Chapter 731: Extreme Violent Aesthetics Monthly Pass)
Along with the bald muscle man Kratos, he fell head-on into the sea.
A sound of blisters came from Zhang Yi's ears, and the picture in front of him was also in a brief darkness.
After about three or four seconds, a line of subtitles gradually appeared in front of him: Three weeks ago, the Aegean Sea.
A thunder exploded in his ears, followed by the sound of a storm, and the scene of the game appeared in front of Zhang Yi's eyes.
At this time, he was on the deck of a large ship, and the narration in his ears was still continuing.
‘However, Kratos’ past is not.’
‘He was a warrior who assisted the gods!’
Standing on the deck of a shabby sea ship, the muscular man named Kratos held two burning chain blades in his hand.
Although it was a stormy weather, the rain fell on the chain blade and could not extinguish the burning flames. Kratos's knotted muscles looked even more shocking.
At the same time, as the narrator fell, countless monsters holding long swords continued to emerge opposite Kratos on the deck of the sea ship.
"A bunch of miscellaneous people, let me send you back to the underworld!" The game officially kicked off with Kratos' roar.
"This is the beginning!?" Looking at the system prompts appearing in front of him, Zhang Yi was a little caught off guard.
The corresponding operation mode is not very complicated, and it is basically the gameplay of traditional action games.
However, it also combines brain wave capture technology, and it is more prominent and convenient than before.
Following the prompt, Zhang Yi manipulated Kratos and waved the chain blade in his hand to continuously harvest these monsters on the sea ship.
There was almost no monster that could block Kratos.
All of them were torn to pieces by the chain blades burning with flames.
Just as the dead monsters in "Sekiro: Shadow Dies Second" will expose coins, these monsters will also expose substances similar to Red Soul, and are all absorbed and integrated into the body by Kratos, but they don't need to press them manually like Serial Wolf.
Lightly attack, heavy attack, and hit the monster in front of you into a staggered state. Then watch Kratos punch the monster's head, or directly tear it into pieces, use the chain blade in his hand to cut the monster into pieces and throw it into the sea.
Various execution animations and the refreshing feeling of the knife into the flesh made Zhang Yi feel a little excited.
Because, it's so cool!
The game is extremely violent, but it has a sense of beauty.
Accompanied by Kratos' roar, he killed monsters one by one, which felt so exciting.
"This simple and difficult level is really a game of grass mowing! It's so cool!" Zhang Yi was extremely excited.
Seeing the deck being cleared, Zhang Yi even felt a little unsatisfied.
It can be said that the action system of "God of War" is completely different from the previous "Second Wolf: Shadow Falls Two".
After all, although Sekiro prefers movement, he is still a soul game.
But Kratos, who was full of muscles in "God of War", fully demonstrated what violence is.
In addition, there are still difficulties in this game, although Zhang Yi is very clear that if he chooses the highest difficulty of the God of War, he may be the one to be abused by the soldiers now.
But that's just if, now is the easiest mode he can choose.
At this difficulty, the experience brought is completely different.
The monster's blood was not very thick, which gave Zhang Yi a feeling of mowing grass.
The second is that the movements in "God of War" are tributed with violent aesthetics, allowing Kratos to execute a monster cleanly and neatly in two or three moves.
The visual effects of the entire game have been brought to the extreme, and the pleasure has also been raised to a peak.
Zhang Yi was still thinking about it before. If this game was a soul game or a refreshing game, he would tell Lao Song about it. After all, he lost five dotas in a row today. He guessed that Lao Song's blood pressure was indeed a little high, so he didn't think about playing tricks on him like before.
But now he suddenly enjoyed the fun of mowing grass and the refreshing visual impact brought by this violent aesthetic made him forget Lao Song.
My mind is full of anticipation of what development will be ahead.
As for the difficulty of choosing a war god?
What does this difficulty have to do with him?
Isn’t it just for players to choose if they put the difficulty?
If you like to mow grass, choose the simplest one. If you want to be abused, choose the difficulty of choosing the God of War.
Anyway, for him, the game "God of War" is only simple and difficult.
What he said, it’s not easy to be able to come!
Looking at Kratos in the game, he violently tore the enemy blocking the road to pieces, Zhang Yi was also full of emotion.
Although Chen Xu has developed many games, there are not many games for mowing grass.
Well... it can't be said that there is no. The minimum difficulty of "Call of Duty: Modern Warfare" is like a man who kills and blows all the way. Of course, the difficulty of veterans is another situation.
Most of the others are games like Blood Source, Monster Hunter and Black Soul, which let monsters treat players as grass to cut them.
For games like "God of War" that can adjust the difficulty, if you think about it carefully, Nebula Game hasn't been released for a long time, and even "Dota" not long ago, it even created a high-end AI to abuse players.
Now this "God of War" really makes Zhang Yi feel happy.
The attack moves derived from the two chain blades, such as horizontal swing, vertical chopping, flying, air attack, heavy smashing, ruthless murder of monsters, and extremely violent executions, all made Zhang Yi feel so happy.
And these are indeed the most essential points of "God of War". From the birth of the series "God of War" no matter whether it is the gameplay element or something, the surface packaging of the entire game has never changed, that is the pleasure of Kui Ye killing monsters!
Holding various weapons such as chain blades, axes, etc., and using various methods to kill monsters and bosses, this is the characteristic of "God of War".
In "God of War", simply killing the monster is just an introduction.
What really makes players happy is that as the game progresses, unlock more combos and use various combos to get rid of monsters.
There is also how to effectively use terrain to kill small monsters, such as the highest difficulty of the God of War. The most effective way for players is to use terrain to kill small monsters using terrain.
Secondly, like the Dark Souls series, the boss battle in "God of War" is also one of the most classic cores.
When facing a huge monster, Kratos's tiny body shape contrasts with the boss.
Chapter completed!