Chapter 418: Textbook-like monthly pass for level design)
What is the open world on switch?
Whether it is domestic or foreign designers, they are very concerned about it.
When ordinary players play games, they will naturally only pay attention to the content of the game.
But as game designers, they pay more attention to the game settings.
For example, a level in the game, and why the terrain is done so.
The teaching of novice in "The Legend of Zelda: Breath of the Wild" can be said to have opened the door to a new world for all game designers.
From the content of the game, it can be said that the entire system of "The Legend of Zelda: Breath of the Wild" is so complicated that it cannot be more complicated.
For example, when using ingredients and fire, you can use torches to drive away bees. The upward airflow after the flame burns allows players to use paragliding.
Four different special abilities can interact with the environment.
However, such a complex system and various complex elements do not make players feel a headache.
Because these things are not stuffed to the players in a row, but are broken bit by bit and placed in the game.
It naturally advances the game process, and then the player seems to learn it unknowingly.
If such a complex system uses traditional teaching levels, it will be stinky and long.
However, in Breath of the Wild, an initial platform was specially created, and a step-by-step guide method was used to divide the entire game system into several stages, cutting it out for players to explore and understand it themselves.
This is the idea of designing the level of "The Legend of Zelda: Breath of the Wild".
It is not about teaching players how to play games, but about asking players to play and discover them.
For example, if you kill a map, you won't tell you directly in the game, but you use a hint method to let players think about it yourself.
The explosive barrels in the camp, the stones next to them, or the fire candle lights hanging just above the explosive barrel.
Almost all the time, it is implied that the player has more than just a hard way to solve the problem. It can be completely different from the solution to solve the problem.
And when players find out, they will naturally feel that I am so awesome.
Of course, it doesn't matter if you didn't find it, because it's still early, and such a map mechanism is filled with various scenes in the game, which will sooner or later make players feel it.
However, the various designs of this initial platform have already made many game designers feel amazing.
"I'm convinced! Just the design of this initial platform is simply a textbook-like novice teaching!"
"1. Just this teaching level of Breath of the Wild is enough to study!"
"The collection of elements, various system settings, and interactive influences are not abrupt at all, and they are even displayed to players through gameplay, so they can only be said to be perfect."
"Actually, this is not the most critical place. Have you not discovered it? A design idea of Breath of the Wild seems to be completely different from the open world idea of Nebula's game design "Red Dead Redemption"!"
"Indeed, it seems that it is more free in terms of gameplay than "Red Dead Redemption: Redemption". This has changed from the bottom of your heart!"
With the launch of "The Legend of Zelda: Breath of the Wild", the designers in the game industry were amazed.
Before this, everyone was skeptical about the fact that Nebula Games presented an open world on the switch, but when "The Legend of Zelda: Breath of the Wild" was launched and after experiencing the content, it would only be a shocking feeling.
As for the online player community, it was completely in full swing.
Players who have experienced the game at the first time have been completely uncontrollable to share their own game experiences online.
I want to tell other players about this excitement and excitement, or find some like-minded people.
‘Damn it! I’m convinced, it’s so awesome! I used to think that there might not be any open-world games on the switch, but now I have to say that I’m outrageously wrong!’
‘Same! I don’t know how to describe this game anymore. I can only describe it as the fun of real chicken bulls!’
‘That’s right, I forgot the time without realizing it. I played in the coffee shop during lunch break, but I forgot the time of the meeting!’
‘I really didn’t expect this game to be a game on switch!’
‘I used to feel that Red Dead Redemption is the ceiling of the open world, but now I have to say that Legend of Zelda: Breath of the Wild is definitely the same!’
‘Is it as exaggerated as you said? Can it be compared with Red Dead Redemption?’
‘Yes, is it really as fun as you said?’
‘With the switch function, it should be difficult to present a world full of life like Red Dead Redemption: Redemption, right?’
Of course, many players expressed disbelief.
For players who own switches and have purchased "The Legend of Zelda: Breath of the Wild".
Although they were just starting to experience it, the rich interactions and extremely high degrees of freedom in the game instantly conquered them, allowing them to vent their inner excitement on major social platforms.
But there are also many players who have not purchased switches, so naturally they don’t have much knowledge of "The Legend of Zelda: Breath of the Wild".
Looking at the posts of these players on the Internet, these players who have not yet understood this game feel a little confused.
As for it?
Although they are all Chen Xu's games, isn't it a bit too exaggerating to compare "The Legend of Zelda: Breath of the Wild" with "Red Dead Redemption"?
You should know that "Red Dead Redemption: Redemption" is really awesome. Even the major game manufacturers have come from the open world design concept throughout the year.
And it is a game on VR platform. The platform function of "The Legend of Zelda: Breath of the Wild" was directly beaten!
If it is a work by ordinary game manufacturers and designers, they will probably come forward and slap.
But this is a game produced by Nebula Games and Chen Xu.
So seeing many excited players on the Internet, players who were not very interested in switch and this game before also learned about this game through channels such as videos and live broadcasts.
But when they were curious, they clicked on these videos about "The Legend of Zelda: Breath of the Wild" and followed the live broadcast room.
Passers-by who were not interested in this game were also shocked.
This is a game that can be made on switch!?
Is the game still possible to play like this?
Chapter completed!