Chapter 593 We simply won the monthly ticket)
In the conference room, everyone sat in their own seats.
The name of the project "The Last of Us" is displayed on the big screen.
Everyone is not unfamiliar with this project.
I had a nearly month ago in Boston, and everyone already knew about this game.
"I won't go into details about the subject matter and content, but although it is a theme of zombies and viruses, these two are not the core elements of the game."
"What really matters in this game is interaction." Chen Xu said to everyone.
"Interaction? Is this an open world?" Qin Yi showed a slightly surprised expression.
Interaction, this word or content, is not unfamiliar with it.
The Legend of Zelda: Breath of the Wild, Red Dead Redemption, Redemption and other games are all tightly attached to the details, for the sake of interaction.
"No, this will be a thread narrative like "Underworld"." Chen Xu shook his head and said.
"The interaction in this game is different from the open world interactions such as Red Dead Redemption: Redemption, but emotional interactions." Chen Xu continued.
Why did "The Last of Us" in his previous life receive such high praise?
Wonderful story?
This is just one aspect, and the more important point is the game's interpretation of interaction, or the interaction between electronic games and players' emotions.
If each game was named as the founder of the founding sect in his previous life, the Ocarina of Time defined 3D games and the metal equipment defined movie narrative games, then "The Last of Us" defined how interactive games should be presented.
As the industry commented on this game: ‘Its appearance redefined the upper limit of game presentation’.
Every scene and plot in the game can be said to be designed to let players take part in the role and establish feelings with the characters in the game.
When this feeling is raised to a new level, no matter how incredible the actions taken at first glance, everything becomes natural.
The interaction runs through the entire game from beginning to end. Every operation of the game requires the player to take action personally, and every plot of the game requires the player's personal experience.
"Feedback between characters." Listening to Chen Xu's detailed explanation, everyone soon understood the meaning of his expression.
"That's right, at the same time, we need to exercise more restraint in "The Last of Us"," Chen Xu continued.
There are some exaggerations that if you wanted to mention a must-play game on PS3 in your previous life, then there is no doubt that "The Last of Us" is the first to be affected, not only on PS3, but even in the era of PS4.
If we only look at the gameplay, theme, and even the plot, "The Last of Us" is actually not impressive.
There are games with better graphics performance than it, games with more novelty gameplay than it, and games with more shocking plot reversals, not to mention the zombie theme that is about to be used.
The most core point of this game is that it allows players to experience how the emotions and bonds of the characters are established through interaction.
Its greatest charm comes from the interactiveness of the game itself. Uneasiness and unknown are constantly applied to the player during the game's journey and explode at the end.
It’s not that it’s impossible to make a grand scene, but a kind of restraint.
After talking about the concept draft of "The Last of Us", Chen Xu also planned with the team in details.
As a game launched on Universal VR, there are obviously still many places that need to be adjusted.
For example, the atmosphere. When the original game faces mutated infections such as runners, most of the scenes are dark, and the atmosphere is also relatively depressing.
In the game, stealth is one of the main core gameplay.
It would be fine to display these contents on the screen, but if it is performed with VR, there will be a big problem.
After all, the core point of "The Last of Us" is no longer about horror.
The atmosphere of depression and tension, the scarce supplies in the early stage, and the sneaking is cautious, just to allow players to immerse themselves in the game background.
Not to bring fear to players.
Including the background in the game, it actually weakens the sense of fear to some extent. For example, the world under the disaster is not full of plasma, but the spreading infection of fungi.
Humans have become terrifying monsters, but the whole world is spreading wildly by green vegetation.
Although humans have become monsters, cities made of steel and cement have also become vaster nature.
Changes in the environment bring about the reproduction of animals.
It's completely different from the lifeless post-disaster world.
Even if we put aside the mutated human beings, the post-disaster world will have an alternative beauty.
……………………
News about Chen Xuxin’s game is still very popular online.
But it started to cool down.
At first, the players were really excited to see Chen Xu’s official blog.
But this excitement is also timely. A few days and a week have passed, and I have never waited for subsequent news.
Referring to the previous performance of Nebula Games, many players also understand it.
This is another bottomless pit, a big cake that doesn’t know what tastes!
However, although Chen Xu's cakes seem to have no noodles.
But a very big melon broke out from fow.
That is, the sequel to "Wasteland 1978" "Wasteland 1981" is already under development.
Before, Chen Xu and Alex did not participate in various award activities, so some players speculated again. Later, Chen Xu announced that he was developing a new project, which indirectly confirmed this speculation.
Many players naturally think of Alex.
But I haven't received any response, and now it's obviously an official stone hammer!
In fow's office, Alex and Grayson sat in the office.
In addition to Alex, Grayson, who had previously developed "The Curse of the Lost", was also involved.
Of course, he started with Alex's deputy, and he started with the core plot of the game and the gameplay framework.
"Wasteland 1981" will be used as an open world this time. The shaping of the world includes various exploration content, and Grayson is responsible for it.
It can be said that it was a strong alliance. After all, Grayson in the previous "The Curse of Lost" also proved that his strength was enough to participate in this project.
"Alex, you don't have to worry that much. Although Nebula Games is also developing new projects, we have a considerable advantage." Grayson said with a smile at Alex next to him.
Grayson is also very excited to participate in the huge project "Wasteland 1981", and he himself is a fan of this game.
"Nebula games cannot be underestimated." Alex touched his shiny forehead and shook his head with a very serious expression.
He did not have any pressure at the beginning, but when he knew that Nebula Games was also carrying out new projects, he became very serious.
The game "Witcher: Wild Hunter" left a deep impression on him at the beginning.
"Of course no one can underestimate Nebula Games, but we still have to talk about market rules in the game. It is obvious that the next new Nebula Games will be a horror game with the theme of zombie apocalypse. Although "Resident Evil: Village" can even be said to be redefined. In what direction should the horror game masterpiece go, the core of horror will eventually hinder a large number of mainstream players." Grayson analyzed rationally.
He even took out a data table, which clearly recorded the corresponding data, which he had previously specially asked the marketing department of fow to record.
"In addition, there is another key factor, that is, we are leading the development progress for almost two months. Previously, Nebula Games went to Boston to collect scenery, and then there were traditional holidays in their country." Grayson said with a smile.
Although they are an open world game, Nebula Games is not sure whether it is a thread or an open world either.
But the development progress is still one step ahead.
"At the same time, including publicity, we also seized the initiative, and instead grabbed the popularity of Nebula games before." Grayson said with a smile.
At present, their fow and Nebula Games situation are compared, Grayson feels that they can only describe it in one sentence: they are simply winning.
Alex, who had a serious expression, listened to Grayson's words, and his originally frowning brow slowly unfolded.
Chapter completed!