Chapter 432: A Monthly Pass for Reality Without Disobedience)
Facing the sudden rise of popularity, "The Uncharted Sea".
Atari doesn't have any movements.
After a period of brewing, the topic of "Underworld" became a little weaker.
Atari directly announced that the game will have an event to look for easter eggs at that time.
In the game, players will explore the world of earth, fire, water, four different elements, and explore those ruins to find four elemental swords.
The first player to find the corresponding easter egg and complete it in the game will win the grand prize on the Atari side.
That is a 1:1 elemental sword, and the entire sword will be made of gold and diamonds, with a total value of 50,000 US dollars.
Although he didn't say it, it was obvious that Atari was not convinced.
Isn't it just an Easter egg event?
Who can't do it!
They come to do it, and they make it stronger than you!
This news also surprised many players.
If you have to say value, in fact, four swords and four places are only $200,000.
The bonuses for some e-sports games are much higher than this one.
But the key is that this activity can be participated by all players, which has also made many players interested.
At the same time, in conjunction with the promotion of atari's Easter Egg Event, "Element World" released a live demonstration animation.
And this time, "Element World" also made a special emphasis, saying that this is a real-time demonstration rather than a recorded demonstration.
Game promotional videos are sometimes deceived by many players, mainly because some game companies like to play some clever things on them.
For example, for demonstration rendered in the engine, install ui.
Or use some text traps to mislead players, what? You said that you are a real-time demonstration, don’t say anything nonsense! What we are talking about is a real record!
Also, didn’t we say at the beginning that developing videos does not represent the final quality, so it is normal to shrink at that time?
Different from Nebula games, Nebula games have always been clearly shown to players from the beginning, whether it is a real-time demonstration or a game CG animation.
This is also the reason why Nebula Games has won so many players.
Now atari is directly publicly and high-profile, and obviously he is more confident in his own picture.
In the video released by Atari, the player plays a brave man and leads the team into a ruin similar to a pyramid.
The dark environment and all kinds of strange traps, like some monsters similar to beetles.
In order to find the Sword of Earth, the protagonist went deep inside, but did not find the Sword of Earth, but instead triggered the spell, allowing the undead in the ruins to reappear in the light of the sky.
The undead people who resurrected at the end of the picture, as well as various treasures in the ruins, are very shocking.
Then the picture changed, the forest, ocean, and the fragmented elemental world all made many players feel excited. Judging from the picture performance, it made people feel that it was not inferior to the previous Nebula game's "Red Dead Redemption: Redemption".
‘My God, atari feels really good this time!’
‘That’s right, and atari says this is still a real game!’
‘When those endless bugs appeared, I had goose bumps. Will this VR immersion experience become a horror game, right?’
‘This is exciting! And there is not a sober mode!’
‘Looking forward to what’s next!’
‘I feel like Chen Xu and Xingyun Games have been suppressed!’
‘Yes, not only is the popularity suppressed, but the number of members of the protagonist group has also been suppressed. There are three people participating in the operation on Atari, and it seems that Chen Xu is only Nathan Drake and Ilena?’
…………………………………
Atari frequently uses various means, and all the heat lost before was snatched back to Atari.
Countless players are excited to discuss the relevant content of "Element World".
At this time, Chen Xu was filming.
"I need to use a high-definition camera to capture the central scene of the explosion, and I need it in all directions."
"One time, one time, as long as you can shoot what you want."
In the film and television base, Chen Xu is recording the explosion scene with his team.
In the past, the explosion scenes of games made by Nebula games were mostly composed of computer special effects.
Through in-game modeling, physics engine effects and special effects production.
But this time, "The Uncharted Sea" is different. Chen Xu plans to shoot some shots in real scenes.
A cave scene is built in front of me. Now the scene filmed by Chen Xu is the first time that Nathan Drake and Sam found clues, but then the huge map mark was blown up and collapsed by mercenaries.
The model is not big, but it is very exquisite.
All relevant procedures have been completed long ago, and Chen Xu followed the fireworks group and lights to discuss.
This scene is actually possible through computer production, but what Chen Xu wants is to show a more prominent sense of reality.
As for how to show reality? Throw the actors in and experience the explosion?
This is certainly impossible.
Like the shooting techniques of some blockbuster movies, the characteristic high-definition cameras, drones, etc. are placed in the explosion center to shoot scenes in the explosion center, and then conduct post-debugging, allowing players to experience the hot and exciting scenes personally.
After checking each department again, Chen Xu walked to the set next to him, and the cameras in various directions had been set up.
Chen Xu sat in front of the monitor, looking at the picture inside the monitor, and couldn't help but sigh.
The money is actually pretty good, but the more troublesome one is actually the procedures of various departments. After all, this explosion scene is not something you can do if you want to.
The third time, the team was asked to conduct various inspections. After confirming that the error was correct, Chen Xu notified all departments to prepare for shooting.
The entire shooting uses a line-controlled explosion, mainly because there are too many communication tools nowadays, which may interfere with signals and cause false explosions. Therefore, compared with wireless remote control, traditional line-controlled control is more secure.
Drive all the cars to a distance and the shooting officially begins.
With the preparation of each department, the countdown is the last second.
The detonation of the line was performed, and the deafening explosion suddenly sounded, and an orange-red flame burst out from the inside.
The characteristic rock ruins disintegrated instantly, countless pieces splashed everywhere, and the scorching waves rushed towards the surroundings like sea tides.
The drones at the explosion center also began to fly toward the preset route.
It looks very scary, but in fact, for the fireworks team, the control of power can be said to be very accurate.
The designed remains were not directly blown up, but began to collapse in a fragmented form.
"Perfect!"
Looking at the scenes taken from various angles, Chen Xu smiled.
Of course, this material content cannot be used directly in the game.
It also needs to be specially processed in later stages.
For example, the processing of explosion sounds, as well as subsequent game effects and performance of physics engines.
Generally, in order to make the explosion scene more outstanding in the game, in addition to particle special effects, the more common methods are camera shake, feedback vibration and other methods. You can also use blurred visual effects to give players a more immersive feeling.
In the vr immersion mode, these methods are basically not used, but dynamic fusion is required in the future.
Simply put, when an explosion occurs in the game, in addition to the rumble and the scene seen by the player, the player should also hear the sounds of birds, insects or surrounding environments. Through this dynamic comparison, the power and influence of the explosion are better emphasized.
In addition, there is also the player's main perspective shot, which is combined with the explosion scene that was actually shot. Chen Xu and the team want to make it more beautiful and cool. After all, it is not a good thing to be completely real.
It's not just an explosion, but also a variety of actions.
For example, in rock climbing, Chen Xu will also ask the team to add more actions to the game to ensure that players can have a better experience in this area.
Details, reality and pictures are the main core of this game.
Of course, not all are inclined toward reality. Some truths that affect the smoothness of the game are impossible to join.
For example, replacing bullets and recycling ropes may seem more Force.
But if you choose between two points: real and smooth gaming experience, it is more important for the latter.
Chapter completed!