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Chapter 585: Sadness and Riot Player Monthly Pass)

With the end of the story of "Resident Evil: Village".

Countless players were moved.

So much so that under this game, players rarely unify their caliber.

Before this, Chen Xu launched the horror game.

For example, "Escape" and last year's "Resident Evil". Many players actually play various memes in the comment section to create momentum.

For game types, there are basically various comments deliberately leaving different calibers.

In the early years, the ratings of "Escape" were polarized, and some players strongly expressed positive comments, while some players expressed negative comments.

The comments in the positive and negative reviews are very interesting, either they are just joking and honestly telling players that the game is simply scary.

Or they deliberately make bad things, wanting to trick players into the game and experience the pain of abuse together.

But this time, "Resident Evil: Village" is different.

Starting from the previous generation of "Resident Evil" and then to the village of this work.

Chen Xu presents an extremely impressive character in the game: Ethan Winters.

Especially with the first-person and VR-style immersion experience, Ethan's charm is infinitely magnified.

Even if it is just a horror game, players can truly feel the touching Ethan Winters brings them.

The game forum related to "Resident Evil: Village" and the community of the Nebula game platform itself are full of various comments from players.

‘Three years ago, Ethan played the role of a husband in the Louisiana farm; and three years later, Ethan fulfilled his responsibilities as a father.’

‘Ethan Winters, a good husband who puts family first anyway, father!’

‘[Rose, Dad won’t let any monsters get close to you], tears in my eyes! Ethan fulfilled his promise to Rose with his life.’

'Maybe Ethan is not the most memorable protagonist under Nebula Games, but it is undoubtedly the worst. There is no good place in the two games, but it is precisely this that makes people feel the charm of Ethan more.'

‘Ethan Winters, he is just an ordinary civilian, an ordinary programmer, but a great husband and father!’

‘This is the only protagonist in the horror game that touched me.’

‘Goodbye, Ethan Winters!’

Countless players who passed the game left comments with great emotion, and then looked at the comments left by other players.

One thing that is undoubtedly that Chen Xu uses two horror games to tell a great and tragic character.

Just like the characters like Arthur Morgan, Bashao, and Xiaoqiang, Ethan Winters is definitely a father character who cannot be forgotten by the gaming industry.

In addition to the story of Ethan Winters, the players of the game themselves also received rave reviews.

Originally, everyone thought that this game called "Resident Evil: Village" might scare them like Jack Baker's Farm last year. After all, before it was launched, Chen Xu made two and a half-joy games in a row.

So many players agree that "Resident Evil: Village" will be a very scary game.

But when they really enter the game, players realize that they are completely different from what they think.

If you want to say terrifying words, there are indeed many terrifying points, such as the most underworld doll gate.

But other links are not scary.

On the contrary, it is still very cool. The box-style map design and exploration gameplay, combined with resource management and gun development design, makes "Resident Evil: Village" much higher than the previous game.

Cooperating with Ethan Winters' touching story, the sales of "Resident Evil: Village" suddenly ushered in an explosion.

This also made many designers and manufacturers in the game industry feel deeply moved.

After all, it is difficult to achieve high sales for horror games. This is a recognized fact. The more scary the game is, the smaller the sales it may obtain, at least there is no way to compare with the popularity.

But Resident Evil: Village obviously broke this law. Perhaps it is not the most terrifying, but it is definitely the most fun horror game so far.

Moreover, many game designers who focus on this have discovered the cleverness of the game "Resident Evil: Village".

That is the change in the center of gameplay.

Material collection and management, decryption, action shooting.

Basically, all horror games are inseparable from these three elements.

"Escape" developed by Nebula Games in the early years was to decrypt the main material collection and management as the auxiliary material collection and management.

But no matter which one is the main one, it will fall into a very embarrassing situation.

Resident Evil: Village made a decision, which was the comprehensive.

The early resource management and collection and development model will scare you when materials are in short supply.

When resources are no longer scarce, choose to temporarily deprive your resources, which will make you feel uneasy and face the pure horror.

But as a game, it is obviously impossible to completely deprive players of their efforts. Even if it is a stand-alone game, when the supplies are returned, the fear originally brought by them will be greatly reduced. What should I do?

Then let the players have a real pleasure. If it is a pure FPS game, the combat gameplay of "Resident Evil: Village" is not very outstanding, it can only be said to be fair.

But it is not a fps game, but a horror game. This kind of alternative identity blessing makes players feel an alternative pleasure.

Just like doing infrastructure in Little Butter, in reality, you originally judged the other party to 80 points, but if the other party wears a specific costume and plays a specific identity, the original 80 points may become 90 points under the bonus of this double buff.

However, although it was a lot of praise, a considerable number of players came back to their senses after being moved.

Because they found that this game was full of Chen Xu's malice!

That is, whether it is a positive or negative character in the game, they are all showing the riddle man, including Chen Xu, who is also a big riddle man.

In the entire game, many players found that the pits dug were enough to bury them ten or eight times.

First of all, in the DLC in the previous work, Chris mentioned his sister and the predecessor of the blue protective umbrella Umbrera is notorious. Many biochemical attacks that threaten the world are related to it. This is why Chris doesn't trust Umbrera very much.

When it comes to "Resident Evil: Village", players find that the pit is so crazy.

First of all, the predecessor of the Blue Umbrella, which is probably created by a former student in Miranda. They discovered a thing called the Ancestral Virus in Africa, but they didn't say what the Ancestral Virus was and what kind of organization the original Umbrella was.

Secondly, the bass and the blue umbrella seemed to be trusted very much, because when the village finally left, the members of the rescue team sent were actually biochemical weapons.

In addition, the last Rose is called Evelyn, and this timeline is intriguing.

Because Evelyn has a characteristic, that is, it is rapid growth, and whether Rose, as a perfect body beyond Evelyn, completely avoids aging after rapid growth, just like Miranda.

There is also Rose's camp, and Chris doesn't know her abilities in the last sentence, and whether the organization she joined is the same as Chris is also a question.

But it’s okay to be a riddle guy dig a hole. The most unbearable thing for players is the plot of the game.

The most hurtful part of a horror game was not because they were scared to their pants, but because the protagonist's death felt the pain as if he was being crushed by a knife.

Ethan in the game is scarred, but as players, aren’t that the same?

Arthur Morgan, Soap, Xiaoqiang, Ghost, Mifa, Emil, Liva and Johnny... From the protagonist to the supporting role, players can't count how many times they have been knived.

It can be said that players also understand that Ethan is not the first one, and probably will not be the last one.

But no matter how you understand, you still have to express what you should express.

How did the previous "Animal Party", "Human: Falling" and "Super Mario Creator" come from?
Chapter completed!
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