Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 657 Can be used as a monthly game ticket for real art)

Utopia, race, capital, religiousism and steampunk…

These contents can be said to be frequent visitors to many games.

But usually, the game will choose two or three themes to combine them and then present them to the player.

Any of these themes can be used as the main content background of a game, not to mention that they are all combined together.

Not to mention the so-called settings of extremely science fiction content such as quantum mechanics and special relativity.

As for excellence, it simply means providing the people with opportunities and hope, focusing on the governance of ideals of personal and economic freedom, and deriveing ​​a unique balance of public and private interests. To put it more bluntly, it is the so-called lighthouse dream.

But obviously the reality is completely opposite, and this will also be reflected in the game.

"Bioshock" series, this is the next game Chen Xu is preparing to bring out.

All the above contents are elements included in the Bioshock series.

With its excellent quality, his first-generation works directly won the TGA Game Award of the Year that year, and their opponents were not weak.

Instead, they are all targets with strong competitiveness.

Orange box containing half-life, legion fortress, portal; Call of Duty: Modern Warfare; Crisis of Islands; War Machine; World of War Burning Legion

It can be said to be dazzling.

But in front of BioShock, these games are also eclipsed.

In the third work, "Bioshock: Infinite", it has made this series an extremely classic existence.

Butterfly effect, grandmother's erectus, multiverse, quantum mechanics, irony, plus the utopia, race, capital, and steampunk and magic backgrounds that were commonly found in the "Bioshock" series.

All these elements were stuffed into the game, but they did not make the game look bloated, but instead brought it together to create a classic city of God.

At the same time, the amazing art style of the game and the super high-end design of Elizabeth made Booker and Elizabeth the most impressive combination in the history of the game.

Although "Bioshock: Infinite" did not win the TGA Best of the Year.

But if the industry media, including players who have played it, choose a game that is believed to be the most representative of the ninth art work.

So I believe many people will choose this series: "Biochemical Shock"

As for why Infinite did not win the Best of the Year back then, it was because the opponents that competed with it were so monsters.

The opponents it faced during this year were the famous "Three Musketeers" and "The Last of Us".

However, although he did not win the best year of that year, he also conquered countless media and players.

Especially the setting of the heroine Elizabeth in the game, even Chen Xu's eyes can be said to be very classic, making her vivid, and this will be the most important part of the game.

In the conference room, Chen Xu introduced the relevant content to everyone.

At the same time, we also conducted AI tests about Elizabeth with the project department.

Use the internal art resources of Nebula Game to build a small demo scene first, and then confirm Elizabeth's program.

As for how to make her perform more humane later, there is a related line, which requires the production of actors and lines in the later stage.

For BioShock: Infinite, it can be said that Elizabeth's shaping is crucial.

How to make players have a deeper impression of this character is the core point that their team needs to pay attention to.

This is not just a simple thing that requires stacking details, but more importantly, the interaction and interaction between players and Elizabeth.

A kind of emotional bond is created, just like the relationship between Joel and Ellie in "The Last of Us".

It's not just that Elizabeth can help players in battle.

More importantly, you can also get close to players in your mind.

Because only by being more real, more gentle, and more understanding, Elizabeth can truly help the players in the battle.

This will make players feel affection for this character and make players feel more heartbroken and heartbreaking when arranging Elizabeth’s plot later.

But for Chen Xu, he dares to say that no one knows healing better than him.

So many years of experience are not in vain. At the beginning, there might be a little bit unfamiliar, but now I can only say that I am familiar with it.

In addition, there is another important point in the game, that is, the presentation of the game art style.

On the surface, one of the external art styles of "Bioshock: Infinite" should be the steampunk model.

Huge airships, hooks and locks connecting the various islands of the city, and huge machinery.

But it is actually inaccurate to just a simple steampunk.

Because the art style of "Biochemical Shock: Infinite" can be said to be diversified, and it can even be called a work of art.

Judging from Chen Xu's current perspective, in addition to the modeling materials in the game, it is difficult to get back.

The unique art style of the game itself can be said to be unique, and it combines it perfectly.

The artistic decoration style is full of aristocratic atmosphere, and the characters are accompanied by huge gear chain machinery.

At the same time, it is rendered in Disney's cartoon art style, giving it a bright color like an oil painting.

Steampunk and Victoria, combined with their utopian religious theocracy background, can be said to be the entire Sky City Colombia, which made countless players feel extremely stunning.

What is left is the plot and world view of the game. There are three plots in the previous life's "Bioshock" series, but in fact, the first and third ones are the most praised by players.

The second part in the middle, like the "Dark Souls" series, was even given the birthplace of Bioshock by some players.

The main reason is that it is just like the second part of Dark Souls lacks the soul character Hidetaka Miyazaki.

The second part of "Bioshock" also lacks a soul character: Ken Levin.

Although it is also very excellent, in addition to the background and map settings, it is actually apart from the original plot.

Of course, it is not completely that bad, because this game explains well why the big father and the little girl have such a close relationship in the game.

But compared with the contents of the first generation, the third generation and the DLC sea burial, the second generation seems a little out of place.

Because these two games almost reached a perfect cycle.

So what Chen Xu is more prepared is to make the game into two chapters.
Chapter completed!
Prev Index    Favorite Next