Chapter 406: Breath of the Wild Art Gameplay Set Monthly Pass)
Looking at the team members in the conference room, Chen Xu connected the picture on the computer to the projector.
The design concept draft that had been written in advance appeared on the big screen, as well as the name "The Legend of Zelda: Breath of the Wild".
However, there are some surprising points that make everyone show, namely the markings below and the two colored concept drafts.
A blond young man wearing a blue coat and holding a sword and shield in an archer on his back stood on the top of the mountain and looked into the distance.
Regarding Link's setting, Chen Xu uses the setting of Breath of the Wild.
First of all, Link is not a left-handed, he is used to use his hands as his right hand. In the early years of his previous life, he was a left-handed because the early producer Shigeru Miyamoto was a left-handed, but later changed to the right hand in supporting the somatosensory "Princess of the Twilight" and "Sword of the Sky".
As for cuckolds, they were thrown aside. After all, this meaning is not very good. Moreover, in Breath of the Wild, Link's setting is a guard who has no hat. Of course, cuckolds in the game are still used as collectable items, and they can also be collected and worn if the player wants them.
Is this art style, animation style?
There is also a point of gameplay: decryption.
Everyone was a little confused.
Is the open world a little related to decryption?
Looking at everyone's confused look, Chen Xu smiled.
The maze has decryption, but this is actually one of the core of the Zelda series.
The same is true for including Breath of the Wild. By decrypting various temples, obtaining corresponding trial certificates, collecting four can increase your blood or energy. This is also a special system in the Legend of Zelda series.
Of course, in a certain work, the producer suddenly had a whim and turned this trial certificate from four to five, which made countless players feel dizzy.
As an open-world game developed on switch, like Red Dead Redemption, it is obviously not possible to use multiple NPCs and a lot of realistic details to create a world that allows players to immerse themselves in.
So how to do "The Legend of Zelda: Breath of the Wild"?
That is combat, decryption and environment interaction.
In terms of combat mechanism, "The Legend of Zelda: Breath of the Wild" can be said to be so rich that it makes people feel terrifying.
From the most basic shield counter, dodge into Link time (slow motion bullet time).
There are also various high-end action techniques in the game, using the included remote-controlled bombs to reverse the bomb shield, and by holding the bow and collecting the bow out of thin air, Link time when you set off after dodging.
How to determine whether a picnic player is a master player or an ordinary player depends on how he fights monsters.
The only one who knows how to go up and chop is obviously Hela Lulink, who has just woken up and gone to save the princess.
If you can maturely use various skills, and even play golden flashes when you enter Link's time, you must be the master Link who has trained his skills for fifty years before saving the princess.
And players who can use Link time in a superb way, and use the environment and Link's special props, such as remote-controlled bombs, time locks, ice makers, and iron-sucking stones, must be the old gangster of Hylaru who has been wandering in Hylaru for more than a hundred years and have forgotten everything the princess looks like.
"Before developing "The Legend of Zelda: Breath of the Wild", there are two pre-works that everyone needs to do. The first part is that Qin Yi, you are responsible for creating a unique environmental interaction mechanism framework, where water condenses into ice, wind rises and fire, and the impact of conductivity and temperature and weather on the environment." Chen Xu looked at Qin Yi and spoke.
Listening to Chen Xu's words and some of the simple characteristics, Qin Yi and others were all confused.
Because in Chen Xu's introduction, they have been able to clearly explore some of the features of this game.
If "Red Dead Redemption: Redemption" uses countless details to make players feel real.
According to Chen Xu, the game "Legend of Zelda: Breath of the Wild" is to make players feel real through the interaction of the environment.
When a wooden weapon touches the flame, it will automatically burn and will be destroyed after a period of burning.
Each weapon has unique durability, and will be damaged after being used for a long time.
When players go to the cold area, they will be dying because they can still do so.
You need to have cold-proof clothing, cold-proof foods such as chili peppers or holding a torch to make yourself feel better and not lose blood.
There are weapons with different attributes in the game, the ice attribute can be frozen, and the electric attribute can be paralyzed...
In addition, players will also be trembling with cold in the game. Only by wearing cold-proof clothing, eating cold-resistant food, or relying on fires and torches, will they not continue to lose blood.
In addition, players have many special abilities that can absorb the magnetic power of metal.
In this way, players can suck up some iron boxes and throw them on the monster's head to kill the monster.
Condensing the water surface into ice allows you to walk and climb on it and head to areas that are not normally accessible.
Round and square remote-controlled bombs can blow some monsters away.
There are also special abilities that can freeze time, such as freezing the stone and constantly attacking it with weapons, which can make the stone fly further.
Continuously cutting down trees, freezing time at the moment when they are about to be cut down, and then constantly attacking and climbing up trees can be like flying and shooting out on a rocket.
In addition, there is a lot of content, almost anything in the environment can interact with players.
At this moment, Meng Zuo, Qin Yi and others understood why Chen Xu said that this was a decryption game.
This decryption is different from the traditional decryption of finding ways and clues.
Just like "Minecraft", this decryption is to stimulate players' imagination to the greatest extent and use various means to kill monsters.
Steal the monster's weapons, set fire to the mountains and burn the monster to death, or use various mechanisms and special abilities to kill the monster.
Listening to Chen Xu's introduction, everyone was a little excited, because just by imagining, they could already feel the characteristics of this game.
The only thing left to do is to build this system and framework, and this is not an easy task, especially on the switch platform.
"The other is the art aspect. Because it needs to be developed on the switch platform, the art of the game will adopt an animation style, which can save a lot of resources for the development of game content." Chen Xu said, looking at Yang Xin and Ruan Ningxue.
At the same time, the screen on the large screen enlarges the original concept painting and some key explanations.
The art style of the game in "The Legend of Zelda: Breath of the Wild" will be animated.
At the same time, one of the special effects in the game is not the particle effects used, but the animation line-by-frame.
The biggest advantage of this method is that it fits Zelda's animation style, and the other point is to save resources.
In addition, in this case, in order to allow players to fully accept this style of art.
In the game, large color blocks need to be used to show the game's exterior style.
Whether it is the blue sky, water surface, and clouds made of hand-painted materials.
The exaggerated atmospheric perspective gives players a sense of déjà vu when looking at gouache paintings.
The advantage of this technique is to use artistic colors and styles to show the entire game world.
Instead of purely pursuing realistic, it is different from the real world's low saturation.
This makes the whole game's tone style tend to be romantic, and the overall color usage and the beauty of color matching are more considered.
Chapter completed!