, the online version will definitely be the main focus. At the same time, "Three Kingdoms Kill" will be provided to players as a free game.
The main thing is to make profits such as skins.
As for military generals, they adopt the cultivation mode.
In addition to basic generals, several free generals will be rotated every week for players to use.
Players play in the game and will get the corresponding gold coins after each time, and there will be some tasks every day, and they will also get gold coins after completing them.
These gold coins can be purchased by generals and some skins, and of course they can be directly recharged.
The purpose of doing this is to make profits is secondary. What is more important is to increase the development of the game, and there is also a player's abandonment and sticky cost.
In addition to the appearance skin, players can play the content of "Three Kingdoms Kill" for free.
And when it comes to purchasing generals, Chen Xu will not deliberately let players die. For example, if you can only buy a hero in a month, you will not be able to do this setting.
After all, the core of "Three Kingdoms Kill" is mainly to strengthen the player stickiness of the Nebula game platform.
Of course, there will be some more detailed optimizations at that time, such as the traitors are no different from loyal ministers, lords, and thieves in offline board games, because the social attributes are greater than the game attributes.
But the online version is completely the opposite. The game's winning and losing attributes are more than the social attributes, and there will be corresponding scores to distinguish the player's matching level.
This has led to a situation where many people are unwilling to play with the identity of a traitor.
The Three Kingdoms Killed in the previous life also faced such a situation.
Many players who randomly choose to escape directly or directly choose to jump back and kill the lord to quickly end the game.
Even at that time, "Three Kingdoms Killing" was called "Rebel Killing".
This is obviously unreasonable.
So at that time, Chen Xu also plans to balance the identity of the traitor based on third-party factors.
For example, combine rewards with the traitor's field control mode.
Because the winning rate of the traitor is very low, the main reason is that the conditions for winning are very difficult, and everyone except the lord needs to be killed and then killed.
Any other situation except this condition will be denied.
In this case, even if there are few points deducted, they are willing to work hard to control the game and end up getting lost. If they lose, they will lose points?
This is also the main reason why many people don’t want to play with traitors.
Therefore, in Chen Xu's design, the scores and rewards of the traitor are not simply based on victory or failure, but on a control mode.
For example, if a traitor wins, you can get 20 points; if a traitor fails to fight with his lord, you can get 15 points; if a lord, a traitor and a traitor, you can get 10 points; if a traitor fails, you can get 10 points;
By analogy, as a unique third-party camp, the score of the traitor cannot be judged by pure victory or failure.
Of course, the actual effect is still the time to get the feedback from players when the official operation is in progress.
Compared with "Three Kingdoms Kill", another game, "Food Man", is responsible for a fast-moving direction.
In terms of stickiness, "Bean Man" is definitely not as good as a card battle game like "Three Kingdoms Kill".
But from the short-term popularity, "Food Man" is definitely better than "Three Kingdoms Kill".
In the past life, the sales volume of steam alone was 10 million.
This has proven itself, "Bean Man" is a very magical game.
And unlike "The Kitchen of Noble", "Bean Man" is a more comprehensive entertainment game.
In the case of singles, you can also have a good experience in "Food Man".
To be continued...