Chapter 447 Who said assassins must be sneaky! Monthly pass)
"So Mr. Chen, we also want to make medieval-themed games?" Yang Xin, here, soon realized something after hearing Chen Xu's words.
Everyone is still clear about some recent news in the gaming industry.
Isn’t this literary and artistic period the middle and late period of the Middle Ages?
"No, what we have to do is show the feeling of history." Chen Xu shook his head and said with a smile.
The medieval themes are actually very extensive.
Because there is no clear standard.
The timeline is a medieval game called a medieval theme game.
In the Crusade, the Lords and the Knights are also medieval games.
It tells the story of the Black Death, which is also called a medieval theme game.
The reason why these games are called medieval games is mainly because they have no other characteristics.
But "Assassin's Creed" is different. From ancient times to the present, it can be said that "Assassin's Creed" tells history, not just limited to the medieval era.
"Okay, the specific content will be discussed when we go back. According to the itinerary during this period, everyone will feel it carefully and imagine what the Apennine Peninsula will look like in the literary and artistic period." Chen Xu said to everyone.
Back in his room from the hotel lobby, Chen Xu also turned on his laptop and wrote some of the core contents of "Assassin's Creed".
Chen Xu still has a lot to do about Egio’s trilogy and Altaire’s story.
There is no problem with the plot. In fact, the story between Altay and Egio can be regarded as the most outstanding in the series.
As for the order, Chen Xu decided to let the players experience Egio's story first, and Altay's story was finally used as a hidden content to unlock after passing the level.
Why not let Altayr go first is mainly because Altayr's story is too short.
It will inevitably be separated from the story of Egio later.
Because it was different from the two works in the previous life, Chen Xu made them so that players could experience them seamlessly, and there would be a sense of separation between the protagonists.
Of course, there is another very important reason, that is, Altaïr's ending is a little unfriendly.
In this case, Chen Xu was a little worried that the players would be more excited.
Therefore, it is more appropriate to put Altaïr's plot in the end.
In addition, what needs to be dealt with are some gameplay and content settings.
Chen Xu is not planning to make the subsequent rpg mode for this work.
Instead, the original Assassin series is still retained.
Of course, the action system still needs to be changed.
After all, these two games are relatively old in terms of timeline. Many settings are not outstanding now.
First of all, Altaïr will definitely not be able to dissolve in water anymore, and secondly, the world of games.
In fact, the early days were the early days of "Assassin's Creed" and "Assassin's Creed 2" or the Assassin's Creed in front of the Black Flag, and they were actually trying to imitate the rpg-free rpg-like.
Therefore, all players who have played the Egio story can clearly feel that the main line is linked.
Therefore, in terms of gameplay setting, Chen Xu adopted an early act-style gameplay.
Of course, some content optimization will be carried out.
Because in fact, "Assassin's Creed 2" has many unreasonable designs.
Chen Xu will improve these actions to make the killing system that was not added until the Brotherhood, and the first generation can only assassinate the Xiujian, which cannot be defensive. At that time, Chen Xu will make improvements to make his movement system smoother.
The mission will also adopt a more freer mode in the subsequent Assassin's Creed. When the main line is assassination targets, players will be guided to use a more scientific assassination method, but it doesn't matter if the player doesn't choose, instead of being discovered if it fails if it doesn't do what the mission says.
The enemy will be found to have more reinforcements, assassination will become difficult, and even the target may escape and lead to failure.
But these are limitations on difficulty, not mandatory.
You said this is not an assassin at all?
Who said that the assassin must hide in the darkness?
Who said that the assassin must be sneaky?
Refer to Ayu's novels, comics, and promotional videos.
In the Brotherhood promotional video, a group of assassins jumped directly from the city wall and killed directly in the face of the Templar's guards.
After the matter was done, the bodies were piled up higher than the mountain. Tell me that the assassin should not be in front of him?
It's a big deal!
In previous lives, many old assassins players said that there will be no assassins after Egio, but in fact, there are many unparalleled players in the Egio trilogy.
In the plot where the Brotherhood covers Catalina's retreat, although it is no better than Master Connor and the Boston 300 Warriors in the third generation, Egiona also killed madly, and the bodies piled up all over the floor.
So the white-robed assassin hides in the darkness. After the assassination, the matter was all made up by the players themselves.
In fact, the assassins in the hands of Ayuga are never just hidden in the shadows.
As long as the situation allows all witnesses to be killed, it will be a perfect assassination.
Secondly, there are more content optimizations, but this is based on the technical level.
For example, in Egio's story, players often accelerate, bump into people, and fall, which are technical content.
The second is the mission.
Egio's story is actually pretty good, but Altay's story is actually full of most boring Ubisoft-style missions.
Ubisoft's formulaic open world in the previous life has been constantly criticized by players.
But in fact, what players complain about is not formulaic.
But in fact, what players hate is not this formula, but an optional side content.
Take the mission and clear the monsters in a place.
It seems to be a three-point one-line gameplay, but "Red Dead Redemption" and other games in previous lives such as "The Witcher: Wild Hunter". In fact, if you look closely, the side content and main line are also a three-point one-line gameplay setting.
Go to a certain place to talk to someone, then find a clue, kill a monster and then go back to hand in the mission.
But the difference is that the side plots in these games do not mean that there is a kind of "I have a letter to ask you to bring to xx people in xx places," and then there is no content.
Each plot is a separate story, and it can even affect a plot of the main line.
What makes Ayu’s formulaic is the most complaining thing about is that these tasks are optional. If the plot is not outstanding, the rewards given are useless.
……………………
During the period when Chen Xu and his team were taking pictures.
Zeus and Fow have also announced the news of their new work for the first time.
Time and background are set at the node of the Third Crusade, and the player will play an ordinary villager.
During the war, all his family and homes were lost, so this ordinary villager decided to join the rebel army and fight for the future.
In addition to the background setting, some simple game screens have also been released, which all make players very excited and surprised.
Especially some old fans of Fow were even more in tears.
Compared with the previous ones, this picture shows the difference between an angel and a devil!
This also attracted many passers-by players.
Until Nebula Game updated a clip on the Universal VR platform, it surprised many players.
What's going on!?
Chapter completed!