Chapter 450 (Article 2 Monthly Pass for Promotional Film)
Compared to Zeus's angry side, Chen Xu is more relaxed.
Of course, it refers to mood, because there are still a lot of work on hand.
Except for the "Underworld" trilogy and the group that performs daily game maintenance, the rest was pulled by Chen Xu to be in the development of "Assassin's Creed".
Compared with the previous life "Assassin's Creed 2", Chen Xu must make the whole world more immersive in the vr version.
In the original version, the NPC passers-by in the game is actually a passerby who eats melons.
Walking on the street as an assassin, you killed the members of the Templars and stabbed the other party’s kidney with one sword.
The passers-by around are still doing their own things. Apart from acting as an atmosphere group, players cannot feel that this is a lifelike world.
So naturally, some new dynamic reactions need to be added.
As for the appearance of "Red Dead Redemption: Redemption", players will shoot anyone who doesn't like it on the road, or tie it up and throw it on the horse's back.
This kind of operation of the evil people in the West cannot be realized in "Assassin's Creed".
Because the setting of animus solves this perfectly.
The player did not really travel to the past, but just recalled the memories of his ancestors.
Therefore, players cannot do things that violate the memory of their ancestors.
Killing people at will on the street is obviously not in line with memory. If done, it will lead to synchronization disorders and even loss of synchronization.
Introducing the settings of animus and adding such rules to the game, combined with the immersive experience of VR, can actually make players feel more immersive.
All that remains is some more perfect guidance settings, such as fast travel.
Many players in "Assassin's Creed 2" in their previous lives had no idea that the game actually had the function of fast travel, and ran back and forth in Florence every day.
Richer urban performance, action systems, etc., are all content that needs to be changed.
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After releasing a simple background introduction about Animus, there is no news about Nebula Games entering the development stage.
On the Universal VR platform, one or two minor updates were made for this animus.
However, it is not a major content, but it enriches some space. After all, this thing is the VR theme entrance to "Assassin's Creed" in the future.
After the previous excitement period, many players also came to their senses.
That is, their understanding of Chen Xu’s new game so far seems to be still on the background.
In addition to the information related to animus, it is only known that the player may play an assassin against an organization called the Templar.
Everything else, such as the name of the game, the type of gameplay, etc., is completely unaware of.
Even the background is unclear. The various circulating online are just speculations among players.
After all, Nebula Games has never been announced.
Many players are also curious about what kind of game Chen Xu wants to make this time.
Moreover, assassins and the Templars have never been heard of in history, obviously this may be a superficial history.
But the key point is that this historical theme is not about allowing players to feel immersive.
If it is a breach, there is actually no need to make a historical game, and there is no need to make an animus setting.
Many players are very curious about how to do Nebula games.
However, after completing the Animus and its promotional video, Nebula Games entered the state of Wood Man again.
There are also many players who leave messages under Chen Xu's official blog, hoping to see if he can be blown up again and bring more news.
But it was a rock that sank to the sea.
There was no way, Chen Xu in the Nebula Game also sighed helplessly as he looked at the players' requests.
It’s not that he doesn’t want to bring more information to you players, but mainly because there is no one.
The second promotional video is still being produced, and the entire team's art materials are produced in scattered ways, but the action system is progressing relatively quickly.
For example, most of the climbing and parkour can be used in the Uncharted Sea system, and only more optimizations are required and handsome movements are added.
As for combat, although it is not a problem for Nebula Games, the framework is still being set up and tested.
In this case, the only news that Chen Xu could reveal to the players is: 'Don't worry, the game has been made again. When did Brother Xu deceive you?'.
But if you really want to respond like this, Chen Xu will be more worried about the player's health. After all, being too excited is not good for your health.
So when it comes to players' questions, it's better to pretend to be dead for the time being.
Moreover, the development of the second CG in the animation department is almost over.
By then, all the answers players want will be given.
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It's different from Chen Xu's pretending to be dead.
Zeus, who was indignant because of the heat being robbed, made small moves one after another.
Various information, related original concept pictures, and the first release of the name of the game project, as well as several promotional videos that reveal the game content and gameplay, have attracted the attention of many players, and have also made some of the popularity of "Assassin's Creed".
Even if you play or play or play or play, although zeus is not a traditional game manufacturer, in fact, zeus has close ties with most game manufacturers in the European and American industries and has a lot of shares in his hands.
As the first party of its acquisition, fow, it has many fans. The picture problem that was originally criticized by many players seems to have been solved this time after Zeus' acquisition.
This time the game of fow is called "Medieval: Saving", but it is not a war simulation or business game.
According to the promotional trailer released by Fow, this is a role-playing game. Players will fight for their future as the son of a farmer persecuted by the war because of the loss of their home and relatives, and participate in the battle of the Crusades in history.
At the same time, according to Fow's introduction, "Medieval: Save" will be a game with many details, including daily life in the game, as well as replicas of medieval history, such as castles in the game, they said that they have made very detailed information collections, including game background and verification by various historians.
It can be said that "Medieval: Saving" has a very high historical restoration.
The combat system, daily details in the game, etc. were disclosed little by little by little by little, and many players were also itchy when they saw it.
Because it seems to be really good, especially the combat system is quite realistic and can attack from all directions, which is simply cool.
But just when fow and zeus were very happy.
A message came.
That is, Nebula Games released the second promotional trailer.
"The second promotional video is here!"
"Damn it, it's awesome! I finally saw the game screen!"
"It's indeed the Renaissance!"
Chapter completed!