Chapter 625: Operation of Warcraft (Monthly Pass)
The blessing of six years of waiting, coupled with the reputation of Nebula Games in the minds of players, and Chen Xu also preheated the promotion of World of Warcraft.
Coupled with this movie-level animated CG promotional video.
It made World of Warcraft’s popularity first on the hot search list in seconds and could not go down at all.
Players are also discussing what type of game it is.
But soon they got the answer they wanted.
On Chen Xu's official blog, there was no response to the past.
Faced with various enthusiastic discussions among players, Chen Xu told players around the world on the official blog that afternoon that this was a model: mmorpg.
This also made many players and manufacturers that are concerned about in the game industry stunned.
Players didn't think too much about it.
Although mmorpg is unexpected, many players have guessed it before based on the content in the Nebula World.
But for practitioners in the game industry, they have doubts about the genre of World of Warcraft.
mmorpg?
This is really something they never thought of.
Before this, many game manufacturers would also think that World of Warcraft might be an arpg.
Or games like "The Witcher: Wild Hunter", which are covered in an open world but more content tend to be rpg.
After all, from the background story of the game, it is very likely.
But the words of mmorpg have caused doubts from many game manufacturers and designers.
The main reason is that the situation in mmorpg is a bit embarrassing.
There are indeed some mmorpgs on the market that continue to operate, but they are basically mmorpgs that have been operating for a long time.
As for the new mmorpg game, one may not be released in one or two years.
Because mmorpg games have two ends.
Either succeed and operate it for a long time and become a stable and stable money tree.
Or they will either die and become a money-losing guy.
It can be said to be very extreme.
Now Nebula Games is going to do mmorpg.
It's still the ip of the Warcraft.
Such news directly attracted the attention of the game industry.
After all, mmorpg is recognized as difficult to do.
The difficulty is not just about charging.
In mmorpg, there are too many things to consider.
For example, numerical and level design, career balance, skills balance, and even the game plot and tasks and the allocation of related resources.
There is also development progress. If the maps of "Red Dead Redemption: Redemption", "The Legend of Zelda: Breath of the Wild" and "The Witcher: Wild Hunter" are very large.
Then any mmorpg map that accumulates various maps is bigger than these games.
The development cycle will naturally be lengthened, which is why the picture of mmorpg is generally not as good as the stand-alone echelon in the first-line.
It can be said that mmorpg type games are the most difficult among many game types.
Of course, this difficulty is measured by an excellent horizontal line.
If you just say that you are making a mmorpg instead of making a good game, it will naturally be different.
And now can World of Warcraft be successful?
At least, looking at Chen Xu's promotional cg, he definitely invested a lot!
After the news of "World of Warcraft" was announced, it undoubtedly occupied various hot search list topics.
Even now there is only a CG promotional video.
But unlike ordinary games, first of all, this is a new game produced by Nebula Games.
And it has appeared frequently in the nebula world before.
Add the ip of Warcraft.
There is also the first mmorpg of Nebula Games.
No matter which of these tags is enough to be on the hot search list.
Although there are no outstanding games in the mmorpg type in recent years, it has officially strengthened the topic of World of Warcraft because of this.
Not only players are looking forward to it, but also the gaming industry wants to see what Nebula Games can make World of Warcraft.
Judging from the specifications of the promotional CG and the scene art in the Nebula World, it is obvious that this project has been prepared for a long time in Nebula Games.
Chen Xu, who is located in Nebula Games, doesn't know about various discussions from the outside world.
Now, Chen Xu is working with the operation team to determine the subsequent operation plan for World of Warcraft.
Chen Xu has already made a decision on this.
Moreover, the operation team is not a fool. After all, Nebula Games is not all stand-alone games. "Food Man", "Three Kingdoms Kill", "Rainbow Six: Siege", "Call of Duty: Modern Warfare", etc. are all games that are continuously operated, and the team has accumulated sufficient experience in this process.
First of all, the game will not have a built-in mall.
Because "World of Warcraft" is a game that focuses on PVP and PVE.
In the game, the set produced by the PVE dungeon rewards not only attributes, but also appearance and glory. This itself is a part of reward and positive feedback.
I won’t talk about the attributes that affect balance, just fashion and mounts.
If you want to sell fashion and mounts, it must look better than the set produced in the dungeon, otherwise what is the point of it?
But if it is released, the reward content brought by the copy will be cut in half.
Think about it, the players are constantly brushing the demon king day and night, in order to be invincible on the mount.
As a result, you have become invincible day and night. Just as you were about to go to the main city to show off, the person in front was riding a black dragon and the person in back was riding a phoenix.
Is this awesome?
So Chen Xu did not consider the option of charging props at all.
Overall, only the purest point card system is the most suitable.
For card clicks, Chen Xu adopts the same structure as the Chinese server after changing agents in his previous life, rather than the buyout and monthly card of the US server.
The game will simply adopt a time charging mode where point cards and monthly cards are parallel.
In the future, different charging models such as quarterly cards and half-year cards will be launched.
As for the charging standards, the minute billing model is adopted.
The charge is 0.045 yuan per minute, which is equivalent to 2.7 yuan per hour. Players can directly choose to purchase the entire face value point card, and they can also choose to recharge according to the hourly units.
For monthly card, it is 200 yuan per month.
In addition, there will be no official mall in the game, but there will be corresponding exchanges.
Players are allowed to use gold coins in the game to trade with monthly cards or points, but a certain service fee will be charged, which is equivalent to the badge of the previous life.
As for allowing players to exchange gold coins directly with cash, this is not realistic.
It’s not that it cannot be technically done, but mainly after doing it, Mr. Chen, whom the players beloved, may be about to sing and cry.
As for the rich players who will get more gold coins by selling point cards, this is completely impossible to solve.
Even setting the number of sales does not have much effect.
Because there are offline channels, as well as "World of Warcraft" itself, trading is a gameplay.
If you can't trade in the game, you can also trade outside the game.
Since that's the case, it's better to guide it through official opening.
For some players, they don’t have to spend money to play in the game.
You can completely buy points cards sold by making money.
As long as you are willing to make yourself suffer a little, you will definitely be able to do the feat of free games.
After all, there are other players who are willing to ‘pay the bill’.
If you fight a gold group, you can catch a gold group manually by relying on your ability. What reason can you care about this?
As for the money-making software, it is a big hit with the technology that can bypass the closed Universal VR system and the protection of Nebula Games, but if there is such a technology, just to make a script that can automatically money-making?
In addition to these measures, Chen Xu also specially formed an economic research team, mainly to cope with the economic stability in the game.
There will be no inflation and a "financial crisis" in the game.
A mmorpg is actually a small country.
The areas that affect the balance of the game are not only the gameplay, the numbers, but also the monetary and economic system of the game can be said to be crucial. In a sense, the economic system is more important than the numbers and gameplay.
Because this kind of game requires continuous operation and equipment-oriented.
Its core point is cultivation, and cultivation means value.
The collapse of the economic system in the game may very likely mean that the character you used to spend a long time in the game has changed from a house in the center of a first-tier city to a house in the center of a three-county county town.
After all, the gameplay makes players unsatisfied, so you can re-modify the gameplay. A certain profession's sewer can be corrected through numerical patches. If it is too strong, it can be weakened.
Chapter completed!