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Chapter 595: Close your eyes, brave the past! Monthly pass)

The video is not too long, but the players who watched it were confused.

Because it was completely different from what they thought before, many players thought at first that this would be a sequel to biochemistry.

But the answer tells them not.

Then they thought this would be a horror game, after all, zombies and doomsday are considered common combinations.

But from the current video, there is no way to draw a conclusion. After all, the doomsday in the video is too different from the imagination.

In addition, it can be clearly seen that the map in the game is a realistic map reproduction.

They also noticed some iconic landmarks such as the Parliament Building and Boston in the video.

But what about other than these?

So far, except for knowing that the protagonist seems to be named Joel, there is a little girl with unknown name and a woman named Tais.

I can say that I don't know anything about the rest.

The entire promotional video fully demonstrates the qualities a riddle should have.

The plot? Don't know.

Gameplay? Don't know.

Open world, threaded games, action adventure or shooting games, I still don’t know at all.

Many players who were excited at the beginning and then watched the full promotional video were confused at this moment.

‘Damn it? The previous "Resident Evil: Village" ranged from Chris to the Four Heavenly Kings and Miranda, and they were all riddles. Now this promotional video is also riddles?’

‘It looks like a big thing, but I don’t know anything except the game and the names of some characters!’

‘But the game still looks very impressive!’

‘There are many lines in the game, but all of them are fragmented editing techniques, and I don’t understand them at all!’

Players are all confused, although many players have unconditional trust in Nebula Games.

But facing the promotional video of "The Last of Us", many players still feel a pain.

Of course, it is not only the players who are fucked, including Alex and Grayson on Fow, who are all a little confused.

Because they always feel that Nebula Games seem to be intentional, and this time point is very uncomfortable.

The promotion of their respective game has been promoted. If it stops at this time, wouldn’t it be useless to promote the previous marketing?

Although they have not announced the time for the game to be launched and released, and can extend the cycle, the cost will increase a lot.

Another point is this promotional video, which always feels like it is a mysterious and ordinary person.

If it is an open world like "Red Dead Redemption" and "The Witcher: Two Columns".

Then Alex would definitely choose to avoid his edge.

But now, it makes people feel a little confused.

Judging from the promotional content, ordinary players may not see anything about this game called "The Last of Us".

But Alex, as a game designer, still saw some tricks.

That is, this game is likely to be a threaded game.

As for why I say this, I can clearly feel it from the promotional lens.

That is the game cutscene, whether it is CG or real machine demonstration, it is more about going from the direction of points rather than the direction of the surface.

Just like Red Dead Redemption and Witcher: Wild Hunter, even if it is a game driven by the plot.

However, they have open world attributes, even when presenting the plot, they must show the world's style to players from the perspective of the face.

"The Last of Us" is different. At least from the promotional video, Joel is used to show the story.

So Alex thinks that this game is likely to be a threaded game.

In terms of gameplay, it looks like a traditional zombie-themed game.

Even the protagonist, compared to the handsome Agio in "Assassin's Creed", Joel seems more ordinary. If you have to say it, he is a middle-aged uncle who has experienced many vicissitudes of life and does not have very distinct characteristics in his appearance.

So according to his envisioning direction, the main core selling point of this "The Last of Us" is the interactive experience in the plot.

But can the performance of the plot interaction experience really make this game that looks like an ordinary zombie background successful?

From the perspective of a game designer, Alex finds it very difficult. After all, as far as it is concerned, it is simply too mediocre.

The fixed line-oriented gameplay, the zombie apocalypse background setting without much highlight, and the character is still an uncle.

But despite this, Alex was still a little worried, after all, the other party was Nebula Game.

But Grayson's confidence next to him is much more sufficient.

"Alex, don't worry so much. You're a little scared because of the blow brought by "The Witcher: Wild Hunter" last year. Last year's events were just an accident. We see the quality of "Wasteland 1981".

"Last year, Nebula was able to present a "Witcher: Wild Hunter", but that was just an accident."

"In addition, we have the foundation brought by the previous work and the new innovations, which will definitely conquer the players." Grayson said with a smile.

He felt that he could understand Alex's mentality quite well.

Last year, when I thought I was stable in the year, I suddenly found a "Witcher: Wild Hunter" and staged a drama about the life of Yu and He Shengliang.

So now when facing the Nebula Game, Alex is a little suspicious.

In his opinion, "The Last of Us" may be a good game, but it is difficult to become a classic, after all, it is too mediocre from the current promotional videos.

If there is really no outstanding gameplay and other places, then if you want to succeed, you will have a wonderful story and a meticulous player experience, but this is really difficult.

So Grayson felt that he wanted to convince Alex that he wanted to give his colleague the courage to face the shadows in his heart.

Facing the past and breaking the dark past is a great opportunity this time.

Listening to Grayson's long and rational analysis, Alex also nodded involuntarily.

That's right, he was really thinking too much.

Alex looked at Grayson next to him, and he smiled and a line popped up in his mind, which was his favorite line from the game.

It happened to be developed by Chen Xu, and it was also his debut work: under the legend.

‘This fills you with determination’

Now he is full of determination.

The next thing to do is close your eyes and bravely pass by!

……………………

After regaining confidence, Alex and Fow ignored Nebula Games.

I still carry out my own publicity step by step, with a small content every three days and a big news every five days.

Occasionally, there is a so-called uncle party that has spread rumors.

The news also made players' enthusiasm gradually increase. After all, compared with the riddle man mode in "The Last of Us", the things that fow exploded are obviously more attractive.

Moreover, as a sequel to the well-known IP and the open world gameplay, players can still look forward to it.

Chen Xu's words were released after a promotional video of "The Last of Us".

There is nothing wrong with the big news. It is more about posting some special scene concept original paintings and characters original paintings.

For example, Joel, Tess, and players learned the name of the little girl in the promotional video for the first time: Ellie.

But there is nothing but these.

This also made many players complain.

Is this the same Nebula Game again?

The game was not done well at all, just made a promotional video to draw cakes!
Chapter completed!
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