Chapter 560: Featured Monthly Tickets for Platform Jumping Games)
Not only Xiaojie, many players soon discovered the characteristics after playing for a while.
If you watch the game with your first impression.
Then most players will have the same feeling.
That is, this is a very harmonious and friendly all-age game. Of course, this is indeed the case, although it has just been launched not long ago.
But according to a statistics within Nebula Games.
The minor players in "Super Mario Creator" are second only to the game "Minecraft", and can be said to be an absolute "younger" game.
But because of a battle setting in the game, plus the characteristics that only the first place can add points.
At the beginning, many players didn't understand it, but as their understanding of the game deepened.
I found that there are many places in the game where you can use the gate.
There was a joke in my previous life that described the multiplayer player of Mazao.
There is a saying that any player who still has a little humanity will not be able to get to S and Red Names.
If players above S level are to be pulled out and shot, there is no innocent player in S, while the Red-known player needs to fire four shots.
Because of the first three shots, the Red Star player will raise the other three players to block the gun.
Although "Super Mario Creator" has not been available for a long time, let alone the popular name.
But the gate is not a big deal at all.
Some levels require keys and killing the boss to successfully obtain the conditions for passing the level.
At this time, some players who have thoughts want to start to move towards the path of capitalists.
The specialty of guarding the door to grab the fruits of victory from other workers is simply a pity for those who hear it and see it. This is just the lowest gate.
After opening the door to enter some maps, if there are springs, p or thunder in your hand.
These players will block the door and tubes, unless these things are refreshed.
Other players were unable to enter the back and were directly deprived of their qualifications for participation.
Various types of gate operations are presented to players through videos and live broadcast platforms, and of course, players can experience them from the perspective of victims, which directly shocks all players.
On the Internet, more and more people are discussing the relevant content of "Super Mario Creator".
Although you can deeply play the battle mode, you can feel the side of many players.
However, the cooperation mode of the game itself and the map production mode also make many players feel very casual, relaxed and happy.
Ordinary players and masters can find fun in it.
A simple platform jump game, but it has a variety of rich gameplay.
And thanks to "Super Mario Creator", the platform jumping game that was a little lonely has rekindled some sparks.
Platform jump games actually have great limitations.
Because platform jump games are difficult to make large-scale games.
This is the limitation of game content. No matter what game it is, it has a necessary element, that is, a complete upgrade system.
This upgrade system does not mean the so-called values in rpg, but a feeling of feedback from players.
In traditional FPS games, kill opponents in each round and win a single game. The accumulated economy is an upgrade feedback system.
Or there is no economic system to simply kill enemies and harvest the number of people. This is also an upgrade system.
The setting of the favorability strategy for producing arms, farmers mining, and galgame in rts.
These systems are actually an upgrade element.
This system is not necessarily exposed to experience numerical methods. Some games also use implicit methods to give players feedback on their game experience.
Including purely skillless plots such as "Unknown Seas" that continue to promote the development of the plot, which is also an upgrade element.
Platform jump games naturally have such a feature.
Due to the gameplay of the platform jump game itself, if you do not consider introducing actions or numericalization, it is best to give players feedback and experience, which is the map design that is constantly difficult as the game progresses.
Just like the saying that most people have heard: Why climb Mount Everest? Because the mountain is there.
Challenging difficulties and becoming stronger beyond oneself is an instinct for everyone.
It’s just that different people accept different pain limits.
For example, soul games are one of the typical ones.
For platform jump games, the levels become more difficult little by little, which is a characteristic of platform jump games.
But compared with traditional level 3a games, jumping games are a big problem in size.
That is, there is no way to rely on numerical values to design level.
You can only change the map design, which is why some jump games will add save points in the middle.
Because if there is no save point, the platform jump game will become a sledgehammer game.
Think about it if Super Mario doesn't have a level setting, but as long as you die, you must start over from 1-1.
Is that the whole person going to collapse?
"Super Mario Creator" uses another mode to completely change the shortcomings of jumping platform games.
Is it difficult to make a jump game into a large size?
Then don’t play games with large sizes, but win by quantity.
Use various props to let players make pictures themselves and then add multiplayer mode to allow these maps to form a perfect loop.
It can be said that the fun of horse creation is complementary. If the players do not make enough maps, the players in the game will not be able to keep the freshness all the time. The most terrifying thing about jumping games is that there is no freshness.
Games like "Rainbow Six: Siege" and "Call of Duty: Modern Warfare" are all played with the same guns and weapons.
However, based on the opponent and the luck of the current game, it can bring players a different sense of freshness.
The jumping game focuses on a level after all, although it is a multiplayer battle, in fact, aside from various gate operations, the game still competes in a jump.
If you remember a map, no matter how poor a person is playing it a hundred times or a thousand times, he can still jump with his eyes closed.
The model created by Kema completely makes up for this shortcoming and ensures that players can encounter a new map that they have never seen before in every game.
Chapter completed!