Chapter 378: Completely crushing the monthly ticket)
Various full marks, as well as various topics and discussions of players online.
In the atrai, Antorini, who is in charge of the "Beautiful World", is completely confused.
It was obvious that on the first day of the ‘Beautiful World’, there were various praises from players on the Internet, and the sales were also very considerable.
But by the second day, the popularity was no longer high for a day and sales also decreased.
But in Antorini, this is still a normal operation.
But the third day, the fourth day.
The popularity of "Red Dead Redemption" next door is getting higher and higher.
And his "beautiful world" has become beautiful at all.
If it weren't for the two sides' different platforms, Antorini would have no doubt that the sales of "Beautiful World" would be even worse than it is now.
Especially the scores given by major media, the full scores made Antorini feel unrealistic.
Before this, Nebula's "Call of Duty: Modern Warfare" was already amazing enough in his opinion.
But at that time, "Call of Duty: Modern Warfare" did not succeed in achieving such a terrible result.
But now "Red Dead Redemption: Redemption" has been rated as full by major media?
You should know that full score evaluation is not that easy to obtain.
Either it is technical strength, influence, level design or plot. A game with full scores must have the above two directions to achieve the ultimate, and it also has a certain artistic nature.
But now it means "Red Dead Redemption: Redemption" is available?
Especially after the rating of "Red Dead Redemption: Redemption", major game media also reviewed "Beautiful World".
The gamespot gives the highest score, but only 9 points.
The other game media basically only gave scores of 8-5.5.
It is mainly because the performance of "Red Dead Redemption: Just" during the same period was too eye-catching.
The first is the technical performance. If you have to say that there is something worth criticizing, then the most worth criticizing in "Red Dead Redemption: Redemption" is that players have to wait for a while before entering the game.
But this is also the main reason why the picture performance of "Red Dead Redemption: Redemption" is overwhelming the beautiful world.
The second is the background era and character settings in the game.
"Beautiful World" almost implements the prevalence of the Western era and will deify Western culture.
In the plot of the game, most of the players see kind white immigrants being threatened by violence, and then the heroic cowboys and law enforcement officers eliminate violence and safeguard the good. As a result, they almost always kill all the enemies, a sense of déjà rogue Robin Hood.
It can be said that it is very stereotyped, good is good and evil is evil.
In comparison, Red Dead Redemption is completely different.
The player played Arthur Morgan, including later John Marston, it is hard to tell whether he is a bad person or a good person.
You say he is a good person, but he has done many bad things that he does.
You said he was a bad person, but he also helped many people in need.
This vague setting of good and evil makes the story of the entire game more profound.
At the same time, the background choice in the game is at the end of the Western era, which adds a sense of loneliness and a sense of powerlessness in the face of the changes of the times.
These have become the plus points for Red Dead Redemption,
During this period, Antorini has been busy with the deployment of "Beautiful World" after it was launched, and he didn't have time to pay attention to "Red Dead Redemption: Redemption" in real time. After all, both games have been launched, and they are only trying hard power, so it's useless for him to pay attention.
But now he takes a look at it again, it's too big a gap!?
You should know that so far, Antorini has not made a game with full scores.
At this moment, Antorini also opened the Universal VR game warehouse and prepared to try it out for yourself to see what the good things are about "Red Dead Redemption: Redemption".
After the experience, although he did not fully pass the level, and even experienced the plot of Valentine's end, he could only sigh that he could not compare with it.
As a professional designer in the gaming industry, Antorini is also brushless.
After experiencing the content of "Red Dead Redemption: Redemption", Antorini immediately realized where he lost.
Of course he admitted that the plot was not the plot when he lost.
Because in terms of plot performance, Antorini felt that she should not take the blame.
After all, "Beautiful World" is an IP-based game.
He has perfectly reproduced some stories and plots in the original novel.
And in terms of cameras and narratives, although some storyboards are incomparable to "Red Dead Redemption: Redemption".
For example, in the game, when Arthur and John Marston robbed the truck, he watched the scene of standing on the tanker. He repeatedly watched it five times.
But the biggest problem with the overall plot is not in this area, but in depth.
Compared with the plot of "Red Dead Redemption: Redemption", the plot of "Beautiful World" lacks a lot of depth.
But can this be his fault?
Even in the face of this situation, Antorini felt that it might have been better if Atrai adopted his own ideas.
After all, although it sounds nonsense, it is not completely feasible.
"Red Dead Redemption: Redemption" is more realistic and serious. In this case, the absurd plot of Cowboys vs. Robots also have some science fiction colors, which may attract players instead.
Of course, it is definitely not comparable to that.
Because "Beautiful World" lacks more than the plot.
Also as a game designer, Antorini felt inferior.
As a well-known game designer, he is quite good at reading.
Moreover, the various settings in "Red Dead Redemption: Redemption" also inspired him a lot.
Especially the so-called open world concept that amazes him even more.
In "Beautiful World", he actually added a lot of gameplay.
For example, mini games, hunting and fishing.
But more of it is just to add this gameplay.
But "Red Dead Redemption: Redemption" showed him a completely different path.
That's the almost harsh real details.
Even he felt that putting aside all the shells of "Red Dead Redemption: Redemption" and simply picking up the gameplay of fishing and hunting can become a relatively excellent small-scale hunting simulation game.
But this is just part of "Red Dead Redemption: Redemption".
Open world, create a world directly in the game.
This design concept also amazes Antorini and countless industry designers.
Of course he was willing to lose.
But the atrai side is awful.
The same type and the same schedule, facing the impact of "Red Dead Redemption" this time is even worse than before "Call of Duty: Modern Warfare", and it can be said that it was completely crushed.
It's like a toy car running into a real car.
But compared to the heavy atrai.
Chapter completed!