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Chapter 44 "Escape"

After an interview.

In less than twenty minutes, Chen Xu had not returned to Nebula Games from the game department.

The interviews and reports from major media have already come out.

"Revealing the secret, the next game of Nebula Games is likely to be...

"Chen Xu: I think I should be the warrior of love"

"The new game has no plans, but according to Chen Xu's tone, the new Nebula Games game is likely to be a warm love game!"

"A rising star independent game producer: The warrior of love - Chen Xu!"

The popularity of science fiction tours has not yet passed, and "Going to the Moon" is still on the official platform's recommendation position.

These media interview articles have also made many players know Chen Xu.

Including the official blog, its fans have reached 800,000.

According to the current momentum, it is only time to break through 1 million.

At the same time, in a major V certification introduction on the official blog, its representative works also have a label of "Going to the Moon" and a "Warrior of Love".

Many players are also talking about the articles in the relevant interviews.

"The warrior of love? What the hell is this!?"

"Think about it carefully, Chen Xu seems to be a soldier who loves you. I won't talk about "The Magic Mirror". Every character has pure love scenes. Of course, although the other evil deeds are very... "

"There is also the peaceful ending of "Under the Legend", which is full of love. Needless to say, the latest work "Going to the Moon", is full of love."

"It seems quite reasonable for you to say this!"

"But I'm even more curious about what Chen Xu's next game will be."

"It should be a very warm game, right?"

"That's right, after all, it's a warrior of love."

……………………

However, Chen Xu did not pay too much attention to the situation online.

Because he had just arrived at the Nebula Games office at this time, he was performing a lottery draw alone in the office.

Golden lights bloomed in front of me.

The special effects look very tizzy.

This is really too real.

Fifty consecutive draws.

Among them, 37 ordinary skill books, plots, music, and level design are all available.

4 rare skill books, one book about architecture, one book about psychology, and two books about music.

The remaining 9 are all memory capsules.

"There is another draw, just use it." Seeing that the points that happened to be enough for the last draw, Chen Xu didn't think much about it and used it directly.

Accompanied by the golden light, what surprised Chen Xu was that something really came out this time!

It is not a rare skill book, but a special prop like a memory capsule.

"Is it so mysterious to draw a miracle alone? But this thing?" Chen Xu was silent for a moment.

【Fear Transformer】(120 days)

Effect: Convert the player's fear value to ten times the points (upper limit of 6 million)

It is obvious that this thing is a limited time prop, an upper limit double experience card, but it is limited to the player's fear.

What I don't know is whether this upper limit is after conversion or before conversion.

However, Chen Xu estimated that it is likely that the upper limit after conversion was the most likely one.

"And this prop is different from memory capsules. It is actually a limited time. Is this a hint that I will play a horror game next?" Chen Xu was a little speechless.

Chen Xu was actually thinking about what to choose for the next game.

First of all, I won’t be the same small project as before. At least this time I will go towards the direction of 3D games.

But at the same time, the size cannot be too large.

Although in parallel worlds, the development of games is much simpler than in previous lives.

But this does not mean that there is no need for technical accumulation at all.

Just like building blocks, all the building blocks can be used with the same parts, but what they can be built depends on your personal level.

The same is true for games, especially those involving fps and acts.

For example, the most important thing about action games is a sense of blow.

And how to make a sense of blow?

Sound effects, handle feedback, special effects, ui interface vibration, etc., and various physical judgment collisions.

There is also a more core one, that is, frozen frames.

Similarly, the same is true for fps games.

So for the next work, Chen Xu is not planning to make too complicated games.

"If you think about it this way, the horror game seems to be not impossible. It can add some action elements. At the same time, for the horror game, these action elements are not the main core." Chen Xu touched his chin and thought to himself.

However, although he had an idea in his mind, Chen Xu did not take action immediately. Instead, he first learned about the current situation of parallel world horror games online.

Simply put, it is not much different from the previous life.

It’s just that in the film and television industry, or the game industry, horror games are not expensive to produce.

Basically, they are all types of people who make big profits.

However, compared with previous lives, the market share of pure horror games is much larger.

Among them, there are even nearly 10 million works.

Of course, this is the older type. It basically costs cabbage during festivals and holidays, and it has been online for many years.

In addition, it seems that it is more suitable for the VR-side horror game, but there is not even one.

After all, the development cost of VR games can be said to be very huge.

At the same time, horror games are a relatively niche category game.

Unless you have a unique favor and have a special love for horror culture, no one will develop horror games on the VR platform.

After all, the risk is too great.

As for horror games on the PC platform, there are two types, one is a relatively low-cost approach.

For example, the modes of "Under the Legend" and "Going to the Moon".

Another way is to do it according to small and medium-sized games.

After almost understanding the market and related developments of horror games in parallel worlds.

Chen Xu soon made a decision.

According to the small and medium-sized scale model, the current Nebula Game still has a certain amount of capital for the revenue brought by "Magic Mirror", "Under the Legend" and "Going to the Moon".

Besides, although the horror games are niche in the market, they are compared to traditional game types such as fps and rpg.

If you do well, you can attract popularity, and horror games can also be sold well.

Next, it's the question of which one to make.

For horror games, Chen Xu has many directions to choose.

However, after careful consideration, Chen Xu decided to choose "Escape" as the next game.

Mainly suitable.

In terms of game size, the game duration of "Escape" is about 5 hours. Of course, if the speed passes through the process, it will be almost done in less than an hour.

Secondly, compared with horror games such as "Resident Evil", "Silent Hill" and "Evil Spirits" , "Escape" has a more tricky point.

That is, in this game, the player plays a reporter who can only escape but cannot fight back.

For Chen Xu, "Escape" is actually a running-in team, and it also allows him to test the game engine more deeply.

If you are in action and shooting, you can resemble the monsters in the game. The protagonist controlled by the player is to design basic running, climbing and other actions.

It can be said that in all aspects, "Escape" is a game that is more in line with Chen Xu's psychological expectations.

The only thing to worry about is the review.

After all, unlike Eastern Horror Games such as "Silent Hill" and "Zero Zero", "Escape" is pure Western Horror, which means that it is more bloody in the game.
Chapter completed!
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